Issues 共 220
NetworkManager can be destroyed on StopHost/StopClient (MoveGameObjectToScene causes destruction)
#4101 · ThousandVolts0 · 2026-03-15
Memory continuously increases on server during repeated client connect/disconnect cycles
#4089 · Lughsoft · 2026-01-30
Linux Dedicated Server reaches 100% CPU due to busy polling in Transport (poll/select loop in Unity Update)
#4087 · Saber-ccc · 2026-01-21
gta rp do s10
#4085 · lucastttu706-cyber · 2026-01-13
Host Client SyncVar Hook AOI Bugs
#4078 · MrGadget1024 · 2026-01-09
KcpTransport ServerUri returns empty host when machine name contains non-ASCII/invalid characters
#4073 · sxg15 · 2025-12-08
NetworkDiscoveryBase bug
#4071 · Crazy-Jammy · 2025-12-03
Command sender still null on server-owned objects after PR #4063
#4070 · Anduil · 2025-12-02
Unspawn + AdditiveSceneLoad force stops play mode when in Unity Editor.
#4066 · iFlex · 2025-11-16
Fix SyncList OnChange signature
#4064 · VulgoRox · 2025-11-05