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Host Client SyncVar Hook AOI Bugs

#4078OpenMrGadget1024 创建于 2026-01-09
bug
M
MrGadget1024commented
### Two issues: - [ ] All SyncVar hooks fire for host client at spawn ignoring AOI - [ ] No SyncVar hooks fire for host client entering range per AOI ### Benchmark Example Mods **Pull the HostClientSyncVarHookTest branch** - Spawn Amount reduced to 100 - SpawnPosition moved to x:40 away from monsters - Added RandomColor script to Monsters - Added Debug.Log to RandomColor SyncVar hook ### Steps to Reproduce **Pull the HostClientSyncVarHookTest branch** - Open the Benchmark example scene - Add the scene to Build Scene List - Play as host (player spawns out of range) - Hold left arrow to move player toward Monsters ### Observations - Console shows 100 log entries for SyncVar hook firing at spawn, but host client player is fully out of range - Moving host client left into monsters reveals them but no more SyncVar hook logging ### Expectations - No SyncVar hook firing initially with host client player out of range - SyncVar hooks should fire when player moves into range - If player moves out of range and back into range, hooks should fire again as monsters are revealed ### Remote Clients - Build and run as host or server only - Play client in editor - Hold left arrow to move remote client player toward Monsters - Observe the expected behavior as remote client moves in and out of range or monsters move into range - Remote clients work fine...logging from the hook all fire correctly.
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