版本发布 8
- fix(upscaling): prevent frame generation crashing on Proton by @shaunren [View Pull Request](https://github.com/community-shaders/skyrim-community-shaders/pull/2673)
- fix(effects11): guard menus from effects by @SkrubbySkrubInAShrub - fix: ai comment by @SkrubbySkrubInAShrub [View Pull Request](https://github.com/community-shaders/skyrim-community-shaders/pull/2628)
- squash merge by @jiayev - fix flickering by @jiayev - fix complex material by @jiayev - add dynamic cubemaps for nondeferred by @jiayev - fix complex material by @jiayev - fix define by @jiayev - fix vanilla/cm reflectance by @jiayev - fix vanilla/cm env, add dynamic cubemap for envmask shader by @jiayev - fix eye color by @jiayev - remove basecolor lerp by @jiayev - vanilla fresnel as feature by @jiayev - add ini by @jiayev - add more control by @jiayev - fix cubemap conversion by @jiayev - more on cm by @jiayev - fix error by @jiayev - fix error by @jiayev - some tweaks by @jiayev - add spec lod fade by @jiayev - tweak f0 for cm by @jiayev - indirect energy conserve for vanilla fresnel by @jiayev - fix grass by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - fix vf by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - feat(VanillaFresnel): add eye special handling and specular roughness blend settings by @jiayev - Merge branch 'community-shaders:dev' into vanilla-fresnel-2 by @jiayev - Reorder feature settings in FeatureBuffer.cpp by @jiayev - Update F0 calculation to use SkyrimGammaToLinear by @jiayev - move to core by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - fix(VanillaFresnel): remove deprecated GetFeatureModLink method by @jiayev - affect base color for cubemap conversion by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - fix wrong applying to other stuff by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - forbid cubemap conversion when not ggx by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - feat: add IsEye flag and update eye material handling in VanillaFresnel by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - chore: update GrassLighting.ini version to 2-1-0 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @davo0411 - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @doodlum - fix rungrass by @jiayev - fix compile by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev - Merge branch 'dev' into vanilla-fresnel-2 by @jiayev [View Pull Request](https://github.com/community-shaders/skyrim-community-shaders/pull/2332)
- fix(unified-water): validate cell water heights by @FIocker [View Pull Request](https://github.com/community-shaders/skyrim-community-shaders/pull/2425)
- chore(unified-water): move to core by @SkrubbySkrubInAShrub - chore: clean ini by @SkrubbySkrubInAShrub [View Pull Request](https://github.com/community-shaders/skyrim-community-shaders/pull/2421)
- i18n init by @jiayev [View Pull Request](https://github.com/community-shaders/skyrim-community-shaders/pull/2416)
- fix(dynamic cubemaps): reset on more load-related menus by @claude [View Pull Request](https://github.com/community-shaders/skyrim-community-shaders/pull/2402)
- fix(truepbr): apply MATO rbg scalars through cbuffer (#2310) by @soda3000 [View Pull Request](https://github.com/community-shaders/skyrim-community-shaders/pull/2313)