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LostArtefacts/TR-Rando

版本发布 8

V1.11.0
? · 2025-10-05

Updated support for TR1X and added support for TR2X. The Golden Mask can now also be randomized when playing TR2X. Thanks to @chreden and @rr- for reviews and input, all testers for their efforts and feedback in this release, and @LillyJericho and team for gamestring translations. Note that this release also moves from .NET 6 to .NET 8. Refer to [USING.md](https://github.com/LostArtefacts/TR-Rando/blob/master/USING.md#net-core) for setup details if necessary. - added support for TR1X 4.15 (now the minimum version supported) (#803) - added support for TR2X (#821) - added support for The Golden Mask in TR2X and playing in combined mode (see Level Sequencing options) (#59) - added Spanish translations for TR1 (#800) - added an option to include extra pickups in certain levels in TR2X (#832) - added pickup items to Lara's Home for item randomization in TR2X (#832) - added a new outfit for Lara in TR2X (#59) - improved enemy randomization for TR2X (#830) - added an option to clone enemies - added an option to replace required enemies (bird monster in Ice Palace, dragon in Dragon's Lair) - added support for skidoo drivers in Home Sweet Home - added support for more enemy variety in each level as standard - added support for all enemy variants from The Golden Mask in the base game levels and vice-versa - changed all enemy types (except eels) to have the ability to drop items - removed restrictions on enemy combinations when the dragon is present - removed bird monster, skidoo driver and monk limits - improved textures and ladder face rotation in wireframe mode (#852) - fixed a crash at the end of Diving Area in TR2R (#814) - fixed a potential key softlock in City of Khamoon if "large" range is selected and either return paths are disabled in classic, or playing remastered (#820) - fixed the raptor spawns in Crash Site when enemies are randomized to guarantee that some appear when using the turret (#818) - fixed enemy 211 in Area 51 potentially being untriggerable, and hence a potential softlock if carrying a key item (#816) - fixed an unreachable secret in TR3R Madubu Gorge (#819) - fixed uncontrolled SFX in TR2 and TR3 causing an error message during randomization (#827) - fixed cloned enemies in TR1X being left behind if a room is flooded and the original enemy is moved on land (#842) - fixed Lara potentially starting beyond initial enemy triggers in The Great Wall if the first area is flooded - fixed flame sprites in some TR2 levels not being targeted for texture randomization (#844) - fixed Lara's meshes in TR1X unintentionally being overwritten with Midas death meshes in certain scenarios (#847) - fixed an uncollectible secret in Natla's Mines (#849) - fixed models all using the same highlight colour in wireframe mode (#852) - fixed the Temple of Xian Dragon Seal room (default placement) sometimes being flipped on arrival, leading to potential softlocks (OG bug) - fixed a glitchless secret in Bartoli's Hideout not always being obtainable without using glitches - fixed Lara not being invisible in the Diving Area cutscene if she was invisible in the level itself - fixed an error message during TR1 outfit randomization - fixed the imported dragon room in Floating Islands using the wrong textures - removed support for the dragon (TR2 Remastered only) in all levels except Dragon's Lair (may revisit) **Full Changelog**: https://github.com/LostArtefacts/TR-Rando/compare/V1.10.2...V1.11.0

V1.10.2
? · 2024-12-12

A hotfix to resolve the following issue (earlier version would not allow playing with TR1X). - added support for TR1X 4.6 (#796) **Full Changelog**: https://github.com/LostArtefacts/TR-Rando/compare/V1.10.1...V1.10.2

V1.10.1
? · 2024-12-01

A hotfix to resolve the following issue, specifically in TR2R HSH when the assigned enemy set is classed as difficult. - fixed too many pickups on the same tile in TR2R patch 4 causing a crash (#793) **Full Changelog**: https://github.com/LostArtefacts/TR-Rando/compare/V1.10.0...V1.10.1

V1.10.0
? · 2024-11-06

This release marks a nice milestone of removing all internal Windows ties (aside from the UI), along with some other minor improvements and fixes. - added (experimental) support for Linux (#143) - see [FAQs](https://github.com/LostArtefacts/TR-Rando/blob/master/USING.md#faqs) - added support for TRR patch 4 (#786) - changed the number of secrets in TR3R Coastal Village to four to match the statistics (#775) - fixed being unable to pick-up some items in TR3R High Security Compound (#783) - fixed unreachable item locations in Coastal Village (#774) - fixed the cobra not rendering properly in TR3R if used cross-level (#782) **Full Changelog**: https://github.com/LostArtefacts/TR-Rando/compare/V1.9.3...V1.10.0

V1.9.3
? · 2024-09-29

A small bug fix release primarily. - added an option to disable underwater corner secrets (#763) - fixed dark pickup sprites in TR2R OG graphics (#760) - fixed gun pickup sprites not showing properly in TR2R Floating Islands and Dragon's Lair OG graphics (#760) - fixed all placement issues with underwater corner secrets in TR1-3 (#763) - fixed monkey item drops causing crashes in TR3R (#768) - removed support for 32-bit (#759) **Full Changelog**: https://github.com/LostArtefacts/TR-Rando/compare/V1.9.2...V1.9.3

V1.9.2
? · 2024-08-20

This is primarily an important bug fix release, but some new features and improvements are also available. - added support for level sequence randomization in TR1R and TR2R (#756) - added options to use textures from specific game areas only in TRR texture randomization (#726) - changed vehicle randomization in TR2 so that it is now optional within item randomization (#750) - fixed key item softlocks in remastered New Game+ when using shuffled item mode (#732, #734) - fixed wireframe mode potentially exceeding texture limits and preventing levels from loading (#722) - fixed docile bird monsters causing multiple Laras to spawn in remastered levels (#723) - fixed the incomplete skidoo model in TR2R when it appears anywhere other than Tibetan Foothills (#721) - fixed secrets on triangle portals not triggering in TR3 (#727) - fixed secrets in 40 Fathoms all generally appearing too close to the start of the level (#729) - fixed the Jade secret appearing before the Stone in TR2R Floating Islands (#729) - fixed being unable to collect secret artefacts in TR3R High Security Compound (#737) - fixed (the lack of) prisoners in Area51 crashing the game when loading a save (#739) - fixed some enemies in TR3 causing triggers for other objects to break e.g. Crash Site room 72 (#742) - fixed secret models in TR3R Aldwych appearing offset from their actual location (#744) - fixed a crash in Palace Midas when randomizing enemies natively (#746) - fixed being unable to shoot the scion in Atlantis if using the skip, without backtracking for its trigger when the T-rex or Adam is present (#746) - fixed an awkwardly positioned egg in Sanctuary of the Scion that could prevent being able to reach a switch (#748) - fixed the missing UI option to control adding extra pickups in TR1R (#754) - improved data integrity checks when opening a folder and prior to randomization (#719) - removed birds from the list of enemies that can drop items in TR2 and TR3 (#752) **Full Changelog**: https://github.com/LostArtefacts/TR-Rando/compare/V1.9.1...V1.9.2

V1.9.1
? · 2024-06-23

This release addresses some bugs identified in V1.9.0. - fixed a missing reference related to Willard, which would cause enemy randomization to fail if he was selected (#712) - fixed the "show error folder" link in popup message windows not working (#713) - fixed being unable to randomize enemies natively in TR1R (#716) - fixed the key in Jungle appearing mid-air or inside walls (#717) - fixed a pickup issue in Natla's Mines that could cause a crash (#718) - restored the option to replace required enemies in TR1R (#714) **Full Changelog**: https://github.com/LostArtefacts/TR-Rando/compare/V1.9.0...V1.9.1

V1.9.0
? · 2024-06-22

Support for TR1X V4 and TR I-III Remastered are the major feature updates here, plus the addition of several new options and many bug fixes. Make sure to read through [USING.md](https://github.com/LostArtefacts/TR-Rando/blob/master/USING.md) for guidance on setup. This is a major internal release as well, with the codebase having undergone several refactors for streamlining and for making future updates more efficient. - added support for TR1X V4 (#626) - added support for TR I-III Remastered (#614) - added an option to shuffle items rather than randomize their types and locations in each level (#625) - added an option to control weapon allocation in item randomization (#690) - added an option to move enemies such as eels, whose placement can lead to forced damage or difficulty in passing (#311) - added an option to stack rewards with secrets in TR1 and TR3, rather than using reward rooms (#687) - added Lara's assault course outfit in TR2 for outfit randomization (#672) - added gun holsters to Lara's robe outfit in TR2 (#672) - added separate secret audio for TR1 and TR3 when not using reward rooms (#687) - added Finnish, Portuguese, and Swedish translations to TR1 and added all supported language translations to TRUB (#701) - fixed several potential key item softlocks in TR2 (#691) - fixed a key item softlock in Crash Site (#662) - fixed incorrect item and mesh positions in Home Sweet Home when mirrored (#676) - fixed uncontrolled SFX in gym/assault course levels not being linked to the correct setting (#684) - fixed the scion being difficult to shoot if Lara only has the shotgun (#696) - fixed character encoding in TR3 gamestrings, which was causing data loss in some cases (#698) - improved the layout of some options in the UI (#694) **Full Changelog**: https://github.com/LostArtefacts/TR-Rando/compare/V1.8.4...V1.9.0