版本发布 8
Fix lua error when using SourceNav nav-meshes
## What's Changed * Updated city locker & biolab navmeshes by @Blueberryy in https://github.com/Dadido3/D3bot/pull/133 * Spectator mode and New selector for navmesh modes by @delstre in https://github.com/Dadido3/D3bot/pull/134 * Fixed Turkish Lines by @NovaDiablox in https://github.com/Dadido3/D3bot/pull/135 * Fix jump height calculation by @b0ls in https://github.com/Dadido3/D3bot/pull/136 * Update basics.lua by @b0ls in https://github.com/Dadido3/D3bot/pull/138 * More controllable ladder navmeshing by @b0ls in https://github.com/Dadido3/D3bot/pull/139 * Minor improvements to climbing and 1 cache-related fix by @b0ls in https://github.com/Dadido3/D3bot/pull/141 * Smooth out bots climbing angles by @b0ls in https://github.com/Dadido3/D3bot/pull/142 * Small height calculation fix by @b0ls in https://github.com/Dadido3/D3bot/pull/143 * Players no SetAmmo by @Antizombie in https://github.com/Dadido3/D3bot/pull/144 * Add workaround for an unsolved gamemode bug regarding the `revive` member of a player. See #148 ## New Contributors * @NovaDiablox made their first contribution in https://github.com/Dadido3/D3bot/pull/135 **Full Changelog**: https://github.com/Dadido3/D3bot/compare/v1.2.0...v1.2.1
- Add more navmeshes. - Add `DuckTo = Close` node parameter, similar to `JumpTo = Close`. - Optimize pouncing: Don't check collision with props and other entities. - Optimize pouncing: Make trajectory path check a bit more permissive. - Add `Jumping = Needed` link parameter, which will prevent bots that can't jump high enough from using this link. - Add `MaxHeight = 123` node parameter, which prevents bots from using this node when they can't crouch lower than the set height. - Add `Condition = MapUnblocked`, which is like Unblocked, but excludes entities that can be used as cade. - Add `CrabPouncing = Needed` link parameter, which is similar to `Pouncing = Needed`, but for headcrabs. - Fixes and optimizations
New features: - `JumpTo = Close` node parameter, that will make bots jump towards a node, but only if they are close enough