版本发布 8
**Full Changelog**: https://github.com/4D4XFUN/bevy-jam-5/compare/v0.1.2...v0.1.3
**Full Changelog**: https://github.com/4D4XFUN/bevy-jam-5/compare/v0.1.1...v0.1.2
**Full Changelog**: https://github.com/4D4XFUN/bevy-jam-5/compare/v0.1.0...v0.1.1
**Full Changelog**: https://github.com/4D4XFUN/bevy-jam-5/compare/v0.0.14...v0.1.0
## What's Changed * added goals back in by @tigerplush in https://github.com/4D4XFUN/bevy-jam-5/pull/77 **Full Changelog**: https://github.com/4D4XFUN/bevy-jam-5/compare/0.0.14...v0.0.14
**Full Changelog**: https://github.com/4D4XFUN/bevy-jam-5/compare/v0.0.13...v0.0.14 **Full Changelog**: https://github.com/4D4XFUN/bevy-jam-5/compare/v0.0.13...0.0.14
## What's Changed * Feature/closed door2 by @sfarmer1 in https://github.com/4D4XFUN/bevy-jam-5/pull/76 **Full Changelog**: https://github.com/4D4XFUN/bevy-jam-5/compare/v0.0.12...v0.0.13
## What's Changed * Adding key to door system by @tigerplush in https://github.com/4D4XFUN/bevy-jam-5/pull/68 * skeleton animation by @tigerplush in https://github.com/4D4XFUN/bevy-jam-5/pull/69 * No Key, No Exit :3 by @BurnteToaster in https://github.com/4D4XFUN/bevy-jam-5/pull/70 * Bugfix/wrong time on end by @tigerplush in https://github.com/4D4XFUN/bevy-jam-5/pull/71 * Roll invulnerability by @mpwoz in https://github.com/4D4XFUN/bevy-jam-5/pull/72 * Semi-transparent fields of vision for AIs by @mpwoz in https://github.com/4D4XFUN/bevy-jam-5/pull/74 * Add floating dialog above any entity's head by @mpwoz in https://github.com/4D4XFUN/bevy-jam-5/pull/75 **Full Changelog**: https://github.com/4D4XFUN/bevy-jam-5/compare/v0.0.11...v0.0.12