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point gravity

#911Openyjovian 创建于 2026-01-17
Y
yjoviancommented
I love rapier. It works so well. Most of the problems I've had were user error. That being said, here's my usecase and thoughts to improve the system. // bequeath i'm now using the 'latest' version of three (182). i'm also using vite, and running it locally. i'm using vscode to develop. // previous problems i had i started on playcode.io, but they relegated me to three v 139. couldn't overcome that. worked with it, coupla fixes, like camera project, getviewsize, boundingboxes, etc. i'm now using three 182...+ and latest rapier i can. i'm on local dev, as per se and it's working swimmingly. i am running x objects (3000+) all expected to collide and respond. they do. I also run my own thing (in animation loop) that does a gravity pull (applied as force or impulse) i'm saying, this is a very good, even great work of physics. still, if we could have point gravity, with parameters, we could do such great things, many times easier, and faster. long story short: gravity, ie pull towards a point : make it intrinsic. with parameters.
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