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[BUG] new hold start/end leniency breaks 0 duration holds

#571Openflodoesstuff 创建于 2026-05-20
bug
F
flodoesstuffcommented
**EA Version?** 1.5.1 **Info about your device** steam deck OLED **Describe the bug** the new leniency added for holds that are moving fast at the start/end of the hold adds an absurd amount of leniency to holds with 0 duration, which happens in so stressed! hard **To Reproduce** Steps to reproduce the behavior: 1. go to so stressed! hard 2. play until the part with 0 duration holds 3. aim next to them 4. still hit them despite not pointing towards them **Expected behavior** for this to result in a miss. honestly imo this is a good chance to add a special case for 0 duration holds to have them act like two blocks, as the behaviour early in the demo was that you only had to hit the hold end, then it was changed to the start of the hold (as per a bug report by me saying the start of the hold was at different places depending on how frames line up) and now its just completely broken. so if any chart abuses only having to hit one side of a 0dur hold then it has a 50/50 chance of being broken anyways so its not worth trying to make sure it still works **Screenshots** video: https://discord.com/channels/756193219737288836/789126020384686092/1506722708489240666 **Additional context** samario said in the discord that maybe you should only have to hit either end instead of both so that it can act as a wide block **By submitting this, I am confirming that I have read the [README](https://github.com/DPS2004/Beatblock-issues/blob/main/README.md) and am using the latest version of Beatblock.**
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