Battlefield 1943 water not rendered correctly
### Quick summary
Battlefield 1943 has broken transparency, flickering artifacts or weird colors when looking at oceans. Very bad on AMD RX 6700, barely noticeable on NVIDIA RTX 3050.
### Details
AMDGPU Vulkan with strict rendering mode (still not correct, notice the white line in distance)
https://github.com/user-attachments/assets/e988ea39-1d4c-45ad-bb46-a2a73c543f3e
AMDGPU OpenGL with default settings, transparency and horizon are fine, but has artifacts:
https://github.com/user-attachments/assets/e4cb31be-fef4-4dfc-8f8b-3423da0eb8d7
AMDGPU Vulkan with default settings, everything broken:
https://github.com/user-attachments/assets/fb95376e-52b8-4391-8784-da44f6c21a90
NVIDIA Vulkan with default settings, white horizon:
<img width="2877" height="1611" alt="Image" src="https://github.com/user-attachments/assets/e7820a2f-a909-4240-9987-d1b36abb7707" />
### Attach a log file
AMDGPU:
[RPCS3.log.gz](https://github.com/user-attachments/files/29400506/RPCS3.log.gz)
### Attach capture files for visual issues
AMDGPU, Vulkan, default settings:
[NPEB00092_20260627040925_capture.rrc.gz](https://github.com/user-attachments/files/29400503/NPEB00092_20260627040925_capture.rrc.gz)
### System configuration
OS: Arch Linux `7.0.*`
AMD GPU: RX 6700 XT - `mesa 26.1.0-1`
NVIDIA GPU: RTX 3050 - `nvidia-open 595.71.05-1`
### Other details
Not sure if related, but performance is also massively degraded on the AMD card.
To reproduce, set DNS override listed in wiki, then boot the game, go to settings, select tutorial and go straight once you can move.
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