AI resource distribution gets reset when they enter and exit a mech.
Client Information:
BYOND:516.1667
Key:bingus13
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## Round ID:
17482
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## Testmerges:
Master commit: 1acda8ac72d006488e6f5f514f4d30ca713f3d5e
Current commit: ec49244145c20b83e55b286c7736e83960c42a42
- [[TM ONLY] Potentially fixes storyteller spawning extra antags on blood brothers without paying for them](https://github.com/Monkestation/Monkestation2.0/pull/11556)
- [reworks the way you make xenobio crossbreed extracts](https://github.com/Monkestation/Monkestation2.0/pull/10695)
- [Ports the Buster Arm from Yogstation](https://github.com/Monkestation/Monkestation2.0/pull/11857)
- [fixes dance machines & rave visors](https://github.com/Monkestation/Monkestation2.0/pull/11941)
- [stingbang rebalance + stim buff](https://github.com/Monkestation/Monkestation2.0/pull/11957)
- [Syndicate MMI Rework](https://github.com/Monkestation/Monkestation2.0/pull/11874)
- [[Port] The Inversenning](https://github.com/Monkestation/Monkestation2.0/pull/11882)
- [adds vg style sec gps + departmental colored gps](https://github.com/Monkestation/Monkestation2.0/pull/11989)
- [Adds Multi-z support for AIs](https://github.com/Monkestation/Monkestation2.0/pull/11939)
- [fixes mask items worn on the neck not being obscured visually](https://github.com/Monkestation/Monkestation2.0/pull/12008)
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## Reproduction:
See title.
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