Overcrit/OverDH multipliers from stat
Attached is an image of the 6.2 patch notes for context.
I am aware that the simulator attempts to resolve the first point regarding chance increasing buffs, however I am under the impression that it is currently incorrect.
Furthermore, I do not believe the simulator accounts for the second point at all.

From the small amount of testing that I had done in 6.2, I had found the following regarding these changes to crit/dh.
I will be using 2300 crit substat and 1091 dh substat which correspond to (25%, 1.6) and (20%, 1.25) respectively.
1.) Crit substats apply 10% of their rate into crit damage/bonus under "Overcrit" actions. For example, a guaranteed crit will have a multiplier of (1.6 + **0.25*0.1**).
2.) DH substats apply 20% of their rate into DH damage/bonus under "OverDH" actions. For example, a guaranteed DH will have a multiplier of (1.25 + **0.2*0.2**).
3.) Crit Buffs apply exactly their rate into the crit damage/bonus under "Overcrit" actions. For example, Chain Strategem increases critical hit rate by 10%. This means a guaranteed crit will have a multiplier of (1.6 + 0.25\*0.1 + **0.1**)
4.) DH Buffs apply half their rate into the direct hit damage/bonus under "OverDH" actions. For example, Battle Voice increases direct hit rate by 20%. This means a guaranteed DH will have a multiplier of (1.25 + 0.2\*0.2 + **0.2*0.5**)
While the data I have is not extensive, there is a relative error of ~1% when using these methods to calculate "Overcrit" and "OverDH".
I will be easiest to reach through discord where my handle is "lial" if there are any extensive questions that are more easily resolved off of this platform.
Enjoying the simulator 👍 and hope it only gets better from here.
关闭于 2024-07-20 1 条评论