Provide more flexibility in specifying damage formulas
Things like ground dots and direct sources of damage vary in the order of operations they apply buffs/debuffs, 5% variance, etc.
From Rime on AS:
i believe for ground dots it is base dmg -> buffs -> +/-5% variance -> crit -> dhit -> debuffs
for direct damage
(variance -> crit -> dhit) -> source statuses -> target statuses
specifically any buffs/debuffs which snapshot happen before randomization
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