[Request] Expose more data via `execute_rotation` in `per_skill_damage` to help debug calculations.
`per_skill_damage` currently shows the following
* timestamp
* ability name
* sampled mean
* sampled variance
* event id
Proposing to add the following (via a default parameter to limit noisy output) to `DamageSimulator.get_per_skill_damage()`
* potency
* specifically, post modifier and pre buffs
* Allows players to review and sanity check the skill is assigned the right potency (combo, positional, job buffs like DRG's 4th-5th hits)
* expected base hit value (not sampled)
* expected crit value (not sampled)
* expected dh value (not sampled)
* expected d-crit value (not sampled)
* Ideally, these values would allow a person to check against a log and confirm accuracy.
关闭于 2024-02-26 4 条评论