Shader compilation failed: typed UAV loads are only allowed for single-component 32-bit element types
macos/Linux
I'm trying to get cs running under Linux/Proton. But every time I start the game there are 8 shaders that failed to compile. There are two errors in the log:
error X3676: typed UAV loads are only allowed for single-component 32-bit element types
error X4014: cannot have divergent gradient operations inside flow control
[CommunityShaders.log](https://github.com/user-attachments/files/27553482/CommunityShaders.log)
The game runs but the shadows are broken.
I first thought that maybe I didn't install the Microsoft 'Visual C++ Redistributable for Visual Studio 2022' correctly that 'SSE Engine Fixes' needs. So I used wine tricks to install/reinstall different versions. I even tried downloading the files from Microsoft and installed them through winetricks. Nothing changed though. Always the same errors and always 8 shaders that fail.
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