ITADN

Radxa Dragon Q6A

#85Opengeerlingguy 创建于 2025-10-27
testing in progress
G
geerlingguycommented
![Image](https://github.com/user-attachments/assets/98c74974-ffe8-4666-8ce0-a035aedcea05) ## Basic information - Board URL (official): https://radxa.com/products/dragon/q6a/ - Board purchased from: AliExpress - Board purchase date: October 27, 2025 - Board specs (as tested): 8GB RAM - Board price (as tested): $141.39 ## Linux/system information ``` # output of `screenfetch` ./+o+- radxa@radxa-dragon-q6a yyyyy- -yyyyyy+ OS: Ubuntu 24.04 noble ://+//////-yyyyyyo Kernel: aarch64 Linux 6.17.1-3-qcom .++ .:/++++++/-.+sss/` Uptime: 1m .:++o: /++++++++/:--:/- Packages: 1871 o:+o+:++.`..```.-/oo+++++/ Shell: dash .:+o:+o/. `+sssoo+/ Disk: 6.3G / 30G (23%) .++/+:+oo+o:` /sssooo. CPU: ARM Cortex-A55 Cortex-A78 @ 8x 1.9584GHz /+++//+:`oo+o /::--:. GPU: \+/+o+++`o++o ++////. RAM: 683MiB / 7604MiB .++.o+++oo+:` /dddhhh. .+.o+oo:. `oddhhhh+ \+.++o+o``-````.:ohdhhhhh+ `:o+++ `ohhhhhhhhyo++os: .o:`.syhhhhhhh/.oo++o` /osyyyyyyo++ooo+++/ ````` +oo+++o\: `oo++. # output of `uname -a` Linux radxa-dragon-q6a 6.17.1-3-qcom #3 SMP PREEMPT_DYNAMIC Wed Nov 5 14:13:05 UTC 2025 aarch64 aarch64 aarch64 GNU/Linux ``` ### System topology <img width="755" height="324" alt="Image" src="https://github.com/user-attachments/assets/960edd52-0013-4777-8ecf-4689204107f5" /> Note: `lstopo` results may be missing some information on new and strange SoCs. ## Benchmark results ### CPU - Geekbench 6: (1176 single / 3103 multi - https://browser.geekbench.com/v6/cpu/15371815) - 48.408 Gflops at 10.1W for **4.79 Gflops/W** ([geerlingguy/top500-benchmark](https://github.com/geerlingguy/top500-benchmark) [HPL result](https://github.com/geerlingguy/top500-benchmark/issues/88)) ### Power - Idle power draw (at wall): 2.9 W - Maximum simulated power draw (`stress-ng --matrix 0`): 9.3 W - During Geekbench multicore benchmark: 9.5 W - During `top500` HPL benchmark: 10.1 W ### Disk #### Samsung Pro+ 32GB microSD | Benchmark | Result | | -------------------------- | ------ | | iozone 4K random read | 8.91 MB/s | | iozone 4K random write | 0.80 MB/s | | iozone 1M random read | 72.64 MB/s | | iozone 1M random write | 2.32 MB/s | | iozone 1M sequential read | 73.70 MB/s | | iozone 1M sequential write | 61.45 MB/s | ### Network `iperf3` results: ## Built-in Ethernet (Realtek 1 Gbps) - `iperf3 -c $SERVER_IP`: 943 Mbps - `iperf3 -c $SERVER_IP --reverse`: 942 Mbps - `iperf3 -c $SERVER_IP --bidir`: 920 Mbps up, 937 Mbps down ## Built-in WiFi (AICSemi AIC 8800D80 WiFi 6) - `iperf3 -c $SERVER_IP`: 187 Mbps - `iperf3 -c $SERVER_IP --reverse`: 177 Mbps - `iperf3 -c $SERVER_IP --bidir`: 113 Mbps up, 107 Mbps down (Be sure to test all interfaces, noting any that are non-functional.) ## GPU ### glmark2 `glmark2-es2` results: ``` ATTENTION: default value of option force_gl_vendor overridden by environment. ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: notfreedreno GL_RENDERER: FD643 GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.0.7-0ubuntu0.24.04.2 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 1884 FrameTime: 0.531 ms [build] use-vbo=true: FPS: 2078 FrameTime: 0.481 ms [texture] texture-filter=nearest: FPS: 1914 FrameTime: 0.523 ms [texture] texture-filter=linear: FPS: 1827 FrameTime: 0.548 ms [texture] texture-filter=mipmap: FPS: 1814 FrameTime: 0.551 ms [shading] shading=gouraud: FPS: 1865 FrameTime: 0.536 ms [shading] shading=blinn-phong-inf: FPS: 1856 FrameTime: 0.539 ms [shading] shading=phong: FPS: 1832 FrameTime: 0.546 ms [shading] shading=cel: FPS: 1810 FrameTime: 0.553 ms [bump] bump-render=high-poly: FPS: 1392 FrameTime: 0.719 ms [bump] bump-render=normals: FPS: 2008 FrameTime: 0.498 ms [bump] bump-render=height: FPS: 1907 FrameTime: 0.525 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1673 FrameTime: 0.598 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1249 FrameTime: 0.801 ms [pulsar] light=false:quads=5:texture=false: FPS: 1901 FrameTime: 0.526 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1194 FrameTime: 0.838 ms [desktop] effect=shadow:windows=4: FPS: 1672 FrameTime: 0.598 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 330 FrameTime: 3.033 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 553 FrameTime: 1.811 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 730 FrameTime: 1.370 ms [ideas] speed=duration: FPS: 1269 FrameTime: 0.788 ms [jellyfish] <default>: FPS: 1668 FrameTime: 0.600 ms [terrain] <default>: FPS: 218 FrameTime: 4.592 ms [shadow] <default>: FPS: 1304 FrameTime: 0.767 ms [refract] <default>: FPS: 224 FrameTime: 4.472 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1840 FrameTime: 0.544 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1803 FrameTime: 0.555 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1795 FrameTime: 0.557 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1788 FrameTime: 0.559 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1777 FrameTime: 0.563 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1782 FrameTime: 0.561 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1747 FrameTime: 0.573 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1758 FrameTime: 0.569 ms ======================================================= glmark2 Score: 1528 ======================================================= ``` ### vkmark `vkmark` results: ``` ERROR: VkInstanceCreateInfo::pApplicationInfo::apiVersion has value of 0 which is not permitted. If apiVersion is not 0, then it must be greater than or equal to the value of VK_API_VERSION_1_0 [VUID-VkApplicationInfo-apiVersion] ATTENTION: default value of option force_gl_vendor overridden by environment. ======================================================= vkmark 2017.08 ======================================================= Vendor ID: 0x5143 Device ID: 0x6030500 Device Name: Turnip Adreno (TM) 643 Driver Version: 104857607 Device UUID: cc360f788b9de32391c52de0238d6409 ======================================================= [vertex] device-local=true: FPS: 3384 FrameTime: 0.296 ms [vertex] device-local=false: FPS: 3572 FrameTime: 0.280 ms [texture] anisotropy=0: FPS: 2996 FrameTime: 0.334 ms [texture] anisotropy=16: FPS: 3010 FrameTime: 0.332 ms [shading] shading=gouraud: FPS: 2196 FrameTime: 0.455 ms [shading] shading=blinn-phong-inf: FPS: 2219 FrameTime: 0.451 ms [shading] shading=phong: FPS: 2213 FrameTime: 0.452 ms [shading] shading=cel: FPS: 2235 FrameTime: 0.447 ms [effect2d] kernel=edge: FPS: 4825 FrameTime: 0.207 ms [effect2d] kernel=blur: FPS: 2804 FrameTime: 0.357 ms [desktop] <default>: FPS: 3122 FrameTime: 0.320 ms [cube] <default>: FPS: 5063 FrameTime: 0.198 ms [clear] <default>: FPS: 5321 FrameTime: 0.188 ms ======================================================= vkmark Score: 3304 ======================================================= ``` ### GravityMark GravityMark results: ``` M: 0 us: ../data.zip: 313 files M: 350 us: Temporal antialiasing M: 374 us: Render Statistics M: 48.97 ms: Build Date: Jun 20 2025 M: 49.11 ms: Build Info: version=20250429; linux; arm64; release; vk=1; gl=45; gles=32; cu=1; fusion M: 49.15 ms: Build Version: 1.89 M: 52.98 ms: Name: Radxa Dragon Q6A M: 53.12 ms: System: Ubuntu 24.04.3 LTS M: 53.17 ms: Kernel: Linux 6.17.1-3-qcom aarch64 M: 53.21 ms: Memory: 7.43 GB M: 53.27 ms: Uptime: 13 m 4 s M: 53.30 ms: CPU: arm64 M: 62.04 ms: Desktop: 1920x1080 1.0 M: 65.64 ms: Screen 0: 1920x1080 0 0 HDMI-1 M: 65.87 ms: Creating 1600x900 OpenGL Window M: 217.50 ms: Render Size: 1600x900 M: 217.65 ms: Using Fetch Mode Segmentation fault E: 24.376 s: Session::read(): can't exec "./GravityMark.arm64 -gl -ta 1 -a 200000 -fps 1 -info 1 -sensors 1 -name "geerlingguy" -benchmark 1" command ``` GravityMark wouldn't run with either Vulkan or OpenGL on the official image. ### AI / LLM Inference #### tinyllama-1.1b-1t-openorca.Q4_K_M.gguf | model | size | params | backend | threads | test | t/s | | ------------------------------ | ---------: | ---------: | ---------- | ------: | --------------: | -------------------: | | llama 1B Q4_K - Medium | 636.18 MiB | 1.10 B | CPU | 8 | pp512 | 25.25 ± 0.11 | | llama 1B Q4_K - Medium | 636.18 MiB | 1.10 B | CPU | 8 | pp4096 | 19.08 ± 0.02 | | llama 1B Q4_K - Medium | 636.18 MiB | 1.10 B | CPU | 8 | tg128 | 15.23 ± 0.33 | | llama 1B Q4_K - Medium | 636.18 MiB | 1.10 B | CPU | 8 | pp4096+tg128 | 18.22 ± 0.03 | Power consumption: 7.8W #### Llama-3.2-3B-Instruct-Q4_K_M.gguf | model | size | params | backend | threads | test | t/s | | ------------------------------ | ---------: | ---------: | ---------- | ------: | --------------: | -------------------: | | llama 3B Q4_K - Medium | 1.87 GiB | 3.21 B | CPU | 8 | pp512 | 8.76 ± 0.13 | | llama 3B Q4_K - Medium | 1.87 GiB | 3.21 B | CPU | 8 | pp4096 | 7.36 ± 0.03 | | llama 3B Q4_K - Medium | 1.87 GiB | 3.21 B | CPU | 8 | tg128 | 4.81 ± 0.14 | | llama 3B Q4_K - Medium | 1.87 GiB | 3.21 B | CPU | 8 | pp4096+tg128 | 7.00 ± 0.01 | Power consumption: 7.9W ## Memory `tinymembench` results: <details> <summary>Click to expand memory benchmark result</summary> ``` tinymembench v0.4.10 (simple benchmark for memory throughput and latency) ========================================================================== == Memory bandwidth tests == == == == Note 1: 1MB = 1000000 bytes == == Note 2: Results for 'copy' tests show how many bytes can be == == copied per second (adding together read and writen == == bytes would have provided twice higher numbers) == == Note 3: 2-pass copy means that we are using a small temporary buffer == == to first fetch data into it, and only then write it to the == == destination (source -> L1 cache, L1 cache -> destination) == == Note 4: If sample standard deviation exceeds 0.1%, it is shown in == == brackets == ========================================================================== C copy backwards : 8392.6 MB/s (0.3%) C copy backwards (32 byte blocks) : 8391.2 MB/s C copy backwards (64 byte blocks) : 8394.7 MB/s C copy : 8392.8 MB/s (0.4%) C copy prefetched (32 bytes step) : 8390.4 MB/s C copy prefetched (64 bytes step) : 8391.6 MB/s C 2-pass copy : 8463.9 MB/s C 2-pass copy prefetched (32 bytes step) : 8423.7 MB/s C 2-pass copy prefetched (64 bytes step) : 8443.1 MB/s (0.6%) C fill : 19527.4 MB/s (0.3%) C fill (shuffle within 16 byte blocks) : 19535.2 MB/s (0.3%) C fill (shuffle within 32 byte blocks) : 19538.5 MB/s C fill (shuffle within 64 byte blocks) : 19508.1 MB/s (0.2%) NEON 64x2 COPY : 8393.2 MB/s NEON 64x2x4 COPY : 8400.5 MB/s NEON 64x1x4_x2 COPY : 8391.8 MB/s NEON 64x2 COPY prefetch x2 : 8168.1 MB/s NEON 64x2x4 COPY prefetch x1 : 8131.8 MB/s NEON 64x2 COPY prefetch x1 : 8210.2 MB/s NEON 64x2x4 COPY prefetch x1 : 8131.2 MB/s --- standard memcpy : 8245.0 MB/s (0.6%) standard memset : 19482.1 MB/s --- NEON LDP/STP copy : 8413.0 MB/s NEON LDP/STP copy pldl2strm (32 bytes step) : 8419.2 MB/s NEON LDP/STP copy pldl2strm (64 bytes step) : 8412.2 MB/s NEON LDP/STP copy pldl1keep (32 bytes step) : 8389.6 MB/s NEON LDP/STP copy pldl1keep (64 bytes step) : 8393.5 MB/s NEON LD1/ST1 copy : 8409.5 MB/s NEON STP fill : 19529.1 MB/s (0.8%) NEON STNP fill : 19544.8 MB/s (0.3%) ARM LDP/STP copy : 8397.4 MB/s ARM STP fill : 19553.9 MB/s ARM STNP fill : 19529.9 MB/s ========================================================================== == Framebuffer read tests. == == == == Many ARM devices use a part of the system memory as the framebuffer, == == typically mapped as uncached but with write-combining enabled. == == Writes to such framebuffers are quite fast, but reads are much == == slower and very sensitive to the alignment and the selection of == == CPU instructions which are used for accessing memory. == == == == Many x86 systems allocate the framebuffer in the GPU memory, == == accessible for the CPU via a relatively slow PCI-E bus. Moreover, == == PCI-E is asymmetric and handles reads a lot worse than writes. == == == == If uncached framebuffer reads are reasonably fast (at least 100 MB/s == == or preferably >300 MB/s), then using the shadow framebuffer layer == == is not necessary in Xorg DDX drivers, resulting in a nice overall == == performance improvement. For example, the xf86-video-fbturbo DDX == == uses this trick. == ========================================================================== NEON LDP/STP copy (from framebuffer) : 1661.2 MB/s NEON LDP/STP 2-pass copy (from framebuffer) : 1341.1 MB/s NEON LD1/ST1 copy (from framebuffer) : 1660.8 MB/s NEON LD1/ST1 2-pass copy (from framebuffer) : 1340.9 MB/s ARM LDP/STP copy (from framebuffer) : 757.7 MB/s ARM LDP/STP 2-pass copy (from framebuffer) : 745.0 MB/s ========================================================================== == Memory latency test == == == == Average time is measured for random memory accesses in the buffers == == of different sizes. The larger is the buffer, the more significant == == are relative contributions of TLB, L1/L2 cache misses and SDRAM == == accesses. For extremely large buffer sizes we are expecting to see == == page table walk with several requests to SDRAM for almost every == == memory access (though 64MiB is not nearly large enough to experience == == this effect to its fullest). == == == == Note 1: All the numbers are representing extra time, which needs to == == be added to L1 cache latency. The cycle timings for L1 cache == == latency can be usually found in the processor documentation. == == Note 2: Dual random read means that we are simultaneously performing == == two independent memory accesses at a time. In the case if == == the memory subsystem can't handle multiple outstanding == == requests, dual random read has the same timings as two == == single reads performed one after another. == ========================================================================== block size : single random read / dual random read, [MADV_NOHUGEPAGE] 1024 : 0.0 ns / 0.0 ns 2048 : 0.0 ns / 0.0 ns 4096 : 0.0 ns / 0.0 ns 8192 : 0.0 ns / 0.0 ns 16384 : 0.0 ns / 0.0 ns 32768 : 0.0 ns / 0.0 ns 65536 : 0.9 ns / 1.3 ns 131072 : 1.5 ns / 1.8 ns 262144 : 1.9 ns / 2.2 ns 524288 : 8.4 ns / 12.4 ns 1048576 : 12.6 ns / 16.0 ns 2097152 : 14.9 ns / 17.1 ns 4194304 : 59.4 ns / 88.8 ns 8388608 : 99.1 ns / 131.0 ns 16777216 : 121.0 ns / 145.0 ns 33554432 : 138.5 ns / 157.4 ns 67108864 : 151.5 ns / 168.1 ns block size : single random read / dual random read, [MADV_HUGEPAGE] 1024 : 0.0 ns / 0.0 ns 2048 : 0.0 ns / 0.0 ns 4096 : 0.0 ns / 0.0 ns 8192 : 0.0 ns / 0.0 ns 16384 : 0.0 ns / 0.0 ns 32768 : 0.0 ns / 0.0 ns 65536 : 1.2 ns / 1.7 ns 131072 : 1.6 ns / 2.0 ns 262144 : 1.9 ns / 2.2 ns 524288 : 8.3 ns / 11.8 ns 1048576 : 11.7 ns / 14.8 ns 2097152 : 13.5 ns / 15.7 ns 4194304 : 58.2 ns / 87.2 ns 8388608 : 98.0 ns / 129.3 ns 16777216 : 118.3 ns / 142.3 ns 33554432 : 128.5 ns / 146.8 ns 67108864 : 133.5 ns / 148.5 ns ``` </details> ### Core to Core Memory Latency <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/039ae725-0759-4391-89e8-8f8c554030f1" /> ## `sbc-bench` results Run sbc-bench and paste a link to the results here: https://github.com/ThomasKaiser/sbc-bench/blob/master/results/reviews/Radxa-Dragon-Q6A.md (linking to existing results, as my run was similar, and most numbers were within 1%) ## Phoronix Test Suite Results from [pi-general-benchmark.sh](https://gist.github.com/geerlingguy/570e13f4f81a40a5395688667b1f79af): - pts/encode-mp3: 10.467 sec - pts/x264 4K: 3.63 fps - pts/x264 1080p: 22.93 fps - pts/phpbench: 543386 - pts/build-linux-kernel (defconfig): 3554.437 sec
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