ITADN

Use resource loader for script existence check

#213Pull Requestworron 创建于 2024-12-08已合并
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worroncommented
Latest versions of Godot can produce bytecode `gdc` files on export, so script existence check with `FileAccess` is not so reliable. `ResourceLoader` should manage the problem. Resolves #209.
合并状态:已合并 合并于 2024-12-08 关闭于 2024-12-08 1 条评论