ITADN

Incorrect game unpause

#203Closedaromancev 创建于 2024-09-21
Bug🐞
A
aromancevcommented
**Describe the bug** Game unpauses if it was paused before the console was opened. **To Reproduce** Steps to reproduce the behavior: 1. Pause the game via code on startup. 2. Open the console. 3. Observe that the game was unpaused. **Expected behavior** Game pause state should never change when `pause_if_input` is `false`. **Desktop (please complete the following information):** - OS: Windows **Additional context** More specifically, this code in `res://addons/panku_console/modules/interactive_shell/module.gd`: ```gdscript if _is_gui_open and pause_if_input: _was_tree_paused = core.get_tree().paused core.get_tree().paused = true else: if core.get_tree().paused: core.get_tree().paused = _was_tree_paused ``` Never sets the correct value for `_was_tree_paused` because `pause_if_input` is always false. It should probably be something like this instead: ```gdscript if pause_if_input: if _is_gui_open: _was_tree_paused = core.get_tree().paused core.get_tree().paused = true else: if core.get_tree().paused: core.get_tree().paused = _was_tree_paused ``` Sorry, I don't have time to create a PR or check for unintended side effects of that change at the moment.
关闭于 2024-12-08 1 条评论