TextureData.Pixels() and PixelsAt() lead to possible misuse of unsafe.Pointer
Both `TextureData.Pixels()` and `TextureData.PixelsAt()` return `uintptr`.
`go-gl` requires `unsafe.Pointer` when setting texture data, so the command is:
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, tex.Width(), tex.Height(),
0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(tex.Pixels()))
This requires a conversion from `uintptr` to `unsafe.Pointer`, that triggers a warning with `go vet` and other static analyzers due to it being unsafe (if I understand correctly, it's not).
Maybe `Pixels` and `PixelsAt` should return a pointer instead of `uintptr`?
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