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Simplify `layered-textures` example

#22Pull Requesthukasu 创建于 2025-11-01
H
hukasucommented
Most of the members of `StandardMaterial` used on the `ExtendedMaterial` are unused, so replace the `ExtendedMaterial` that only contains the texture arrays and create the `PbrInput` type from scratch without needing to vendor `pbr_fragment.wgsl` from Bevy, also set up bindless materials, which is trivial if you only have textures
合并状态:未合并 关闭于 2026-01-11 2 条评论