Porting from bevy 0.16 to bevy 0.18
Porting to bevy 0.18
## Changes
- Modified the outline shader to use group 1 for the INSTANCE_BATCH_SIZE.
- Modified the outline pipeline creation to use the group 1 for skinned meshes and group 2 for isntancing. That's because the skinning mesh group was moved to 2 instead of 1.
- Using BindGroupLayoutDescriptor instead of BindGroupLayout in the pipeline creation. Bevy is moving away from keeping gpu resources on the cpu side.
- Fixed all the examples to work with the new flow in bevy 0.18
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