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Outline disappear on certain distances and angles

#68Openhukasu 创建于 2025-09-16
H
hukasucommented
If the camera is very close to an entity, its outline disappear `animated_fox` example, only modified to include `bevy-inspector-egui` <img width="1282" height="749" alt="Image" src="https://github.com/user-attachments/assets/1d498bcf-5a40-4859-a665-a3c6c08a0781" /> <img width="1282" height="749" alt="Image" src="https://github.com/user-attachments/assets/1d26eb58-1eff-4810-af66-759dcb903b1e" /> and without `bevy-inspector-egui` <img width="1282" height="749" alt="Image" src="https://github.com/user-attachments/assets/1762363b-82a6-40ef-b5bd-f4288886f309" /> ```rust // Camera commands.spawn(( Camera3d::default(), Transform::from_xyz(-11., 58., 6.).with_rotation(Quat::from_rotation_y(0.3)), )); ``` <img width="1282" height="749" alt="Image" src="https://github.com/user-attachments/assets/830f9421-63b2-480f-9c32-5900bb80c8e0" /> ```rust // Camera commands.spawn(( Camera3d::default(), Transform::from_xyz(-11., 58., 6.).with_rotation(Quat::from_rotation_y(0.5)), )); ```
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