Outline disappear on certain distances and angles
If the camera is very close to an entity, its outline disappear
`animated_fox` example, only modified to include `bevy-inspector-egui`
<img width="1282" height="749" alt="Image" src="https://github.com/user-attachments/assets/1d498bcf-5a40-4859-a665-a3c6c08a0781" />
<img width="1282" height="749" alt="Image" src="https://github.com/user-attachments/assets/1d26eb58-1eff-4810-af66-759dcb903b1e" />
and without `bevy-inspector-egui`
<img width="1282" height="749" alt="Image" src="https://github.com/user-attachments/assets/1762363b-82a6-40ef-b5bd-f4288886f309" />
```rust
// Camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-11., 58., 6.).with_rotation(Quat::from_rotation_y(0.3)),
));
```
<img width="1282" height="749" alt="Image" src="https://github.com/user-attachments/assets/830f9421-63b2-480f-9c32-5900bb80c8e0" />
```rust
// Camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-11., 58., 6.).with_rotation(Quat::from_rotation_y(0.5)),
));
```
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