ITADN

Flood outlines applied to multiple skinned mesh entities are glitching

#62Closedhexroll 创建于 2025-05-29
H
hexrollcommented
Outline works well when only applied to a single entity, but when applied to another different entity with a different mesh - I'm getting the following different behaviors: ![Image](https://github.com/user-attachments/assets/fd6545cb-298d-4c01-a507-8f16d2159990) ![Image](https://github.com/user-attachments/assets/b10335c4-1fc5-479b-ab7a-9e58ee6961e2) In most cases, it is as if the other outlines are positioned on the entity that the outline was applied to first. This worked well before bevy 0.16 with 0.9.1. I tried getting the bevy 0.16 commit applied to 0.9.1 directly, suspecting this might be related to any of the other changes, but found that it is likely a result of the 0.16 migration, either on bevy side or the plugin.
关闭于 2025-06-05 4 条评论