Flood outlines applied to multiple skinned mesh entities are glitching
Outline works well when only applied to a single entity, but when applied to another different entity with a different mesh - I'm getting the following different behaviors:


In most cases, it is as if the other outlines are positioned on the entity that the outline was applied to first.
This worked well before bevy 0.16 with 0.9.1. I tried getting the bevy 0.16 commit applied to 0.9.1 directly, suspecting this might be related to any of the other changes, but found that it is likely a result of the 0.16 migration, either on bevy side or the plugin.
关闭于 2025-06-05 4 条评论