ITADN

feat(map): low-zoom aggregation tile source

#3159OpenCommanderStorm 创建于 2026-06-08
featureready-for-agent
C
CommanderStormcommented
## What to build Replace the "Zoom in to see X" hint on `/map` with low-zoom aggregation. End-to-end: open `/map` at city zoom with the WCs layer on, see building-centroid count bubbles per TUM building (e.g. "MI: 12 toilets"); zooming in past the per-layer indoor-minzoom transitions seamlessly to individual markers. Add a PG function `pois_aggregated(z, x, y)` that joins `pois` to the buildings polygon source and returns one centroid per building per category with a `count` field. Below the per-layer indoor-minzoom, the basemap style renders these as circle layers with text labels; above, it renders the existing markers. Verify a buildings polygon source is available in the tile pipeline before committing to the join shape — if absent, this slice may need to surface one first. The "Zoom in to see X" hint UI from the framework slice is removed: the empty-map UX is no longer an issue at low zoom. ## Acceptance criteria - [ ] `pois_aggregated(z, x, y)` PG function exists and returns building-centroid counts per category. - [ ] Basemap style includes count-bubble layers at z below the per-layer indoor-minzoom and individual-marker layers at z above it. - [ ] At city zoom on `/map` with WCs enabled, count bubbles appear per building. - [ ] Zooming past the threshold transitions cleanly to individual markers (no flicker, no duplicate render). - [ ] The "Zoom in to see X" hint UI is removed from the layer panel. - [ ] WCs, events, and validator layers continue to work unchanged.
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