The use of `bevy_ecs_tiled` has resulted in significant performance issues due to the presence of a large number of small collision boxes.
Hello! First of all, thank you for creating this library - it's a very cool project!
I'm trying to create a rts game using bevy.When I using `bevy_ecs_tiled` to load a map and build the navmesh,
the small box colliders are too many.So it has resulted in significant performance.How can I merge the adjacent collision boxes.
English is not my native language.If there are any issues, it is entirely my fault.
关闭于 2025-08-05 3 条评论