ITADN

The use of `bevy_ecs_tiled` has resulted in significant performance issues due to the presence of a large number of small collision boxes.

#99Closedshishanyue 创建于 2025-07-31
S
shishanyuecommented
Hello! First of all, thank you for creating this library - it's a very cool project! I'm trying to create a rts game using bevy.When I using `bevy_ecs_tiled` to load a map and build the navmesh, the small box colliders are too many.So it has resulted in significant performance.How can I merge the adjacent collision boxes. English is not my native language.If there are any issues, it is entirely my fault.
关闭于 2025-08-05 3 条评论