[Bug] Alligator in St. Francis Folly stops animating and Lara's guns don't lock onto it
### Game type
Not sure
### Game
TR1
### TRX version
1.9.3
### Operating system
Debian 13
### GPU
Intel HD 4600
### Describe the bug in plain terms, and write the shortest steps that reproduce it.
In St. Francis Folly, the alligator (shown in the screenshot) stops animating after draining the water once it comes into view. If Lara drops from that ledge and hangs, the alligator starts animating. If Lara then pulls back up, the alligator's animation stops again. Also, Lara's guns do not lock onto it whilst the animation has stopped.
### What did you expect instead?
I would expect the alligator to continue animate and Lara's gun lock onto when it's in view.
### Attachments
<img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/5e2e586b-65b6-4636-bb03-67454bcf182e" />
[TRX.log](https://github.com/user-attachments/files/30876799/TRX.log)
[save_tr1_03.zip](https://github.com/user-attachments/files/30876804/save_tr1_03.zip)
### Before submitting
- [x] I included enough detail to reproduce this.
- [x] I attached `TRX.log` and any saves, media, or custom level files needed to reproduce this.
- [x] This issue covers one bug.
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