Add sprite texture position mapping
bugTR2
Resolves #844.
#### Checklist
- [x] I have read the [coding conventions](https://github.com/LostArtefacts/TR-Rando/blob/master/CONTRIBUTING.md#coding-conventions)
- [x] I have read the [testing guidelines](https://github.com/LostArtefacts/TR-Rando/blob/master/CONTRIBUTING.md#testing-guidelines)
- [x] I have added a changelog entry about what my pull request accomplishes, or it is an internal change
#### Description
On data import, object texture positions are mapped so texture monitoring can reference the positions, but sprite textures were missed in this logic. This meant that sprites such as the flames couldn't be targeted for texture randomization in levels such as Venice where they don't already exist.
合并状态:已合并 合并于 2025-09-13 关闭于 2025-09-13 0 条评论