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V1.11.0 testing issues

#841Closedlahm86 创建于 2025-09-13
bugTR1TR2unreleased
L
lahm86commented
Issues identified in current round of testing for V1.11.0 - [x] If enemies are cloned and a room is flooded by environment mods, and the mods also move any target enemies that can't live underwater, the clones get left behind. - [x] Some OG room mesh issues in TR1 are more obvious with skyboxes in place (e.g. Lost Valley room 25) - [x] Windy rooms in TR1 are lost - [x] Lara's hands in HSH sometimes have texture corruption (sigh) - [x] Lara can inherit Midas death meshes as standard in some levels where the gym outfit is used - [x] Skybox looks odd in a TR1 level that has been wireframed - [x] Uncollectible secret in Natla's Mines room 68 - [x] If the flame sprite sequence is imported into a level that doesn't have it (e.g. Venice) it will not be targeted for texture randomization - [x] Softlock in Kingdom - trapdoor 57 is triggered by secret pick-up - [x] Compass seems to lose its front face texture - [x] Picking TR2 gold mode only allows 4 levels max - [x] HSH, if not the final level, is missing its `level_complete` sequence, so can bounce to title screen - [x] Redundant flipmap triggers at start of Xian can break actual flipmap later in level (OG) - [x] If Bartoli takes on Winston's appearance, Winston's meshes will default to Lara's hips - [x] Furnace room 11 is generally a nightmare in terms of enemies - [x] Softlock in Xian if the main chamber key is used first, then you go upstairs and down the "wrong" dragon slide - [x] Wireframe textures are poor quality; ladders aren't rotated in all cases; all models use the same colour - [x] Swords in Sanctuary room 1 hit the sphinx and never Lara - [x] Add camera hint for secret at start of Cold War (in line with others of this type) - [x] Vegas outfit has bad collision spheres - [x] Ladders added by environment mods can duplicate FD entries - [x] https://github.com/LostArtefacts/TRX/issues/3924 - [x] https://github.com/LostArtefacts/TRX/issues/3926
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