ITADN

[SUGGESTION] More Events (and types) Into SkBee (because who knows? someone might need it as skript devs become more common)

#965Openitstwist3dmc-commits 创建于 2026-05-11
waiting on reply 🕰️needs triage
### Suggestion I suggest that SkBee adds more events, completing the list of player events, block events, item events, and entity events. These events include: ## HANDLED: - [x] PlayerStatisticIncrementEvent - [x] VillagerAcquireTradeEvent - [x] EntityExhaustionEvent - [x] EntityLungeEvent - [x] PlayerItemGroupCooldownEvent - [x] PlayerVelocityEvent ## PLEASE ORGANIZE (see https://github.com/ShaneBeee/SkBee/issues/965#issuecomment-4420788270): BlockDispenseLootEvent StriderTemperatureChangeEvent PufferFishStateChangeEvent WhitelistToggleEvent ElderGuardianAppearanceEvent EnderDragonChangePhaseEvent EndermanAttackPlayerEvent EndermanEscapeEvent EntityAttemptSmashAttackEvent EntityEnterBlockEvent EntityLoadCrossbowEvent ~~EntityPlaceEvent~~ (already in SkBee) EntityPortalReadyEvent ~~EntityRegainHealthEvent~~ (pretty sure this is already in skript) ~~EntityShootBowEvent~~ (already in skript I believe) EntityToggleSitEvent ~~EntityToggleSwimEvent~~ (already in skript) ItemTransportingEntityValidateTargetEvent PigZombieAngerEvent ShulkerDuplicateEvent ~~SlimePathfindEvent~~ (already in skbee) TameableDeathMessageEvent TurtleGoHomeEvent TurtleStartDiggingEvent ~~VillagerCareerChangeEvent~~ (already in skript) VillagerReplenishTradeEvent WardenAngerChangeEvent WitchConsumePotionEvent WitchReadyPotionEvent WitchThrowPotionEvent ~~AbstractChatEvent~~ (abstract events aren't called) ~~AbstractRespawnEvent~~ (abstract events aren't called) ~~AsyncPlayerSendCommandsEvent~~ (already in skript, altho not asynchronous) AsyncPlayerSendSuggestionsEvent AsyncPlayerSpawnLocationEvent ClientTickEndEvent LootableInventoryReplenishEvent PlayerAdvancementCriterionGrantEvent ~~PlayerAnimationEvent~~ (already in skript as swing arm event) PlayerAttackEntityCooldownResetEvent PlayerBedFailEnterEvent ~~PlayerBucketEvent~~ (already in skript) ~~PlayerChannelEvent PlayerRegisterChannelEvent # can all be in one event PlayerUnregisterChannelEvent~~ (these are out of the scope of SkBee) PlayerClientLoadedWorldEvent PlayerClientOptionsChangeEvent ~~PlayerCommandPreprocessEvent~~ (already in skript) PlayerFlowerPotManipulateEvent PlayerHideEntityEvent PlayerInsertLecternBookEvent PlayerArmorStandManipulateEvent PlayerItemFrameChangeEvent PlayerLecternPageChangeEvent PlayerConnectionValidateLoginEvent PlayerServerFullCheckEvent PlayerLoomPatternSelectEvent PlayerMapFilledEvent PlayerNameEntityEvent PlayerNaturallySpawnCreaturesEvent PlayerOpenSignEvent PlayerRecipeBookSettingsChangeEvent ~~PlayerSetSpawnEvent~~ (already in skbee) PlayerShearBlockEvent PlayerShieldDisableEvent ~~PlayerShowEntityEvent~~ (already in skbee) PlayerTakeLecternBookEvent PlayerToggleEntityAgeLockEvent PlayerUntrackEntityEvent BlockBreakProgressUpdateEvent ~~BlockCookEvent~~ (already in skript) BlockExpEvent BlockFailedDispenseEvent BlockLockCheckEvent ~~BlockPistonEvent~~ (abstract events don't get called) BlockShearEntityEvent CauldronLevelChangeEvent CompostItemEvent EntityCompostItemEvent FluidLevelChangeEvent HopperInventorySearchEvent VaultChangeStateEvent VaultDisplayItemEvent SculkBloomEvent NotePlayEvent ~~LeavesDecayEvent~~ (already in skript) ... and more The goal of adding these events are to complete Skript by using SkBee. This can get rid of many cluttered addons aswell. also add bee syntaxes! quite fitting for SkBee. ### Additional Information hhh
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