Transform Not Working on 2D Meshes
C-BugA-RenderingA-TransformS-Needs-Investigation
## Bevy version and features
- I'm using Bevy 0.19
- I'm using the default plugin
If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
```ignore
`AdapterInfo { name: "Intel(R) Graphics (RPL-S)", vendor: 32902, device: 42888, device_type: IntegratedGpu, device_pci_bus_id: "0000:00:02.0", driver: "Intel open-source Mesa driver", driver_info: "Mesa 26.1.6-arch3.1", backend: Vulkan, subgroup_min_size: 8, subgroup_max_size: 32, transient_saves_memory: false }
```
## What you did
I added entities with a 2D mesh and attempted to transform them.
## What went wrong
I was expecting the 2D meshes I added to move when I transformed them, but they sat still. I used println to make sure that the transform is updating, and it is. The meshes are not moving.
## Additional information
This is not an issue specific to my setup. [The example showing 2D shapes](https://bevy.org/examples/2d-rendering/2d-shapes/) also has an issue where pausing or resuming rotation has no effect (using WebGL2 with Mozilla Firefox).
Edit: in the bevy 2D examples linked above, the transform seems to work, but those use sprites not meshes.
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