Possible incorrect DPS calculation for Ball Lightning of Static
bug: calculation
### Check version
- [x] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CHANGELOG.md)
### Check for duplicates
- [x] I've checked for duplicate open **and closed** issues by using the search function of the [issue tracker](https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues?q=is%3Aissue)
### Check for support
- [x] I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
### What platform are you running Path of Building on?
Windows
### What is the value from the calculation in-game?
Test setup: Level 20 Ball Lightning of Static gem with no equipped gear and no passive skill points allocated. A cooldown was added to make PoB display exactly 1 cast per second.
According to the PoE Wiki, Ball Lightning of Static can hit the same target 13 times over its fixed 2-second lifetime.
PoB shows an Average Hit of 255.2.
Therefore:
255.2 × 13 = 3,317.6 total damage over the full 2-second lifetime
Since PoB displays Hit DPS (damage per second), I would expect the damage from those 13 hits to be divided by the 2-second duration:
3,317.6 / 2 = 1,658.8 DPS
However, PoB appears to use all 13 hits for its DPS calculation, effectively treating the damage dealt over the full 2-second lifetime as if it were dealt within 1 second.
### What is the value from the calculation in Path of Building?
.
### How to reproduce the issue
_No response_
### PoB for PoE1 build code
```shell
https://pobb.in/6bd23JAGArgD
```
### Screenshots
_No response_
0 条评论