ITADN

Possible incorrect DPS calculation for Ball Lightning of Static

#10166OpenHamdudelda 创建于 14 天前
bug: calculation
H
Hamdudeldacommented
### Check version - [x] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CHANGELOG.md) ### Check for duplicates - [x] I've checked for duplicate open **and closed** issues by using the search function of the [issue tracker](https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues?q=is%3Aissue) ### Check for support - [x] I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request). ### What platform are you running Path of Building on? Windows ### What is the value from the calculation in-game? Test setup: Level 20 Ball Lightning of Static gem with no equipped gear and no passive skill points allocated. A cooldown was added to make PoB display exactly 1 cast per second. According to the PoE Wiki, Ball Lightning of Static can hit the same target 13 times over its fixed 2-second lifetime. PoB shows an Average Hit of 255.2. Therefore: 255.2 × 13 = 3,317.6 total damage over the full 2-second lifetime Since PoB displays Hit DPS (damage per second), I would expect the damage from those 13 hits to be divided by the 2-second duration: 3,317.6 / 2 = 1,658.8 DPS However, PoB appears to use all 13 hits for its DPS calculation, effectively treating the damage dealt over the full 2-second lifetime as if it were dealt within 1 second. ### What is the value from the calculation in Path of Building? . ### How to reproduce the issue _No response_ ### PoB for PoE1 build code ```shell https://pobb.in/6bd23JAGArgD ``` ### Screenshots _No response_
0 条评论