Feature Request: Automatic GameObject Nesting for Mirrored Physbones
I make avatars with mirrored PhysBones a lot for Quest, which has a hard cap on Physbone components.
Often, I put both sides into an empty Gameobject so they share a PB Component.
I really like PAT's Copy functionality, but I still end up having to re-set up a lot of mirrored Physbones whenever I make Armature tweaks.
I have an idea for how to automate this
PAT | "Root" Component
- Indicates to PAT that this Empty is important, and stores its current path.
PAT | "Root Target" component:
- Contains a path to an Empty. This empty is the Parent.
- Goes on the first Children of your PB Root.
- Nests corresponding humanoid bone transforms in the defined Empty on Copy.
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