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Feature Request: Automatic GameObject Nesting for Mirrored Physbones

#112Openpartyp770 创建于 2024-11-06
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partyp770commented
I make avatars with mirrored PhysBones a lot for Quest, which has a hard cap on Physbone components. Often, I put both sides into an empty Gameobject so they share a PB Component. I really like PAT's Copy functionality, but I still end up having to re-set up a lot of mirrored Physbones whenever I make Armature tweaks. I have an idea for how to automate this PAT | "Root" Component - Indicates to PAT that this Empty is important, and stores its current path. PAT | "Root Target" component: - Contains a path to an Empty. This empty is the Parent. - Goes on the first Children of your PB Root. - Nests corresponding humanoid bone transforms in the defined Empty on Copy.
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