MSAA 3D with DOF causes black artifacts on screen
bugtopic:renderingneeds testingtopic:3d
### Tested versions
Godot v4.7.stable
### System information
Godot v4.7.stable - Windows 11 (build 26200) - Multi-window, 1 monitor - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 32.0.16.1088) - 13th Gen Intel(R) Core(TM) i5-13450HX (16 threads) - 15.78 GiB memory - WASAPI (48000 Hz, Stereo/mono)
### Issue description
Turning on MSAA 3d on a scene with lot of edges with camera DOF enabled causes weird artifacts to appear on screen
<img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/996d171d-2095-43b9-953c-d3961fe5f290" />
disabling any one of the things removes the issue
further more the environment have no effect on it accept glow which adda wight glow around black spots.
<img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/2b1661fa-b4ca-4ffc-9db6-41953ac46a10" />
i cant find the same issue anywhere during my research.
### Steps to reproduce
Just enable MSAA 3d and DOF in the default scene of Terrain 3D addon.
### Minimal reproduction project (MRP)
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