ITADN

Banner AdPosition.Bottom

#4108Openvksokolov 创建于 2026-02-08
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vksokolovcommented
<!-- DO NOT DELETE validate_template=true template_path=.github/ISSUE_TEMPLATE/bug_report.md --> ### [REQUIRED] Step 1: Describe your environment * Unity version: 20222022.3.62f3 * Google Mobile Ads Unity plugin version: 10.6.0 * Plugin installation method: .unitypackage import * Platform: iOS (iOS, Android, Unity Editor) * Platform OS version: iOS 26.2 * Any specific devices issue occurs on: iPhone 17 Pro, iPad 2022 10.9", iPhone 17 Pro Max, iPhone 12 Pro, iPhone 16 Pro, iPad Pro 12.9 2018 * Mediation ad networks used, and their versions: Test Banner ### [REQUIRED] Step 2: Describe the problem #### Steps to reproduce: What happened? How can we make the problem occur? On some iOS devices the banner position calculation doesn't calculate properly until you turn the device **from portrait to landcape and back**. Until then the banner is places right where the iOS system line is positioned. On most of the devices everything works properly, though. <img width="629" height="94" alt="Image" src="https://github.com/user-attachments/assets/fdb8e9ef-2d66-41d3-b239-7ec61fb1bc5e" /> upd. What I tried so far: 1. Wait for couple seconds/frames before initializing the banner 2. Re-create the banner after the first initialization 3. Re-create the banner after couple second/frames after the first initialization I also made a native plugin that returns the system insets and its not 0, so the safe area actually exists, but the banner doesn't rely on it. I also want to point out once again, that on most of the devices everything works properly.
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