ITADN

Gothic 1 Remake (1297900)

#9858Openchrissi5120 创建于 2026-06-06
Game compatibility - UnofficialXAudio2
C
chrissi5120commented
# Compatibility Report - Name of the game with compatibility issues: Gothic 1 Remake - Steam AppID of the game: 1297900 ## System Information - GPU: NVIDIA GeForce RTX 3090 - Video driver version: NVIDIA 595.71.05 - Kernel version: 7.0.9-204.fc44.x86_64 - Link to full system information report as [Gist](https://gist.github.com/): Steam Runtime Diagnostics attached below; full Steam System Information Gist not provided yet. - Proton version: Proton 11.0 Beta (`proton-11.0-1-beta5`) Additional environment: - Distribution: Fedora 44 - Desktop/session: GNOME Wayland - Steam client: Steam Flatpak (`com.valvesoftware.Steam`, version 1.0.0.85, runtime `org.freedesktop.Platform/x86_64/25.08`) - Primary display: 3840x2160 at about 144 Hz ## I confirm: - [x] that I haven't found an existing compatibility report for this game. - [x] that I have checked whether there are updates for my system available. ## Symptoms On Fedora 44 / GNOME Wayland / Steam Flatpak, Gothic 1 Remake detects and/or uses incorrect XWayland desktop dimensions when GNOME fractional scaling is enabled on a 4K primary monitor. With the primary 3840x2160 monitor set to 125% GNOME display scaling, Steam logs report: ```text Desktop state changed: desktop: { pos: 0, 0 size: 9024,5120 } primary: { pos: 2880,1664 size: 6144,3456 } ``` In this state, the game appears to enter a runaway high-resolution path in seamless/borderless fullscreen. The in-game resolution selector is locked/greyed out, and performance is extremely poor. Changing GNOME display scaling for the 4K monitor from 125% to 100% makes Steam report the expected physical primary monitor size: ```text Desktop state changed: desktop: { pos: 0, 0 size: 5280,2992 } primary: { pos: 1440, 832 size: 3840,2160 } ``` This fixes the runaway `6144x3456` resolution issue. Even after that workaround, performance is still lower than expected for the hardware. At 3840x2160 with DLSS set to Balanced in-game and several expensive settings reduced, performance is often around the 50 FPS range outdoors, only briefly exceeding 60 FPS in simpler/indoor scenes. Current reduced settings tested: ```ini sg.ShadowQuality=1 sg.GlobalIlluminationQuality=1 sg.ReflectionQuality=1 sg.PostProcessQuality=1 sg.EffectsQuality=1 sg.FoliageQuality=1 ``` Other notes: - VSync disabled. - Frame limit disabled. - Textures left at medium/high. - Other currently played Proton games on this machine do not show this runaway-resolution behavior or comparable performance collapse. Gamescope observations: - Host gamescope launched via Steam Flatpak with: ```bash flatpak-spawn --host gamescope -W 3840 -H 2160 -w 3840 -h 2160 -r 144 -f -- %command% ``` This caused: ```text Proton: No compat data path? ``` and host gamescope crashed with SIGSEGV. The coredump was in `/usr/bin/gamescope` from Fedora (`gamescope-3.16.23-1.fc44`) with stack traces in NVIDIA/Vulkan pipeline compilation. - Using the gamescope binary inside the Steam Flatpak extension launched the game: ```bash /usr/lib/extensions/vulkan/gamescope/bin/gamescope ``` This reports: ```text gamescope-brokey version 3.16.24 ``` However, it did not solve the in-game seamless/borderless resolution behavior. Windowed mode respected configured resolutions such as 2560x1440, but switching/maximizing/fullscreening the game caused it to return to the incorrect high-resolution path when GNOME fractional scaling was active. ## Reproduction 1. Use Fedora 44 with GNOME Wayland. 2. Use Steam Flatpak. 3. Use Proton 11.0 Beta for Gothic 1 Remake. 4. Set a primary 3840x2160 monitor to 125% GNOME display scaling. 5. Start Gothic 1 Remake. 6. Use the game's seamless/borderless fullscreen mode. 7. Observe Steam reporting the primary display as `6144x3456`. 8. Observe that the in-game resolution selector is locked/greyed out and the game performs extremely poorly. 9. Set GNOME display scaling for the same monitor to 100%. 10. Restart Steam/game. 11. Observe Steam reporting the primary display as `3840x2160`, fixing the runaway-resolution behavior. Expected behavior: - The game should not receive or use the inflated `6144x3456` XWayland-scaled desktop size as its fullscreen/borderless render target. - The resolution selector should expose usable display resolutions. - Proton/XWayland should provide a sane display mode list or avoid causing the game to lock itself to the GNOME fractional-scaling backing resolution. ## Attachments I am attaching these files to this issue: - `steam-1297900.sanitized.log.gz` - Proton log generated with `PROTON_LOG=1 %command%`, sanitized and compressed. - `gothic-1-remake-steam-log-excerpt.txt` - sanitized Steam display-resolution and gamescope excerpts. - `Steam runtime information sanitized.txt` - Steam Runtime Diagnostics, sanitized. [gothic-1-remake-steam-log-excerpt.txt](https://github.com/user-attachments/files/28664415/gothic-1-remake-steam-log-excerpt.txt) [steam-1297900.sanitized.log.gz](https://github.com/user-attachments/files/28664414/steam-1297900.sanitized.log.gz) [Steam runtime information sanitized.txt](https://github.com/user-attachments/files/28664413/Steam.runtime.information.sanitized.txt)
1 条评论