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SIGSEGV crash with Eden emulator (Switch) - Vulkan layer incompatibility

#232Closedeifohjlsdk 创建于 2026-03-22
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## Description LSFG-VK consistently crashes Eden (Switch emulator) with a SIGSEGV during Vulkan initialization. The crash occurs after the LSFG-VK layer initializes successfully but before the game reaches its menu. This happens even with multiplier set to 1 (frame gen effectively disabled), confirming the Vulkan layer itself is incompatible with Eden's Vulkan implementation. ## System Info - **OS**: Bazzite (Fedora Atomic) GNOME, build 43.20260313 - **Kernel**: 6.17.7-ba28 - **GPU**: AMD Radeon RX 7900 XTX (RADV NAVI31) - **Mesa**: 26.0.2-2 - **CPU**: Intel Core i7-11700 - **RAM**: 64GB DDR4 - **Emulator**: Eden v0.2.0-rc2 (AppImage) - **Lossless Scaling**: Installed via Steam - **LSFG-VK**: Installed via Decky plugin - **Decky LSFG-VK plugin version**: Latest from Decky store ## Steps to Reproduce 1. Install Eden as AppImage 2. Install Lossless Scaling from Steam 3. Install LSFG-VK via Decky plugin 4. Launch any game via: `~/lsfg /path/to/eden.appimage -fullscreen "/path/to/game.nsp"` 5. Eden opens, game starts loading (Nintendo logo appears), then crashes ## Configurations Tested All crash with the same SIGSEGV: - Multiplier 2, HDR on, present mode mailbox — crash - Multiplier 2, HDR off, present mode fifo — crash - Multiplier 1, HDR off, vkBasalt disabled — crash The crash occurs regardless of settings, indicating the layer itself conflicts with Eden's Vulkan usage. ## Error Log ``` lsfg-vk: Loaded configuration for decky-lsfg-vk: Using DLL from: /home/user/.local/share/Steam/steamapps/common/Lossless Scaling/Lossless.dll Multiplier: 1 Flow Scale: 1 Performance Mode: Disabled HDR Mode: Disabled lsfg-vk: Shaders extracted successfully. lsfg-vk: Vulkan instance layer initialized successfully. Unhandled SIGSEGV at rip 0x00007ed338cff8c0 ``` ## Notes - Eden works perfectly without LSFG-VK layer loaded - The SIGSEGV address pattern is consistent across all attempts (always `...cff8c0`) - Eden is a Yuzu-based Switch emulator using Vulkan for GPU emulation - The crash likely occurs during Vulkan swapchain creation or a similar early-stage Vulkan call that Eden handles differently from standard game engines
关闭于 2026-03-22 1 条评论