var fingers;

function setup() {
  createCanvas(400, 400);
  fingers = createVideo('../fingers.mov');
  fingers.loop();
  fingers.hide();
}

function draw() {
  background(150);

  fingers.loadPixels();
  for (var i = 0; i < fingers.pixels.length / 2; i++) {
    fingers.pixels[i] = random(255);
  }
  fingers.updatePixels();

  image(fingers, 10, 10);
}
