//
// Menu item header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2024 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file.  If this
// file is missing or damaged, see the license at:
//
//     https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
//     https://www.fltk.org/bugs.php
//

#ifndef Fl_Menu_Item_H
#define Fl_Menu_Item_H

#include "Fl_Widget.H"
#include "Fl_Image.H"
#include "Fl_Multi_Label.H"
#include "platform_types.h" // for FL_COMMAND and FL_CONTROL

// doxygen needs the following line to enable e.g. ::FL_MENU_TOGGLE to link to the enums
/// @file

enum { // values for flags:
  FL_MENU_INACTIVE   = 1,          ///< Deactivate menu item (gray out)
  FL_MENU_TOGGLE     = 2,          ///< Item is a checkbox toggle (shows checkbox for on/off state)
  FL_MENU_VALUE      = 4,          ///< The on/off state for checkbox/radio buttons (if set, state is 'on')
  FL_MENU_RADIO      = 8,          ///< Item is a radio button (one checkbox of many can be on)
  FL_MENU_INVISIBLE  = 0x10,       ///< Item will not show up (shortcut will work)
  FL_SUBMENU_POINTER = 0x20,       ///< Indicates user_data() is a pointer to another menu array
  FL_SUBMENU         = 0x40,       ///< Item is a submenu to other items
  FL_MENU_DIVIDER    = 0x80,       ///< Creates divider line below this item. Also ends a group of radio buttons
  FL_MENU_HORIZONTAL = 0x100       ///< ??? -- reserved, internal (do not use)
  ///< Note: \b ALL other bits in \p flags are reserved: do not use them for your own purposes!
};

extern FL_EXPORT Fl_Shortcut fl_old_shortcut(const char*);

class Fl_Menu_;

/**
  The Fl_Menu_Item structure defines a single menu item that
  is used by the Fl_Menu_ class.
  \code
  struct Fl_Menu_Item {
   const char*   text;     // label()
   int           shortcut_;
   Fl_Callback*  callback_;
   void*         user_data_;
   int           flags;
   uchar         labeltype_;
   uchar         labelfont_;
   uchar         labelsize_;
   uchar         labelcolor_;
  };

  enum { // values for flags:
   FL_MENU_INACTIVE   = 1,          // Deactivate menu item (gray out)
   FL_MENU_TOGGLE     = 2,          // Item is a checkbox toggle (shows checkbox for on/off state)
   FL_MENU_VALUE      = 4,          // The on/off state for checkbox/radio buttons (if set, state is 'on')
   FL_MENU_RADIO      = 8,          // Item is a radio button (one checkbox of many can be on)
   FL_MENU_INVISIBLE  = 0x10,       // Item will not show up (shortcut will work)
   FL_SUBMENU_POINTER = 0x20,       // Indicates user_data() is a pointer to another menu array
   FL_SUBMENU         = 0x40,       // This item is a submenu to other items
   FL_MENU_DIVIDER    = 0x80,       // Creates divider line below this item. Also ends a group of radio buttons.
   FL_MENU_HORIZONTAL = 0x100       // ??? -- reserved, internal (do not use)
  };
  \endcode

  \note \b All other bits in \p flags are reserved for FLTK usage, do not use any bits of the
    \p flags variable for your own purposes. Even \b undocumented bits can be used for internal
    purposes in this or any future FLTK version.

  Some \p flags bits may be changed during runtime by user code, particularly if you need to change
  the value of a menu item (ON/OFF) or make it active or inactive. Such changes must be done with
  caution so they don't affect other (maybe undocumented) bits, i.e. you need to make proper bit
  operations to set or clear only these particular bits.

  Typically menu items are statically defined; for example:
  \code
  Fl_Menu_Item popup[] = {
   {"&alpha",    FL_ALT+'a', the_cb, (void*)1},
   {"&beta",     FL_ALT+'b', the_cb, (void*)2},
   {"gamma",     FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER},
   {"&strange",  0,          strange_cb},
   {"&charm",    0,          charm_cb},
   {"&truth",    0,          truth_cb},
   {"b&eauty",   0,          beauty_cb},
   {"sub&menu",  0,          0, 0, FL_SUBMENU},
   {"one"},
   {"two"},
   {"three"},
   {0},
   {"inactive", FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER},
   {"invisible",FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE},
   {"check",    FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE},
   {"box",      FL_ALT+'i', 0, 0, FL_MENU_TOGGLE},
   {0}};
  \endcode
  produces:

  \image html   menu.png
  \image latex  menu.png "menu" width=10cm

  A submenu title is identified by the bit FL_SUBMENU in the
  flags field, and ends with a label() that is NULL.
  You can nest menus to any depth.  A pointer to the first item in the
  submenu can be treated as an Fl_Menu array itself.  It is also
  possible to make separate submenu arrays with FL_SUBMENU_POINTER flags.

  You should use the method functions to access structure members and
  not access them directly to avoid compatibility problems with future
  releases of FLTK.

  \note Adding menu items with insert(), add(), or any of its overloaded
    variants copies the entire menu to internal storage. Using the
    memory of a static menu array after that would access unused (but not
    released) memory and thus have no effect.
*/
struct FL_EXPORT Fl_Menu_Item {
  const char *text;         ///< menu item text, returned by label()
  int shortcut_;            ///< menu item shortcut
  Fl_Callback *callback_;   ///< menu item callback
  void *user_data_;         ///< menu item user_data for the menu's callback
  int flags;                ///< menu item flags like FL_MENU_TOGGLE, FL_MENU_RADIO
  uchar labeltype_;         ///< how the menu item text looks like
  Fl_Font labelfont_;       ///< which font for this menu item text
  Fl_Fontsize labelsize_;   ///< size of menu item text
  Fl_Color labelcolor_;     ///< menu item text color

  // advance N items, skipping submenus:
  const Fl_Menu_Item *next(int=1) const;

  /**
    Advances a pointer by n items through a menu array, skipping
    the contents of submenus and invisible items. There are two calls so
    that you can advance through const and non-const data.
  */
  Fl_Menu_Item *next(int i=1) {
    return (Fl_Menu_Item*)(((const Fl_Menu_Item*)this)->next(i));}

  /** Returns the first menu item, same as next(0). */
  const Fl_Menu_Item *first() const { return next(0); }

  /** Returns the first menu item, same as next(0). */
  Fl_Menu_Item *first() { return next(0); }

  // methods on menu items:
  /**
    Returns the title (label) of the menu item.

    A NULL here indicates the end of the menu (or of a submenu).
    A '&' in the item will print an underscore under the next letter,
    and if the menu is popped up that letter will be a "shortcut" to
    pick that item. To get a real '&' put two in a row.

    The returned value depends on the labeltype() that has been used
    to store the label.

    \returns  A pointer to the label cast to (const char *)

    \retval (a)   A pointer to text (const char *)
    \retval (b)   A pointer to an image (Fl_Image *)
    \retval (c)   A pointer to a "multi label" (Fl_Multi_Label *)
    \retval NULL  End of menu or submenu

    \see Fl_Menu_Item::label(const char *)
    \see Fl_Menu_Item::label(Fl_Labeltype, const char *)
    \see Fl_Menu_Item::image_label(const Fl_Image *)
    \see Fl_Menu_Item::multi_label(const Fl_Multi_Label *)
    \see Fl_Multi_Label::label(Fl_Menu_Item *)
  */
  const char* label() const { return text; }

  /**
    Sets the title (label) of the menu item.

    \note This does \b not change the labeltype() for backwards compatibility.
      Take care to assign the correct labeltype() if you assign different
      label types to the same menu item sequentially.

    The default labeltype() is FL_NORMAL_LABEL.

    \see label(Fl_Labeltype, const char*)
    \see const char* Fl_Menu_Item::label() const
  */
  void label(const char* a) { text = a; }

  /**
    Sets the title (label) and the label type of the menu item.

    The default Fl_Labeltype when using Fl_Menu_Item::label(const char* a)
    is FL_NORMAL_LABEL but you can set any other label type, for instance
    FL_EMBOSSED_LABEL.

    Special labeltypes are:

      - FL_ICON_LABEL:  draws the icon (Fl_Image) associated with the text
      - FL_IMAGE_LABEL: draws the image (Fl_Image) associated with the text
      - FL_MULTI_LABEL: draws multiple parts side by side, see Fl_Multi_Label

    \see const char* Fl_Menu_Item::label() const
  */
  void label(Fl_Labeltype a, const char* b) {
    labeltype_ = a;
    text = b;
  }

  /**
    Sets the title (label()) and labeltype() to an Fl_Multi_Label.

    This sets the labeltype() to \_FL_MULTI_LABEL (note the leading
    underscore).

    \see const char* Fl_Menu_Item::label() const

    \since 1.4.0

    \internal Overloading Fl_Menu_Item::image() would lead to ambiguities
      when used like `item->label(0)`, hence we need our own method name.
      Otherwise existing programs might not compile w/o error (e.g. fluid).
  */
  void multi_label(const Fl_Multi_Label *ml) {
    label(FL_MULTI_LABEL, (const char *)ml);
  }

  /**
    Sets the title (label()) to an icon or image.

    This sets the labeltype() to \_FL_IMAGE_LABEL (note the leading
    underscore).

    \see const char* Fl_Menu_Item::label() const

    \since 1.4.0

    \internal Overloading Fl_Menu_Item::image() would lead to ambiguities
      when used like `item->label(0)`, hence we need our own method name.
      Otherwise existing programs might not compile w/o error (e.g. fluid).
  */
  void image_label(const Fl_Image *image) {
    label(FL_IMAGE_LABEL, (const char *)image);
  }

  /**
    Returns the menu item's labeltype.
    A labeltype identifies a routine that draws the label of the
    widget.  This can be used for special effects such as emboss, or to use
    the label() pointer as another form of data such as a bitmap.
    The value FL_NORMAL_LABEL prints the label as text.
  */
  Fl_Labeltype labeltype() const {return (Fl_Labeltype)labeltype_;}

  /**
    Sets the menu item's labeltype.
    A labeltype identifies a routine that draws the label of the
    widget.  This can be used for special effects such as emboss, or to use
    the label() pointer as another form of data such as a bitmap.
    The value FL_NORMAL_LABEL prints the label as text.
  */
  void labeltype(Fl_Labeltype a) {labeltype_ = a;}

  /**
    Gets the menu item's label color.
    This color is passed to the labeltype routine, and is typically the
    color of the label text.  This defaults to FL_BLACK.  If this
    color is not black fltk will \b not use overlay bitplanes to draw
    the menu - this is so that images put in the menu draw correctly.
  */
  Fl_Color labelcolor() const {return labelcolor_;}

  /**
    Sets the menu item's label color.
    \see Fl_Color Fl_Menu_Item::labelcolor() const
  */
  void labelcolor(Fl_Color a) {labelcolor_ = a;}
  /**
    Gets the menu item's label font.
    Fonts are identified by small 8-bit indexes into a table. See the
    enumeration list for predefined fonts. The default value is a
    Helvetica font. The function Fl::set_font() can define new fonts.
  */
  Fl_Font labelfont() const {return labelfont_;}

  /**
    Sets the menu item's label font.
    Fonts are identified by small 8-bit indexes into a table. See the
    enumeration list for predefined fonts. The default value is a
    Helvetica font.  The function Fl::set_font() can define new fonts.
  */
  void labelfont(Fl_Font a) {labelfont_ = a;}

  /** Gets the label font pixel size/height. */
  Fl_Fontsize labelsize() const {return labelsize_;}

  /** Sets the label font pixel size/height.*/
  void labelsize(Fl_Fontsize a) {labelsize_ = a;}

  /**
    Returns the callback function that is set for the menu item.
    Each item has space for a callback function and an argument for that
    function. Due to back compatibility, the Fl_Menu_Item itself
    is not passed to the callback, instead you have to get it by calling
    ((Fl_Menu_*)w)->mvalue() where w is the widget argument.
  */
  Fl_Callback_p callback() const {return callback_;}

  /**
    Sets the menu item's callback function and userdata() argument.
    \see Fl_Callback_p Fl_MenuItem::callback() const
  */
  void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}

  /**
    Sets the menu item's callback function.
    This method does not set the userdata() argument.
    \see Fl_Callback_p Fl_MenuItem::callback() const
   */
  void callback(Fl_Callback* c) {callback_=c;}

  /**
    Sets the menu item's callback function.
    This method does not set the userdata() argument.
    \see Fl_Callback_p Fl_MenuItem::callback() const
   */
  void callback(Fl_Callback0 *c) {
    callback_ = (Fl_Callback *)(void *)c;
  }

  /**
    Sets the menu item's callback function and userdata() argument.
    The argument \p is cast to void* and stored as the userdata()
    for the menu item's callback function.
    \see Fl_Callback_p Fl_MenuItem::callback() const
   */
  void callback(Fl_Callback1 *c, long p = 0) {
    callback_ = (Fl_Callback *)(void *)c;
    user_data_ = (void *)(fl_intptr_t)p;
  }

  /**
    Gets the user_data() argument that is sent to the callback function.
  */
  void* user_data() const {return user_data_;}
  /**
    Sets the user_data() argument that is sent to the callback function.
  */
  void user_data(void* v) {user_data_ = v;}
  /**
    Gets the user_data() argument that is sent to the callback function.
    For convenience you can also define the callback as taking a long
    argument.  This method casts the stored userdata() argument to long
    and returns it as a \e long value.
  */
  long argument() const {return (long)(fl_intptr_t)user_data_;}
  /**
    Sets the user_data() argument that is sent to the callback function.
    For convenience you can also define the callback as taking a long
    argument.  This method casts the given argument \p v to void*
    and stores it in the menu item's userdata() member.
    This may not be portable to some machines.
  */
  void argument(long v) {user_data_ = (void*)(fl_intptr_t)v;}

  /** Gets what key combination shortcut will trigger the menu item. */
  int shortcut() const {return shortcut_;}

  /**
    Sets exactly what key combination will trigger the menu item.  The
    value is a logical 'or' of a key and a set of shift flags, for instance
    FL_ALT+'a' or FL_ALT+FL_F+10 or just 'a'.  A value of
    zero disables the shortcut.

    The key can be any value returned by Fl::event_key(), but will usually
    be an ASCII letter. Use a lower-case letter unless you require the shift
    key to be held down.

    The shift flags can be any set of values accepted by Fl::event_state().
    If the bit is on that shift key must be pushed.  Meta, Alt, Ctrl,
    and Shift must be off if they are not in the shift flags (zero for the
    other bits indicates a "don't care" setting).
  */
  void shortcut(int s) {shortcut_ = s;}
  /**
    Returns true if either FL_SUBMENU or FL_SUBMENU_POINTER
    is on in the flags. FL_SUBMENU indicates an embedded submenu
    that goes from the next item through the next one with a NULL
    label(). FL_SUBMENU_POINTER indicates that user_data()
    is a pointer to another menu array.
  */
  int submenu() const {return flags&(FL_SUBMENU|FL_SUBMENU_POINTER);}
  /**
    Returns true if a checkbox will be drawn next to this item.
    This is true if FL_MENU_TOGGLE or FL_MENU_RADIO is set in the flags.
  */
  int checkbox() const {return flags&FL_MENU_TOGGLE;}
  /**
    Returns true if this item is a radio item.
    When a radio button is selected all "adjacent" radio buttons are
    turned off.  A set of radio items is delimited by an item that has
    radio() false, or by an item with FL_MENU_DIVIDER turned on.
  */
  int radio() const {return flags&FL_MENU_RADIO;}
  /** Returns the current value of the check or radio item.
      This is zero (0) if the menu item is not checked and non-zero otherwise.
      \since 1.4.0 this method returns 1 if the item is checked but you
        should not rely on a particular value, only zero or non-zero.
      \note The returned value for a checked menu item was FL_MENU_VALUE (4)
        before FLTK 1.4.0.
  */
  int value() const {return (flags & FL_MENU_VALUE) ? 1 : 0;}

  /** Sets the current value of the check or radio item. */
  void value(int v) { v ? set() : clear(); }

  /**
    Turns the check or radio item "on" for the menu item. Note that this
    does not turn off any adjacent radio items like setonly() does.
  */
  void set() {flags |= FL_MENU_VALUE;}

  /** Turns the check or radio item "off" for the menu item. */
  void clear() {flags &= ~FL_MENU_VALUE;}

  void setonly(Fl_Menu_Item const* first = NULL);

  /** Gets the visibility of an item. */
  int visible() const {return !(flags&FL_MENU_INVISIBLE);}

  /** Makes an item visible in the menu. */
  void show() {flags &= ~FL_MENU_INVISIBLE;}

  /** Hides an item in the menu. */
  void hide() {flags |= FL_MENU_INVISIBLE;}

  /** Gets whether or not the item can be picked. */
  int active() const {return !(flags&FL_MENU_INACTIVE);}

  /** Allows a menu item to be picked. */
  void activate() {flags &= ~FL_MENU_INACTIVE;}
  /**
    Prevents a menu item from being picked. Note that this will also cause
    the menu item to appear grayed-out.
  */
  void deactivate() {flags |= FL_MENU_INACTIVE;}
  /** Returns non 0 if FL_INACTIVE and FL_INVISIBLE are cleared, 0 otherwise. */
  int activevisible() const {return !(flags & (FL_MENU_INACTIVE|FL_MENU_INVISIBLE));}

  // compatibility for FLUID so it can set the image of a menu item...

  /** Compatibility API for FLUID, same as image->label(this).

    \note This method is intended for internal use by fluid and may
      not do what you expect.
  */
  void image(Fl_Image* image) {image->label(this);}

  /** Compatibility API for FLUID, same as image.label(this).

    \note This method is intended for internal use by fluid and may
      not do what you expect.
  */
  void image(Fl_Image& image) {image.label(this);}

  // used by menubar:
  int measure(int* h, const Fl_Menu_*) const;
  void draw(int x, int y, int w, int h, const Fl_Menu_*, int t=0) const;

  // popup menus without using an Fl_Menu_ widget:
  const Fl_Menu_Item* popup(
    int X, int Y,
    const char *title = 0,
    const Fl_Menu_Item* picked=0,
    const Fl_Menu_* = 0) const;
  const Fl_Menu_Item* pulldown(
    int X, int Y, int W, int H,
    const Fl_Menu_Item* picked = 0,
    const Fl_Menu_* = 0,
    const Fl_Menu_Item* title = 0,
    int menubar=0) const;
  const Fl_Menu_Item* test_shortcut() const;
  const Fl_Menu_Item* find_shortcut(int *ip=0, const bool require_alt = false) const;

  /**
    Calls the Fl_Menu_Item item's callback, and provides the Fl_Widget argument.
    The callback is called with the stored user_data() as its second argument.
    You must first check that callback() is non-zero before calling this.
  */
  void do_callback(Fl_Widget* o) const {Fl::callback_reason_=FL_REASON_SELECTED; callback_(o, user_data_);}

  /**
    Calls the Fl_Menu_Item item's callback, and provides the Fl_Widget argument.
    This call overrides the callback's second argument with the given value \p arg.
    You must first check that callback() is non-zero before calling this.
  */
  void do_callback(Fl_Widget* o,void* arg) const {Fl::callback_reason_=FL_REASON_SELECTED; callback_(o, arg);}

  /**
    Calls the Fl_Menu_Item item's callback, and provides the Fl_Widget argument.
    This call overrides the callback's second argument with the
    given value \p arg. long \p arg is cast to void* when calling
    the callback.
    You must first check that callback() is non-zero before calling this.
  */
  void do_callback(Fl_Widget* o,long arg) const {Fl::callback_reason_=FL_REASON_SELECTED; callback_(o, (void*)(fl_intptr_t)arg);}

  /** Back compatibility only.
    \deprecated
      Please use Fl_Menu_Item::value() instead.
      This method will be removed in FLTK 1.5.0 or later.
    \see value()
  */
  inline int checked() const {return value();}

  /** Back compatibility only.
    \deprecated
      Please use Fl_Menu_Item::set() instead.
      This method will be removed in FLTK 1.5.0 or later.
    \see set()
  */
  inline void check() {set();}

  /** Back compatibility only.
    \deprecated
      Please use Fl_Menu_Item::clear() instead.
      This method will be removed in FLTK 1.5.0 or later.
    \see clear()
  */
  inline void uncheck() {clear();}

  int insert(int,const char*,int,Fl_Callback*,void* =0, int =0);
  int add(const char*, int shortcut, Fl_Callback*, void* =0, int = 0);

  /** See int add(const char*, int shortcut, Fl_Callback*, void*, int) */
  int add(const char*a, const char* b, Fl_Callback* c,
          void* d = 0, int e = 0) {
    return add(a,fl_old_shortcut(b),c,d,e);}

  int size() const ;
};

typedef Fl_Menu_Item Fl_Menu; // back compatibility

enum {  // back-compatibility enum:
  FL_PUP_NONE   = 0,
  FL_PUP_GREY   = FL_MENU_INACTIVE,
  FL_PUP_GRAY   = FL_MENU_INACTIVE,
  FL_MENU_BOX   = FL_MENU_TOGGLE,
  FL_PUP_BOX    = FL_MENU_TOGGLE,
  FL_MENU_CHECK = FL_MENU_VALUE,
  FL_PUP_CHECK  = FL_MENU_VALUE,
  FL_PUP_RADIO  = FL_MENU_RADIO,
  FL_PUP_INVISIBLE = FL_MENU_INVISIBLE,
  FL_PUP_SUBMENU = FL_SUBMENU_POINTER
};

#endif
