#include "resource.h"

// The executable icon and title-bar/logo payload come from the existing Ksword
// branding assets while staying independent from the legacy GUI resource wrappers.
IDI_KSWORDARKLIGHT_APP ICON "..\\Ksword5.1\\Ksword5.1\\Resource\\Logo\\KswordLogo.ico"
IDR_KSWORDARKLIGHT_LOGO_PNG RCDATA "..\\Ksword5.1\\Ksword5.1\\Resource\\Logo\\Mainlogo.png"

// The driver binary is copied here by the MSBuild
// PrepareKswordArkLightEmbeddedDriver target immediately before ResourceCompile.
// Standalone KswordARKLight builds consume $(TargetDir)\KswordARK.sys; solution
// builds get a fresh file because KswordARKLight depends on KswordARKDriver.
IDR_KSWORDARKLIGHT_DRIVER_SYS RCDATA "generated\\KswordARK.sys"
