---
title: "How Series Entertainment Rebuilt Game and Video Production with ComfyUI"
category: "GAME & VIDEO PRODUCTION"
description: "Scaling emotional storytelling across 100,000+ assets and multiple Netflix titles, using repeatable ComfyUI production systems."
cover: "https://media.comfy.org/website/customers/series-entertainment/cover.webp"
order: 6
sections:
  - id: topic-1
    label: "INTRO"
  - id: topic-2
    label: "THE OUTPUT"
  - id: topic-3
    label: "THE PROBLEM"
  - id: topic-4
    label: "THE SOLUTION"
  - id: topic-5
    label: "WHY COMFYUI"
  - id: topic-6
    label: "CONCLUSION"
---

<Section id="topic-1">

Series Entertainment builds story-driven games and short-form video experiences where characters, emotion, and visual consistency matter. As the scope of their work expanded across internal projects, partner collaborations, and Netflix titles, the team faced a growing challenge: they needed to produce more content, across more projects, without slowing down or losing consistency.

To meet that challenge, Series leveraged ComfyUI to scale their workflows. By building custom, repeatable workflows on top of ComfyUI, Series changed how they create characters, emotions, and video. The result was a scalable production system that supported over 100,000 assets, shipped Netflix games, and continues to power multiple projects in active development.

<Figure src="https://media.comfy.org/website/customers/series-entertainment/series.webp" alt="Series Entertainment game titles including Olympus Rising, Gilded Scales, Evergrove, and The Wandering Teahouse" caption="Series Entertainment produces story-driven games and video experiences across multiple titles and visual styles." />

</Section>

<Section id="topic-2" title="The Output Series Achieved Using ComfyUI">

With ComfyUI integrated into its production workflows, Series achieved:

- 100,000+ assets generated across games and video
- 180× faster production speed
- Six distinct character emotions generated in seconds
- 15 minutes of final video per creator per week
- Multiple Netflix titles shipped, with many more experiences in active development

These outputs span character assets, emotional variations, background consistency, and short-form video — all created through repeatable ComfyUI-powered workflows.

</Section>

<Section id="topic-3" title="The Problem Series Was Trying to Solve">

Series' work depends on expressive characters and consistent visual identity. As projects grew in size and complexity, the team needed a way to scale content creation without breaking timelines.

Traditional animation workflows rely on manual keyframing, multiple disconnected tools, and long production cycles that can stretch into weeks per video. Producing variations often means redoing work from scratch, and experimentation can be slow and expensive.

Series needed workflows that could be reused across teams and projects, while still supporting emotional storytelling, character consistency, and fast iteration.

</Section>

<Section id="topic-4" title="How Series Used ComfyUI to Solve the Problem">

Series rebuilt their production process around ComfyUI's node-based workflow system. Instead of treating generation as a one-off step, they treated workflows as long-term production assets. ComfyUI became the place where creative structure lived — from character creation to emotion generation to video output.

### Emotion Generation at Scale

Series built a custom avatar system using ComfyUI that generates six distinct emotions in seconds: Happy, Sad, Serious, Snarky, Thinking, and Surprised. This made it possible to create expressive characters with multiple emotional states without manually recreating each variation.

<Figure src="https://media.comfy.org/website/customers/series-entertainment/panel.webp" alt="ComfyUI Expression Editor node for facial expression manipulation" caption="The Expression Editor node in ComfyUI enables fine-grained control over character emotions." />

### Replicable Pipelines from Test to Production

Using ComfyUI's modular node system, Series built four streamlined pipelines that support the full production cycle — from early exploration to final output. These workflows deliver results up to **180× faster** than traditional manual processes that can take six hours or more per asset, while maintaining production quality.

The pipelines range from quick 512×512 single-emotion tests to high-resolution batch generation, allowing teams to experiment quickly and move directly into production using the same workflows.

<Figure src="https://media.comfy.org/website/customers/series-entertainment/workflows.webp" alt="ComfyUI workflow for facial expression manipulation and upscaling pipeline" caption="A ComfyUI workflow showing parallel expression editing, upscaling, and face detailing pipelines." />

### Consistency Across Games and Branching Stories

For multiple Netflix titles, Series used ComfyUI to build workflows that keep characters and backgrounds consistent across complex, branching narratives. Styling and consistency pipelines help ensure that characters stay visually aligned across scenes, emotions, and story paths — even as asset counts grow.

<Figure src="https://media.comfy.org/website/customers/series-entertainment/consistency.webp" alt="Consistent character across multiple scenes and emotional states" caption="A single character maintained across six different scenes and emotional states using ComfyUI consistency pipelines." />

### Production at Scale with ComfyUI

Series also uses ComfyUI as part of an AI-assisted animation pipeline that connects story development directly to image and video generation. This pipeline includes bot-assisted video generation, allowing creators to repeatedly run the same workflows to produce video efficiently. Using this approach, each creator can generate Lorespark videos at scale, delivering over **15 minutes of final video per week**.

<Figure src="https://media.comfy.org/website/customers/series-entertainment/batch.webp" alt="ComfyUI batch processing workflow using Nano Banana and Google Gemini" caption="A batch processing workflow connecting multiple character images to Nano Banana for style-consistent generation." />

</Section>

<Section id="topic-5" title="Why ComfyUI Worked for Series">

ComfyUI worked well because its node-based structure makes workflows explicit and reusable — once a workflow is built, it can be refined and shared across projects. This allowed Series to turn video generation into a repeatable system rather than a one-off process.

Batch execution and bot integration allow those workflows to run at scale. Because the same workflows support both low-resolution testing and high-resolution final output, teams can move from exploration to delivery without switching tools or rebuilding pipelines.

Most importantly, ComfyUI let Series focus on building structure instead of relying on trial-and-error prompting. Emotions, consistency, and production logic live inside the workflows themselves.

<Figure src="https://media.comfy.org/website/customers/series-entertainment/scale.webp" alt="Six variations of the same character generated with consistent style" caption="Multiple pose and expression variations of a single character, generated at scale while maintaining visual consistency." />

</Section>

<Section id="topic-6" title="Conclusion">

By making ComfyUI a core creative platform, Series Entertainment transformed how it produces games and video. What started as a need for scale and consistency became a workflow-driven production system that supports emotional storytelling, large asset volumes, and ongoing development across multiple teams.

<Quote name="Series Entertainment">For Series, ComfyUI is not an experiment. It is how entertainment gets made.</Quote>

</Section>
