# TraitControl Work Summary - 2026-02-08

## Current Task
Full localization of TraitControl config UI (display names, descriptions, IMGUI text, notifications).

## Changes Made

### Localization.cs (NEW file, created 2026-02-07, expanded 2026-02-08)
- ~56 localization keys across 15 languages (~840 total entries)
- **Config descriptions** (26 keys): All `ConfigDescription` text localized
- **Config display names** (21 keys): All `DispName` text localized via `ConfigurationManagerAttributes`
- **IMGUI text** (10 keys): Warning labels, buttons, toggles for ApplyToExisting and ResetAll popups
- **Notifications** (1 key): Parameterized `NotifyTraitsRerolled` with `{0}` name, `{1}` old count, `{2}` new count
- **Parameterized keys**: `UniqueTraitDesc(trait, source)`, `GuaranteeTraitDesc(trait)`, `NameIncludeTrait(trait)`, `NameGuaranteeTrait(trait)`, `CategoryFoundIn`
- Languages: English, Japanese, Russian, French, German, Spanish, Portuguese (Brazil), Chinese Simplified, Chinese Traditional, Korean, Italian, Dutch, Turkish, French Canadian, Arabic
- Uses `I2.Loc.LocalizationManager.CurrentLanguage` with English fallback

### Plugin.cs (MODIFIED)
- All 31 `ConfigInstance.Bind()` calls now include `DispName = Localization.*` in `ConfigurationManagerAttributes`
- All `ConfigDescription` text replaced with `Localization.Desc*` calls
- IMGUI methods (`DrawApplyToExistingToggle`, `ResetAllSettings`, `DisplayResetConfirmation`) use localized text
- `BuildUniqueTraitDescription` and `GetTraitCategories` use localized format strings

### TraitWeights.cs (MODIFIED)
- 2 notification strings use `Localization.NotifyTraitsRerolled()`

### Special Character Fixes
- `≈` → `~` across all 15 languages (TraitWeightDesc)
- `—` (em dash) → ` -` in 10 languages (DescEnableWeights)
- `——` (double em dash) → ` -` in Traditional Chinese
- `«»` (guillemets) → `'...'` in Russian and French/French Canadian
- Previously fixed: German `„"` → `'`, Chinese Simplified `""` → `'`

## Key Decisions
- Section names NOT localized (by design, per user instruction)
- Config key names stay English (internal .cfg identifiers)
- Both DispName AND ConfigDescription localized (matching MysticAssistantRedux pattern)
- `└` box drawing character kept (already proven working in IMGUI)
- Trait names in Include/Guarantee display names passed as English strings to parameterized format

## Files Modified
- `TraitControl/Localization.cs` (new)
- `TraitControl/Plugin.cs`
- `TraitControl/Patches/TraitWeights.cs`
- `Thunderstore/traitcontrol/CHANGELOG.md`
- `Thunderstore/traitcontrol/README.md`
- `Thunderstore/traitcontrol/nexusmods_description.txt`

## Open Issues
- None. Build passes with 0 errors/0 warnings.
- Config descriptions are set once during `Awake()` — they won't update if user changes game language mid-session (requires restart). This is a known limitation shared by all mods using this pattern.
