#include "../lfrfid_i.h"

#include <momentum/momentum.h>

FuriTimer* timer_auto_exit = NULL;

void lfrfid_scene_emulate_popup_callback(void* context) {
    LfRfid* app = context;
    view_dispatcher_send_custom_event(app->view_dispatcher, LfRfidEventEmulationTimeExpired);
}

void lfrfid_scene_emulate_on_enter(void* context) {
    LfRfid* app = context;
    Widget* widget = app->widget;

    FuriString* display_text = furi_string_alloc_set("\e#Emulating\e#\n");

    furi_string_cat_printf(
        display_text,
        "[%s]\n%s",
        protocol_dict_get_name(app->dict, app->protocol_id),
        furi_string_empty(app->file_name) ? "Unsaved Tag" : furi_string_get_cstr(app->file_name));

    widget_add_icon_element(widget, 0, 0, &I_NFC_dolphin_emulation_51x64);
    widget_add_text_box_element(
        widget, 51, 6, 79, 50, AlignCenter, AlignTop, furi_string_get_cstr(display_text), false);

    furi_string_free(display_text);

    lfrfid_worker_start_thread(app->lfworker);
    lfrfid_worker_emulate_start(app->lfworker, (LFRFIDProtocol)app->protocol_id);
    notification_message(app->notifications, &sequence_blink_start_magenta);

    if(app->fav_timeout) {
        timer_auto_exit =
            furi_timer_alloc(lfrfid_scene_emulate_popup_callback, FuriTimerTypeOnce, app);
        furi_timer_start(
            timer_auto_exit,
            momentum_settings.favorite_timeout * furi_kernel_get_tick_frequency());
    }

    view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
}

bool lfrfid_scene_emulate_on_event(void* context, SceneManagerEvent event) {
    LfRfid* app = context;
    bool consumed = false;

    if(event.type == SceneManagerEventTypeCustom) {
        if(event.event == LfRfidEventEmulationTimeExpired) {
            if(!scene_manager_previous_scene(app->scene_manager)) {
                scene_manager_stop(app->scene_manager);
                view_dispatcher_stop(app->view_dispatcher);
            } else {
                scene_manager_previous_scene(app->scene_manager);
            }
            consumed = true;
        }
    }

    return consumed;
}

void lfrfid_scene_emulate_on_exit(void* context) {
    LfRfid* app = context;

    if(timer_auto_exit) {
        furi_timer_stop(timer_auto_exit);
        furi_timer_free(timer_auto_exit);
        timer_auto_exit = NULL;
    }

    notification_message(app->notifications, &sequence_blink_stop);
    widget_reset(app->widget);
    lfrfid_worker_stop(app->lfworker);
    lfrfid_worker_stop_thread(app->lfworker);
}
