#include "../infrared_app_i.h"

#include "common/infrared_scene_universal_common.h"

void infrared_scene_universal_fan_on_enter(void* context) {
    InfraredApp* infrared = context;
    ButtonPanel* button_panel = infrared->button_panel;
    InfraredBruteForce* brute_force = infrared->brute_force;

    infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/fans.ir"));

    //TODO Improve Fan universal remote
    button_panel_reserve(button_panel, 2, 3);
    uint32_t i = 0;
    button_panel_add_item(
        button_panel,
        i,
        0,
        0,
        6,
        24,
        &I_power_19x20,
        &I_power_hover_19x20,
        infrared_scene_universal_common_item_callback,
        context);
    infrared_brute_force_add_record(brute_force, i++, "Power");
    button_panel_add_icon(button_panel, 4, 46, &I_power_text_24x5);

    button_panel_add_item(
        button_panel,
        i,
        1,
        0,
        39,
        24,
        &I_mode_19x20,
        &I_mode_hover_19x20,
        infrared_scene_universal_common_item_callback,
        context);
    infrared_brute_force_add_record(brute_force, i++, "Mode");
    button_panel_add_icon(button_panel, 39, 46, &I_mode_text_20x5);

    button_panel_add_item(
        button_panel,
        i,
        1,
        1,
        37,
        55,
        &I_volup_24x21,
        &I_volup_hover_24x21,
        infrared_scene_universal_common_item_callback,
        context);
    infrared_brute_force_add_record(brute_force, i++, "Speed_up");
    button_panel_add_item(
        button_panel,
        i,
        1,
        2,
        37,
        89,
        &I_voldown_24x21,
        &I_voldown_hover_24x21,
        infrared_scene_universal_common_item_callback,
        context);
    infrared_brute_force_add_record(brute_force, i++, "Speed_dn");
    button_panel_add_item(
        button_panel,
        i,
        0,
        1,
        6,
        58,
        &I_rotate_19x20,
        &I_rotate_hover_19x20,
        infrared_scene_universal_common_item_callback,
        context);
    infrared_brute_force_add_record(brute_force, i++, "Rotate");
    button_panel_add_icon(button_panel, 4, 80, &I_rotate_text_24x5);

    button_panel_add_item(
        button_panel,
        i,
        0,
        2,
        6,
        87,
        &I_timer_19x20,
        &I_timer_hover_19x20,
        infrared_scene_universal_common_item_callback,
        context);
    infrared_brute_force_add_record(brute_force, i++, "Timer");
    button_panel_add_icon(button_panel, 4, 109, &I_timer_text_23x5);

    button_panel_add_label(button_panel, 20, 11, FontPrimary, "Fans");
    button_panel_add_icon(button_panel, 34, 68, &I_speed_text_30x30);

    infrared_scene_universal_common_on_enter(context);
}

bool infrared_scene_universal_fan_on_event(void* context, SceneManagerEvent event) {
    return infrared_scene_universal_common_on_event(context, event);
}

void infrared_scene_universal_fan_on_exit(void* context) {
    infrared_scene_universal_common_on_exit(context);
}
