

"NPC_CeilingTurret.Retire"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/retract.wav"
}

"NPC_CeilingTurret.Deploy"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_CeilingTurret.Move"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.100"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_wall/turret_loop1.wav"
}

"NPC_CeilingTurret.Active"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/active.wav"
}

"NPC_CeilingTurret.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/alert.wav"
}

"NPC_CeilingTurret.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"^npc/turret_floor/shoot1.wav"
}

"NPC_CeilingTurret.Ping"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/ping.wav"
}

"NPC_CeilingTurret.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"npc/turret_floor/die.wav"
}

"NPC_FloorTurret.Retire"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/retract.wav"
}

"NPC_FloorTurret.Deploy"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_FloorTurret.Move"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.100"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_wall/turret_loop1.wav"
}

"NPC_FloorTurret.Activate"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/turret_floor/active.wav"
}

"NPC_FloorTurret.Alert"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/turret_floor/alert.wav"
}

"NPC_FloorTurret.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"^npc/turret_floor/shoot1.wav"
}

"NPC_FloorTurret.ShotSounds"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"rndwave"
	{
		"wave"	"^npc/turret_floor/shoot1.wav"
		"wave"	"^npc/turret_floor/shoot2.wav"
		"wave"	"^npc/turret_floor/shoot3.wav"
	}
}

"NPC_FloorTurret.Die"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/die.wav"
}

"NPC_FloorTurret.Retract"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/retract.wav"
}

"NPC_FloorTurret.Alarm"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/turret_floor/alarm.wav"
}

"NPC_FloorTurret.Ping"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/turret_floor/ping.wav"
}

"NPC_GroundTurret.Die"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/die.wav"
}


// OBSOLETE?

"NPC_Turret.Ping"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_IDLE"

	"wave"			"npc/turret_floor/ping.wav"
}

"NPC_Turret.Deploy"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_Turret.Retire"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/deploy.wav"
}

"NPC_Turret.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"

	"wave"			"npc/turret_floor/alarm.wav"
}

"NPC_Turret.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/die.wav"
}

"CeilingTurret.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"^weapons/smg1/smg1_fire1.wav"
}

"MiniTurret.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"^npc/turret_floor/shoot1.wav"
}

"Sentry.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"		"^npc/turret_floor/shoot1.wav"
}

"Sentry.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.750"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_70dB"

	"wave"			"npc/turret_floor/die.wav"
}