"lang"
{
	"Language" "English"

	"Tokens"
	{
		// Source entities
		"bounce_bomb"					"Bouncy Grenade"
		"dynamic_prop"					"Dynamic Prop"
		"entityflame"					"Fire"
		"env_beam"						"Beam"
		"env_fire"						"Fire"
		"env_explosion"					"Explosion"
		"env_laser"						"Laser"
		"env_physexplosion"				"Physics Explosion"
		"env_physimpact"				"Impact"
		"env_physwire"					"Wire"
		"func_brush"					"Brush"
		"func_button"					"Button"
		"func_conveyor"					"Conveyer"
		"func_door"						"Door"
		"func_door_rotating"			"Door"
		"func_movelinear"				"Moving Object"
		"func_physbox"					"Physics Object"
		"func_physbox_multiplayer"		"Physics Object"
		"func_plat"						"Moving Object"
		"func_platrot"					"Moving Object"
		"func_pushable"					"Physics Object"
		"func_rot_button"				"Button"
		"func_rotating"					"Moving Object"
		"func_tracktrain"				"Moving Object"
		"func_train"					"Moving Object"
		"func_wall"						"Wall"
		"func_wall_toggle"				"Wall"
		"generic_actor"					"Generic Actor"
		"cycler_actor"					"Generic Actor"
		"grenade"						"Grenade"
		"grenade_beam"					"Mortar Beam"
		"momentary_rot_button"			"Button"
		"momentary_door"				"Door"
		"npc_concussiongrenade"			"Concussion Grenade"
		"npc_contactgrenade"			"Contact Grenade"
		"npc_handgrenade"				"Grenade"
		"phys_magnet"					"Magnet"
		"physics_cannister"				"Cannister"
		"player"						"Player"
		"point_hurt"					"Point Hurt"
		"prop_door_rotating"			"Door"
		"prop_dynamic"					"Dynamic Prop"
		"prop_dynamic_ornament"			"Dynamic Prop"
		"prop_dynamic_override"			"Dynamic Prop"
		"prop_sphere"					"Sphere"
		"prop_vehicle"					"Vehicle"
		"prop_vehicle_choreo_generic"	"Vehicle"
		"prop_vehicle_driveable"		"Vehicle"
		"simple_bot"					"Bot"
		"simple_physics_brush"			"Brush"
		"trigger"						"Trigger"
		"trigger_hurt"					"Trigger Hurt"
		"trigger_impact"				"Impact"
		"trigger_vphysics_motion"		"Moving Object"
		"worldspawn"					"World"
		"logic_choreographed_scene"		"Choreographed Scene"
		"env_entity_dissolver"			"Entity Dissolver"
		"point_template"				"Entity Template"
		"npc_antlion_template_maker"	"Antlion Spawner"
		"helicopter_chunk"				"Helicopter Chunk"
		"weapon_cubemap"				"Cubemaps"

		// Garry's Mod entities
		"base_ai"						"Base SNPC"
		"base_anim"						"Animated Entity"
		"base_brush"					"Brush Entity"
		"base_edit"						"Editor"
		"base_entity"					"Entity"
		"base_gmodentity"				"Entity"
		"base_nextbot"					"Nextbot"
		"gmod_anchor"					"Anchor"
		"gmod_ghost"					"Ghost"
		"sent_ai"						"SNPC"
		"sent_anim"						"Animated Entity"
		"sent_brush"					"Brush Entity"
		"sent_nextbot"					"Nextbot"
		"weapon_swep"					"Scripted Weapon"

		// Half-Life 2 NPCs
		"npc_advisor"					"Advisor"
		"npc_barnacle_tongue_tip"		"Barnacle Tongue"
		"npc_combine"					"Combine"
		"npc_enemyfinder"				"Enemy Finder"
		"npc_enemyfinder_combinecannon"	"Combine Cannon"
		"npc_furniture"					"Actor"
		"npc_missiledefense"			"Missile Defense"
		"npc_turret_ground"				"Ground Turret"
		"npc_apcdriver"					"Combine APC"
		"proto_sniper"					"Sniper"

		// Half-Life 2 entities
		"combine_bouncemine"			"Combine Bouncy Mine"
		"concussiveblast"				"Concussion Explosion"
		"crane_tip"						"Crane Magnet"
		"crossbow_bolt"					"Crossbow Bolt"
		"ent_watery_leech"				"Water Leech"
		"env_headcrabcanister"			"Headcrab Canister"
		"func_recharge"					"Suit Recharger"
		"func_tank"						"Mounted Gun"
		"func_tank_combine_cannon"		"Combine Autogun"
		"func_tankairboatgun"			"Airboat Gun"
		"func_tankapcrocket"			"APC Rocket"
		"grenade_ar2"					"SMG Grenade"
		"grenade_homer"					"Homing Grenade"
		"grenade_pathfollower"			"Pathfollowing Grenade"
		"grenade_spit"					"Antlion Spit"
		"hl2mp_ragdoll"					"Ragdoll"
		"hunter_flechette"				"Flechette"
		"item_ammo_crate"				"Ammo Crate"
		"item_item_crate"				"Item Crate"
		"mortarshell"					"Combine Suppression Device"
		"npc_bullseye"					"Target"
		"npc_grenade_bugbait"			"Bugbait"
		"npc_launcher"					"Launcher"
		"npc_satchel"					"Satchel Charge"
		"npc_tripmine"					"Tripmine"
		"prop_combine_ball"				"Combine Ball"
		"prop_dropship_container"		"Dropship Container"
		"prop_vehicle_airboat"			"Airboat"
		"prop_vehicle_crane"			"Crane"
		"prop_vehicle_jeep"				"Vehicle"
		"prop_vehicle_jeep_old"			"Vehicle"
		"prop_vehicle_prisoner_pod"		"Pod"
		"rpg_missile"					"RPG Missile"
		"trigger_waterydeath"			"Water Leeches"
		"script_conditions"				"Script"
		"scripted_sequence"				"Scripted Sequence"
		"item_dynamic_resupply"				"Dynamic Resupply"

		// Base Weapons (TODO: Do we need these here?)
		"basehlcombatweapon"				"Weapon"
		"basehl2mpcombatweapon"				"Weapon"
		"basehl1combatweapon"				"Weapon"
		"basehl1mpcombatweapon"				"Weapon"
		"weapon_hl2mp_base"					"Weapon"

		// Half-Life 1 NPCs
		"monster_apache"				"Apache Helicopter"
		"monster_barney_dead"			"Dead Security Officer"
		"monster_bloater"				"Floater"
		"monster_flyer"					"Flyer"
		"monster_flyer_flock"			"Flyer Flock"
		"monster_furniture"				"Actor"
		"monster_generic"				"Actor"
		"monster_grunt_repel"			"Repelling Grunt"
		"monster_hevsuit_dead"			"Dead Researcher"
		"monster_hgrunt_dead"			"Dead Grunt"
		"monster_leech"					"Leech"
		"monster_mortar"				"Mortar"
		"monster_osprey"				"Osprey"
		"monster_scientist_dead"		"Dead Scientist"

		// Half-Life 1 entities
		"bmortar"						"Big Momma Mortar Shot"
		"controller_energy_ball"		"Energy Ball"
		"controller_head_ball"			"Energy Ball"
		"crossbow_bolt_hl1"				"Crossbow Bolt"
		"func_pendulum"					"Pendulum"
		"func_tanklaser"				"Tank Laser"
		"func_tankrocket"				"Tank Rocket"
		"func_tankmortar"				"Tank Mortar"
		"func_tankphyscannister"		"Tank Canister"
		"func_tankpulselaser"			"Tank Pulse"
		"garg_stomp"					"Energy"
		"grenade_mp5"					"MP5 Grenade"
		"grenade_hand"					"Hand Grenade"
		"hornet"						"Hornet"
		"monster_satchel"				"Satchel Charge"
		"monster_tripmine"				"Tripmine"
		"nihilanth_energy_ball"			"Energy Ball"
		"rpg_rocket"					"RPG Rocket"
		"speaker"						"Speaker"
		"squidspit"						"Bullsquid Spit"
		"xen_hair"						"Xen Hair"
		"xen_hull"						"Large Xen Spore"
		"xen_spore_small"				"Small Xen Spore"
		"xen_spore_medium"				"Medium Xen Spore"
		"xen_spore_large"				"Large Xen Spore"
		"xen_tree"						"Xen Tree"
		"xen_plantlight"				"Xen Plant Light"

		// Black Mesa (game) entities
		"prop_flare"					"Flare"
		"item_crate"					"Crate"
		"npc_zombie_grunt"				"Zombie Grunt"
		"npc_zombie_grunt_torso"		"Zombie Grunt Torso"
		"npc_zombie_security"			"Zombie Security Guard"
		"npc_zombie_security_torso"		"Zombie Security Guard Torso"
		"npc_zombie_scientist"			"Zombie Scientist"
		"npc_zombie_scientist_torso"	"Zombie Scientist Torso"
		"npc_zombie_hev"				"Zombie H.E.V. Scientist"
		"npc_zombie_hev_torso"			"Zombie H.E.V. Scientist Torso"
		"npc_human_scientist"			"Scientist"
		"npc_human_security"			"Security Guard"
		"npc_human_grunt"				"H.E.C.U. Grunt"
		"npc_human_medic"				"H.E.C.U. Medic"
		"npc_human_commander"			"H.E.C.U. Commander"
		"npc_human_grenadier"			"H.E.C.U. Grenadier"
	}
}
