//============================================================================================================
// Alyx criteria
criterion "IsAlyx" "classname" "npc_alyx" "required"
//============================================================================================================

//============================================================================================================
// Alyx Combat speech
//============================================================================================================
//----------------------------------------------------------------------------

criterion "ConceptTalkFoundPlayer" "Concept" "TLK_FOUNDPLAYER" required

response "AlyxIsBack"
{
	// speak "*vo/episode_1/npc/alyx/al_greet_cit15.wav"  // I'm the person who's telling you to get moving.
}

rule AlyxIsBack
{
	criteria IsAlyx IsEpisodic ConceptTalkFoundPlayer
	response AlyxIsBack
}

criterion "PlayerNotUsingPhysCannon" "playerweapon"  "!=weapon_physcannon" required
response "AlyxDanger"
{
	scene "scenes/npc/Alyx/getback01.vcd" respeakdelay 60
	scene "scenes/npc/Alyx/getback02.vcd" respeakdelay 60 
//	scene "scenes/npc/Alyx/watchout01.vcd"  WATCH OUT!!! 
//	scene "scenes/npc/Alyx/watchout02.vcd" WATCH OUT!!! 
}
rule AlyxDanger
{
	criteria IsAlyx ConceptTalkDanger
	response AlyxDanger
}

response AlyxShot
{
   scene "scenes/npc/Alyx/gasp02.vcd"
   scene "scenes/npc/Alyx/gasp03.vcd"
   scene "scenes/npc/Alyx/hurt04.vcd" 
   scene "scenes/npc/Alyx/hurt05.vcd" 
   scene "scenes/npc/Alyx/hurt06.vcd"
   scene "scenes/npc/Alyx/hurt08.vcd"
   scene "scenes/npc/Alyx/uggh01.vcd" 
}

rule AlyxShot
{
   criteria    IsAlyx ConceptShot
   response    AlyxShot
}


response AlyxEnemyDead
{
//   scene "scenes/npc/Alyx/brutal02.vcd" respeakdelay 300
}

rule AlyxEnemyDead
{
	criteria		IsAlyx ConceptEnemyDead
	response		AlyxEnemyDead
}

response AlyxHideAndReload
{
//	scene "scenes/npc/Alyx/coverme01.vcd"
//	scene "scenes/npc/Alyx/coverme02.vcd"
//   scene "scenes/npc/Alyx/coverme03.vcd" 
}

rule AlyxHideAndReload
{
	criteria		IsAlyx ConceptHideAndReload PlayerNear
	response		AlyxHideAndReload
}

response AlyxTalkPlayerPushed
{
//	scene "scenes/npc/Alyx/excuseme01.vcd"
//	scene "scenes/npc/Alyx/excuseme02.vcd"
//   scene "scenes/npc/Alyx/excuseme03.vcd" 
}

rule AlyxTalkPlayerPushed
{
	criteria		IsAlyx  ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
	response		AlyxTalkPlayerPushed
}

// Removed - if okay, can just be deleted
//response AlyxPlayerReload
//{
//   scene "scenes/npc/Alyx/youreload01.vcd"
//   scene "scenes/npc/Alyx/youreload02.vcd"
//}
//
//rule AlyxPlayerReload
//{
//	criteria		ConceptPlayerReload IsAlyx PlayerNear SeePlayer
//	response		AlyxPlayerReload
//}

response AlyxWatchOut
{
   scene "scenes/npc/Alyx/lookout01.vcd"
   scene "scenes/npc/Alyx/lookout03.vcd" 
}

rule AlyxWatchOut
{
	criteria		IsAlyx  ConceptTalkWatchout
	response		AlyxWatchout
}

response AlyxPlayerDead
{
	scene "scenes/npc/Alyx/ohno_startle01.vcd"
	scene "scenes/npc/Alyx/ohno_startle02.vcd"
   scene "scenes/npc/Alyx/ohno_startle03.vcd" 
}

rule AlyxPlayerDead
{
	criteria		IsAlyx  ConceptPlayerDead
	response		AlyxWatchout
	matchonce
}

//----------------------------------------------------------------------------

//============================================================================================================
