game_sounds_manifest
{
	// Garry's Mod
	"precache_file"		"scripts/sounds/lua.txt"
	"precache_file"		"scripts/sounds/phx.txt"

	// Half-Life 2
	"precache_file"		"scripts/sounds/hl2_game_sounds.txt"
	"precache_file"		"scripts/sounds/hl2_game_sounds_ambient_generic.txt"
	"precache_file"		"scripts/sounds/hl2_game_sounds_items.txt"
	"precache_file"		"scripts/sounds/hl2_game_sounds_physics.txt"
	"precache_file"		"scripts/sounds/hl2_game_sounds_player.txt"
	"precache_file"		"scripts/sounds/hl2_game_sounds_ui.txt"
	"precache_file"		"scripts/sounds/hl2_game_sounds_vehicles.txt"
	"precache_file"		"scripts/sounds/hl2_game_sounds_weapons.txt"
	"precache_file"		"scripts/sounds/hl2_game_sounds_world.txt"

	"precache_file"		"scripts/sounds/level_sounds_breencast.txt"
	"precache_file"		"scripts/sounds/level_sounds_canals.txt"
	"precache_file"		"scripts/sounds/level_sounds_canals2.txt"
	"precache_file"		"scripts/sounds/level_sounds_citadel.txt"
	"precache_file"		"scripts/sounds/level_sounds_coast.txt"
	"precache_file"		"scripts/sounds/level_sounds_eli_lab.txt"
	"precache_file"		"scripts/sounds/level_sounds_k_lab.txt"
	"precache_file"		"scripts/sounds/level_sounds_k_lab2.txt"
	"precache_file"		"scripts/sounds/level_sounds_music.txt"
	"precache_file"		"scripts/sounds/level_sounds_novaprospekt.txt"
	"precache_file"		"scripts/sounds/level_sounds_ravenholm.txt"
	"precache_file"		"scripts/sounds/level_sounds_ravenholm2.txt"
	"precache_file"		"scripts/sounds/level_sounds_streetwar.txt"
	"precache_file"		"scripts/sounds/level_sounds_streetwar2.txt"
	"precache_file"		"scripts/sounds/level_sounds_trainyard.txt"
	"precache_file"		"scripts/sounds/npc_sounds_alyx.txt"
	"precache_file"		"scripts/sounds/npc_sounds_antlion.txt"
	"precache_file"		"scripts/sounds/npc_sounds_antlionguard.txt"
	"precache_file"		"scripts/sounds/npc_sounds_attackheli.txt"
	"precache_file"		"scripts/sounds/npc_sounds_barnacle.txt"
	"precache_file"		"scripts/sounds/npc_sounds_barney.txt"
	"precache_file"		"scripts/sounds/npc_sounds_birds.txt"
	"precache_file"		"scripts/sounds/npc_sounds_blackheadcrab.txt"
	"precache_file"		"scripts/sounds/npc_sounds_citizen.txt"
	"precache_file"		"scripts/sounds/npc_sounds_combinecamera.txt"
	"precache_file"		"scripts/sounds/npc_sounds_combine_ball.txt"
	"precache_file"		"scripts/sounds/npc_sounds_combine_mine.txt"
	"precache_file"		"scripts/sounds/npc_sounds_dog.txt"
	"precache_file"		"scripts/sounds/npc_sounds_dropship.txt"
	"precache_file"		"scripts/sounds/npc_sounds_eli.txt"
	"precache_file"		"scripts/sounds/npc_sounds_env_headcrabcanister.txt"
	"precache_file"		"scripts/sounds/npc_sounds_fastheadcrab.txt"
	"precache_file"		"scripts/sounds/npc_sounds_fastzombie.txt"
	"precache_file"		"scripts/sounds/npc_sounds_gman.txt"
	"precache_file"		"scripts/sounds/npc_sounds_gunship.txt"
	"precache_file"		"scripts/sounds/npc_sounds_headcrab.txt"
	"precache_file"		"scripts/sounds/npc_sounds_ichthyosaur.txt"
	"precache_file"		"scripts/sounds/npc_sounds_manhack.txt"
	"precache_file"		"scripts/sounds/npc_sounds_metropolice.txt"
	"precache_file"		"scripts/sounds/npc_sounds_poisonzombie.txt"
	"precache_file"		"scripts/sounds/npc_sounds_rollermine.txt"
	"precache_file"		"scripts/sounds/npc_sounds_scanner.txt"
	"precache_file"		"scripts/sounds/npc_sounds_sniper.txt"
	"precache_file"		"scripts/sounds/npc_sounds_soldier.txt"
	"precache_file"		"scripts/sounds/npc_sounds_strider.txt"
	"precache_file"		"scripts/sounds/npc_sounds_turret.txt"
	"precache_file"		"scripts/sounds/npc_sounds_vortigaunt.txt"
	"precache_file"		"scripts/sounds/npc_sounds_zombie.txt"

	// Episode 1
	"precache_file"		"scripts/sounds/game_sounds_weapons_episodic.txt"
	"precache_file"		"scripts/sounds/npc_sounds_alyx_episodic.txt"
	"precache_file"		"scripts/sounds/npc_sounds_ministrider_episodic.txt"
	"precache_file"		"scripts/sounds/npc_sounds_stalker.txt"
	"precache_file"		"scripts/npc_sounds_advisor.txt"
	"precache_file"		"scripts/sounds/npc_sounds_antlionguard_episodic.txt"
	"precache_file"		"scripts/npc_sounds_citizen_ep1.txt"
	"precache_file"		"scripts/npc_sounds_citizen_episodic.txt"
	"precache_file"		"scripts/npc_sounds_combine_ball_episodic.txt"
	"precache_file"		"scripts/npc_sounds_dog_episodic.txt"
	"precache_file"		"scripts/npc_sounds_roller_episodic.txt"
	"precache_file"		"scripts/npc_sounds_soldier_episodic.txt"
	"precache_file"		"scripts/npc_sounds_strider_episodic.txt"
	"precache_file"		"scripts/npc_sounds_turret_episodic.txt"
	"precache_file"		"scripts/npc_sounds_zombine.txt"
	"precache_file"		"scripts/level_voices_episode_01.txt"
	"precache_file"		"scripts/level_sounds_e3_c17.txt"
	"precache_file"		"scripts/level_sounds_e3_town.txt"
	"precache_file"		"scripts/level_sounds_e3_bugbait.txt"
	"precache_file"		"scripts/level_sounds_music_episodic.txt"
	"precache_file"		"scripts/level_sounds_aftermath_episodic.txt"
	"precache_file"		"scripts/level_sounds_c17_02a.txt"

	// Episode 2
	"precache_file"		"scripts/sounds/game_sounds_addendum_ep2.txt"
	"precache_file"		"scripts/sounds/game_sounds_ambient_generic_ep2.txt"
	"precache_file"		"scripts/game_sounds_physics_ep2.txt"
	"precache_file"		"scripts/sounds/game_sounds_vehicles_ep2.txt"
	"precache_file"		"scripts/sounds/game_sounds_weapons_ep2.txt"

	"precache_file"		"scripts/sounds/level_sounds_music_episodic2.txt"
	"precache_file"		"scripts/sounds/level_sounds_outland_episodic.txt"
	"precache_file"		"scripts/sounds/level_voices_episode_02.txt"

	"precache_file"		"scripts/npc_sounds_advisor_episodic2.txt"
	"precache_file"		"scripts/sounds/npc_sounds_alyx_episodic2.txt"
	"precache_file"		"scripts/sounds/npc_sounds_antlion_episodic.txt"
	"precache_file"		"scripts/sounds/npc_sounds_antlion_grub_episodic.txt"
	"precache_file"		"scripts/sounds/npc_sounds_antlionguard_episodic2.txt"
	"precache_file"		"scripts/npc_sounds_attackheli_episodic2.txt"
	"precache_file"		"scripts/npc_sounds_citizen_episodic2.txt"
	"precache_file"		"scripts/npc_sounds_combine_cannon.txt"
	"precache_file"		"scripts/sounds/npc_sounds_fastzombie_episodic2.txt"
	"precache_file"		"scripts/sounds/npc_sounds_hunter.txt"
	"precache_file"		"scripts/sounds/npc_sounds_strider_episodic2.txt"
	"precache_file"		"scripts/sounds/npc_sounds_turret_episodic2.txt"

	// Lost coast
	"precache_file"		"scripts/sounds/level_sounds_lostcoast.txt"
	"precache_file"		"scripts/sounds/level_voices_lostcoast.txt"

	// Portal
	"precache_file"		"scripts/game_sounds_portal.txt"
	"precache_file"		"scripts/game_sounds_player_portal.txt"
	"precache_file"		"scripts/game_sounds_weapons_portal.txt"
	"precache_file"		"scripts/level_sounds_music_portal.txt"
	"precache_file"		"scripts/level_sounds_escape.txt"
	"precache_file"		"scripts/npc_sounds_aperture_ai.txt"
	"precache_file"		"scripts/npc_sounds_energy_ball.txt"
	"precache_file"		"scripts/npc_sounds_turret_portal.txt"
	"precache_file"		"scripts/npc_sounds_rocket_turret.txt"
	"precache_file"		"scripts/npc_sounds_glados_cores.txt"

	// Portal 2
	"precache_file"		"scripts/game_sounds_props_aperture.txt"
	"precache_file"		"scripts/game_sounds_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_turret_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_cave_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_sphere03_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_announcer_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_cores_auto_generated.txt"
	"precache_file"		"scripts/game_sounds_paint_player.txt"
	"precache_file"		"scripts/game_sounds_paint.txt"

	// Counter-Strike: Source
	"precache_file"		"scripts/sounds/cs_game_sounds_radio.txt"
	"precache_file"		"scripts/sounds/cs_game_sounds_weapons.txt"
	"precache_file"		"scripts/sounds/cs_game_sounds_world.txt"

	// Day of Defeat
	"precache_file"		"scripts/sounds/dod_game_sounds_weapons.txt"

	"precache_file"		"scripts/game_sounds_ger_commands.txt"
	"precache_file"		"scripts/game_sounds_us_commands.txt"

	// Team Fortress 2
	"precache_file"		"scripts/sounds/tf2_game_sounds_weapons.txt"

	"precache_file"		"scripts/game_sounds_mvm.txt"
//	"precache_file"		"scripts/game_sounds_vo_mvm.txt"
//	"precache_file"		"scripts/game_sounds_vo_mvm_mighty.txt"
	"precache_file"		"scripts/game_sounds_vo_mvm_handmade.txt"

//	"precache_file"		"scripts/mvm_level_sounds.txt"
	"precache_file"		"scripts/game_sounds_vo_rd_robots.txt"
	"precache_file"		"scripts/game_sounds_vo_taunts.txt"

	"precache_file"		"scripts/game_sounds_taunt_workshop.txt"

	"precache_file"		"scripts/game_sounds_vo_pauling.txt"
	"precache_file"		"scripts/game_sounds_passtime.txt"

	// Half-Life 1
	"precache_file"		"scripts/sounds/hl1_game_sounds.txt"
	"precache_file"		"scripts/sounds/hl1_game_sounds_music.txt"

	// Left 4 Dead
	"precache_file"		"scripts/sounds/l4d_game_sounds_weapons.txt"

	// Stanley Parable
	"precache_file"		"scripts/soundscapes_stanley.txt"
	"precache_file"		"scripts/npc_sounds_narration.txt"

	// Black Mesa
	"precache_file"		"scripts/game_sounds_bm_ambience.txt"
	"precache_file"		"scripts/game_sounds_bm_objects.txt"
	"precache_file"		"scripts/game_sounds_bm_scripted.txt"
	"precache_file"		"scripts/game_sounds_scenes.txt"
	"precache_file"		"scripts/game_sounds_scenes_am.txt"
	"precache_file"		"scripts/game_sounds_scenes_app.txt"
	"precache_file"		"scripts/game_sounds_scenes_bp.txt"
	"precache_file"		"scripts/game_sounds_scenes_endgame.txt"
	"precache_file"		"scripts/game_sounds_scenes_faf.txt"
	"precache_file"		"scripts/game_sounds_scenes_gonarch.txt"
	"precache_file"		"scripts/game_sounds_scenes_ib.txt"
	"precache_file"		"scripts/game_sounds_scenes_interloper.txt"
	"precache_file"		"scripts/game_sounds_scenes_lc.txt"
	"precache_file"		"scripts/game_sounds_scenes_oar.txt"
	"precache_file"		"scripts/game_sounds_scenes_oc.txt"
	"precache_file"		"scripts/game_sounds_scenes_pu.txt"
	"precache_file"		"scripts/game_sounds_scenes_qe.txt"
	"precache_file"		"scripts/game_sounds_scenes_st.txt"
	"precache_file"		"scripts/game_sounds_scenes_uc.txt"
	"precache_file"		"scripts/game_sounds_scenes_wgh.txt"

	// Leaving this here for now, they need to be prefixed in the future
	"precache_file"		"scripts/game_sounds_vo.txt"
 	"precache_file"		"scripts/game_sounds_player.txt"
}
