// VOL_NORM		1.0f

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f

//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2

//=================================================//
// Ambiance
//=================================================//

// Loader
"Loader.Hydra1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"wave"		"ambience/loader_hydra1.wav"
}

"Loader.Step1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"wave"		"ambience/loader_step1.wav"
}


//=================================================//
// Debris
//=================================================//

"Debris.Bustflesh2"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"		"debris/bustflesh2.wav"
}

"Debris.Bustmetal1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"		"debris/bustmetal1.wav"
}

"Debris.Metal6"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"		"debris/metal6.wav"
}

//=================================================//
// Item
//=================================================//

"Item.Pickup"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  	"SNDLVL_75dB"

	"wave"	"items/gunpickup2.wav"
}

"HealthKit.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/smallmedkit1.wav"
}

"HealthVial.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/smallmedkit1.wav"
}

"WallHealth.Deny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshotno1.wav"
}

"WallHealth.Start"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshot4.wav"
}

"WallHealth.LoopingContinueCharge"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medcharge4.wav"
}

"WallHealth.Recharge"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshot4.wav"
}

"SuitRecharge.Deny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeno1.wav"
}

"SuitRecharge.Start"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeok1.wav"
}

"SuitRecharge.ChargingLoop"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitcharge1.wav"
}


//=================================================//
// NPC
//=================================================//

// Shared NPC sounds
"NPC.BustCrate1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"

	"wave"		"debris/bustcrate1.wav"
}

"NPC.BustFlesh1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"

	"wave"		"debris/bustflesh1.wav"
}

"NPC.ButtonBlip1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"

	"wave"		"buttons/blip1.wav"
}

"NPC.ButtonBlip2"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"

	"wave"		"buttons/blip2.wav"
}

"NPC.ButtonLatchLocked1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"

	"wave"		"buttons/latchlocked1.wav"
}

"NPC.ButtonLatchLocked2"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"

	"wave"		"buttons/latchlocked2.wav"
}

"NPC.ButtonLatchUnlocked1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"

	"wave"		"buttons/latchunlocked1.wav"
}

"NPC.ButtonLatchUnlocked2"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"

	"wave"		"buttons/latchunlocked2.wav"
}

"NPC.Electro4"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"

	"wave"		"weapons/electro4.wav"
}

"NPC.StepLeftWalk"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.6, 0.7"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"95, 105"

	"wave"		"common/npc_step1.wav"
}

"NPC.StepRightWalk"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.6, 0.7"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"95, 105"

	"wave"		"common/npc_step3.wav"
}

"NPC.StepLeftRun"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7, 0.8"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"95, 105"

	"wave"		"common/npc_step2.wav"
}

"NPC.StepRightRun"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7, 0.8"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"95, 105"

	"wave"		"common/npc_step4.wav"
}


// Alien Grunt
"NPC_Agrunt.Alert1"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"wave"		"agrunt/ag_alert1.wav"
}

"NPC_Agrunt.Alert3"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"wave"		"agrunt/ag_alert3.wav"
}


// Barney
"NPC_Barney.Pain1"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"wave"		"barney/ba_pain1.wav"
}

"NPC_Barney.Pain2"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"wave"		"barney/ba_pain2.wav"
}

// BigMomma
"NPC_BigMomma.SpitTouch1"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"PITCH_NORM"
	"wave"		"bullchicken/bc_acid1.wav"
}

"NPC_BigMomma.SpitHit1"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"PITCH_NORM"
	"wave"		"bullchicken/bc_spithit1.wav"
}

"NPC_BigMomma.SpitHit2"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"PITCH_NORM"
	"wave"		"bullchicken/bc_spithit2.wav"
}

// Bullsquid
"Bullsquid.Idle"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"bullchicken/bc_idle1.wav"
		"wave"		"bullchicken/bc_idle2.wav"
		"wave"		"bullchicken/bc_idle3.wav"
		"wave"		"bullchicken/bc_idle4.wav"
		"wave"		"bullchicken/bc_idle5.wav"
	}
}

"Bullsquid.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"bullchicken/bc_pain1.wav"
		"wave"		"bullchicken/bc_pain2.wav"
		"wave"		"bullchicken/bc_pain3.wav"
		"wave"		"bullchicken/bc_pain4.wav"
	}
}

"Bullsquid.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"bullchicken/bc_idle1.wav"
		"wave"		"bullchicken/bc_idle2.wav"
	}
}

"Bullsquid.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"bullchicken/bc_die1.wav"
		"wave"		"bullchicken/bc_die2.wav"
		"wave"		"bullchicken/bc_die3.wav"
	}
}

"Bullsquid.Attack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"bullchicken/bc_attack2.wav"
		"wave"		"bullchicken/bc_attack3.wav"
	}
}

"Bullsquid.Bite"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"bullchicken/bc_bite2.wav"
		"wave"		"bullchicken/bc_bite3.wav"
	}
}

"Bullsquid.Growl"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"bullchicken/bc_attackgrowl.wav"
		"wave"		"bullchicken/bc_attackgrowl2.wav"
		"wave"		"bullchicken/bc_attackgrowl3.wav"
	}
}


// Gargantua
"NPC_Garg.Attack1"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"		"garg/gar_attack1.wav"
}

"NPC_Garg.Attack3"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"		"garg/gar_attack3.wav"
}


// Scientist
"NPC_Scientist.CatScream"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/c1a0_sci_catscream.wav"
}

"NPC_Scientist.CheckTie"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75db"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/weartie.wav"
}

"NPC_Scientist.Dangling"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/c1a2_sci_dangling.wav"
}

"NPC_Scientist.DarkRoom"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/c1a2_sci_darkroom.wav"
}

"NPC_Scientist.DragOff"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/sci_dragoff.wav"
}

"NPC_Scientist.Pain3"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/sci_pain3.wav"
}

"NPC_Scientist.Pain4"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/sci_pain4.wav"
}

"NPC_Scientist.Rocket"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/c1a4_sci_rocket.wav"
}

"NPC_Scientist.Scream02"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/scream02.wav"
}

"NPC_Scientist.Scream3"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/scream3.wav"
}

"NPC_Scientist.StayBack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/c1a0_sci_stayback.wav"
}

"NPC_Scientist.Tentacle"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"PITCH_NORM"
	"wave"		"scientist/c1a4_sci_tent.wav"
}

"NPC_Scientist.VentPull1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/pl_metal1.wav"
}

"NPC_Scientist.VentPull2"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/pl_metal2.wav"
}

"NPC_Scientist.VentPull3"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/pl_metal4.wav"
}


// Vortigaunt
"NPC_Vortigaunt.Word3"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"		"aslave/slv_word3.wav"
}

"NPC_Vortigaunt.Word4"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"		"aslave/slv_word4.wav"
}

"NPC_Vortigaunt.Word5"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"		"aslave/slv_word5.wav"
}

"NPC_Vortigaunt.Word7"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"		"aslave/slv_word7.wav"
}


//=================================================//
// Weapon
//=================================================//

// General weapon sounds
"HL1Weapons.BulletHit1"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bullet_hit1.wav"
}

"HL1Weapons.BulletHit2"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/bullet_hit2.wav"
}

"HL1Weapons.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_80db"
	"pitch"			"95,100"

	"wave"			"weapons/357_cock1.wav"
}


// weapon_357
"HL1Weapon_357.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"95,105"

	"rndwave"
	{
		"wave"			"weapons/357_shot1.wav"
		"wave"			"weapons/357_shot2.wav"
	}
}

"HL1Weapon_357.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"weapons/357_reload1.wav"
}


// weapon_crossbow
"HL1Weapon_Crossbow.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"93,108"

	"wave"			"weapons/xbow_fire1.wav"
}

"HL1Weapon_Crossbow.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.95,1.0"
	"pitch"			"93,108"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"weapons/xbow_reload1.wav"
}

"HL1Weapon_Crossbow.BoltHitBody"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_95db"

	"rndwave"
	{
		"wave"		"weapons/xbow_hitbod1.wav"
		"wave"		"weapons/xbow_hitbod2.wav"
	}
}

"HL1Weapon_Crossbow.BoltHitWorld"
{
	"channel"		"CHAN_BODY"
	"volume"		".95,1.0"
	"pitch"			"98,105"
	"soundlevel"		"SNDLVL_95db"

	"wave"			"weapons/xbow_hit1.wav"
}


// weapon_crowbar
"HL1Weapon_Crowbar.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"95,100"

	"wave"			"weapons/cbar_miss1.wav"
}

"HL1Weapon_Crowbar.Melee_Hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"		"weapons/cbar_hitbod1.wav"
		"wave"		"weapons/cbar_hitbod2.wav"
		"wave"		"weapons/cbar_hitbod3.wav"
	}
}

"HL1Weapon_Crowbar.Melee_HitWorld"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"		"weapons/cbar_hit1.wav"
		"wave"		"weapons/cbar_hit2.wav"
	}
}


// weapon_gauss
"Weapon_Gauss.Spin"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_80db"
	"pitch"			"110"

	"wave"			"ambience/pulsemachine.wav"
}

"Weapon_Gauss.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"80,111"

	"wave"			"weapons/gauss2.wav"
}

"Weapon_Gauss.FireUnderWater"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"80,143"

	"wave"			"weapons/electro4.wav"
}

"Weapon_Gauss.StaticDischarge"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7, 0.8"
	"soundlevel"		"SNDLVL_90db"

	"rndwave"
	{
		"wave"		"weapons/electro4.wav"
		"wave"		"weapons/electro5.wav"
		"wave"		"weapons/electro6.wav"
	}
}

"Weapon_Gauss.Zap1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_90db"
	"pitch"			"80,143"

	"wave"			"weapons/electro4.wav"
}

"Weapon_Gauss.Zap2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_90db"
	"pitch"			"75,138"

	"wave"			"weapons/electro6.wav"
}


// weapon_glock
"Weapon_Glock.Special1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"items/9mmclip1.wav"
}

"Weapon_Glock.Special2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"items/9mmclip2.wav"
}

"HL1Weapon_Glock.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"95,105"

	"wave"			"weapons/pl_gun3.wav"
}


// weapon_gluon
"Weapon_Gluon.Start"
{
	"channel"		"CHAN_WEAPON"
	"pitch"			"98"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE

	"wave"			"weapons/egon_windup2.wav"
}

"Weapon_Gluon.Run"
{
	"channel"		"CHAN_STATIC"
	"pitch"			"98"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE

	"wave"			"weapons/egon_run3.wav"
}

"Weapon_Gluon.Off"
{
	"channel"		"CHAN_WEAPON"
	"pitch"			"98"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE

	"wave"			"weapons/egon_off1.wav"
}


// weapon_handgrenade
"Weapon_HandGrenade.GrenadeBounce"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.25"
	"soundlevel"		"SNDLVL_90db"

	"rndwave"
	{
		"wave"			"weapons/grenade_hit1.wav"
		"wave"			"weapons/grenade_hit2.wav"
		"wave"			"weapons/grenade_hit3.wav"
	}
}


// weapon_hornetgun
"Weapon_Hornetgun.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_90db"

	"rndwave"
	{
		"wave"			"agrunt/ag_fire1.wav"
		"wave"			"agrunt/ag_fire2.wav"
		"wave"			"agrunt/ag_fire3.wav"
	}
}


// weapon_mp5
"HL1Weapon_MP5.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"94,110"

	"rndwave"
	{
		"wave"			"weapons/hks1.wav"
		"wave"			"weapons/hks2.wav"
	}
}

"HL1Weapon_MP5.Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"94,110"

	"rndwave"
	{
		"wave"			"weapons/glauncher.wav"
		"wave"			"weapons/glauncher2.wav"
	}
}

"Weapon_MP5.Special1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"items/cliprelease1.wav"
}

"Weapon_MP5.Special2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"items/clipinsert1.wav"
}


// weapon_shotgun
"HL1Weapon_Shotgun.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"85, 124"

	"rndwave"
	{
		"wave"			"weapons/reload1.wav"
		"wave"			"weapons/reload3.wav"
	}
}

"HL1Weapon_Shotgun.Special1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"weapons/scock1.wav"
}

"HL1Weapon_Shotgun.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"93,124"

	"wave"			"weapons/sbarrel1.wav"
}

"HL1Weapon_Shotgun.Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"			"85,115"

	"wave"			"weapons/dbarrel1.wav"
}

// weapon_rpg
"HL1Weapon_RPG.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.9"
	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE

	"wave"			"weapons/rocketfire1.wav"
}

"HL1Weapon_RPG.RocketAccelerate"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"  	"SNDLVL_90dB"

	"wave"	"weapons/rocket1.wav"
}

"HL1Weapon_RPG.RocketIgnite"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel" 	 "SNDLVL_90dB"

	"wave"	"weapons/rocket1.wav"
}


//=================================================//
// World
//=================================================//


// Tripmine
"TripmineGrenade.Deploy"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"  	"SNDLVL_80db"
	"volume"	"1.0"

	"wave"		"weapons/mine_deploy.wav"
}

"TripmineGrenade.Charge"
{
	"channel"	"CHAN_BODY"
	"soundlevel"  	"SNDLVL_80db"
	"volume"	"0.2"

	"wave"		"weapons/mine_charge.wav"
}

"TripmineGrenade.ActivateHL1"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"  	"SNDLVL_75db"
	"volume"	"0.3"
	"pitch"		"75"

	"wave"		"weapons/mine_activate.wav"
}

"SatchelCharge.Bounce"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"  	"SNDLVL_75db"
	"volume"	"1.0"

	"rndwave"
	{
		"wave"		"weapons/g_bounce1.wav"
		"wave"		"weapons/g_bounce2.wav"
		"wave"		"weapons/g_bounce3.wav"
	}
}

"MortarField.Trigger"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"  	"SNDLVL_NONE"
	"volume"	"1.0"
	"pitch"		"95,124"

	"wave"		"weapons/mortar.wav"
}

"XenTree.AttackMiss"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"zombie/claw_miss1.wav"
		"wave"		"zombie/claw_miss2.wav"
	}
}

"XenTree.AttackHit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"zombie/claw_strike1.wav"
		"wave"		"zombie/claw_strike2.wav"
		"wave"		"zombie/claw_strike3.wav"
	}
}


"GrenadeMP5.Detonate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.55"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"weapons/debris1.wav"
		"wave"		"weapons/debris2.wav"
		"wave"		"weapons/debris3.wav"
	}
}

"FlockingFlyer.Alert"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"boid/boid_alert1.wav"
		"wave"		"boid/boid_alert2.wav"
	}
}

"FlockingFlyer.Idle"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"boid/boid_idle1.wav"
		"wave"		"boid/boid_idle2.wav"
	}
}

"AlienGrunt.LeftFoot"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"70"
	"rndwave"
	{
		"wave"		"player/pl_ladder2.wav"
		"wave"		"player/pl_ladder4.wav"
	}
}


"AlienGrunt.RightFoot"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"70"
	"rndwave"
	{
		"wave"		"player/pl_ladder1.wav"
		"wave"		"player/pl_ladder3.wav"
	}
}

"AlienGrunt.AttackMiss"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"zombie/claw_miss1.wav"
		"wave"		"zombie/claw_miss2.wav"
	}
}

"AlienGrunt.AttackHit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"zombie/claw_strike1.wav"
		"wave"		"zombie/claw_strike2.wav"
		"wave"		"zombie/claw_strike3.wav"
	}
}

"AlienGrunt.Attack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"agrunt/ag_attack1.wav"
		"wave"		"agrunt/ag_attack2.wav"
		"wave"		"agrunt/ag_attack3.wav"
	}
}

"AlienGrunt.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90db"
	"rndwave"
	{
		"wave"		"agrunt/ag_die1.wav"
		"wave"		"agrunt/ag_die4.wav"
		"wave"		"agrunt/ag_die5.wav"
	}
}

"AlienGrunt.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85db"
	"rndwave"
	{
		"wave"		"agrunt/ag_pain1.wav"
		"wave"		"agrunt/ag_pain2.wav"
		"wave"		"agrunt/ag_pain3.wav"
		"wave"		"agrunt/ag_pain4.wav"
		"wave"		"agrunt/ag_pain5.wav"
	}
}

"AlienGrunt.Idle"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"agrunt/ag_idle1.wav"
		"wave"		"agrunt/ag_idle2.wav"
		"wave"		"agrunt/ag_idle3.wav"
		"wave"		"agrunt/ag_idle4.wav"
	}
}

"AlienGrunt.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"agrunt/ag_alert1.wav"
		"wave"		"agrunt/ag_alert2.wav"
		"wave"		"agrunt/ag_alert3.wav"
		"wave"		"agrunt/ag_alert4.wav"
	}
}

"Apache.FireGun"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.9"

	"soundlevel"		"SNDLVL_130dB"

	"wave"		"turret/tu_fire1.wav"
}

"Apache.Rotor"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_120dB"

	"wave"		"apache/ap_rotor2.wav"
}

"Apache.RotorSpinup"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"		"SNDLVL_120dB"

	"wave"		"apache/ap_rotor4.wav"
}

"Apache.RPG"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"

	"soundlevel"		"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE

	"wave"		"weapons/stinger_fire1.wav"
}

"ApacheHVR.Ignite"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"  	"SNDLVL_90dB"
	"volume"	"VOL_NORM"

	"wave"		"weapons/rocket1.wav"
}

"Barney.FirePistol"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"  	"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"volume"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"		"barney/ba_attack2.wav"
}

"Barney.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"barney/ba_pain1.wav"
		"wave"		"barney/ba_pain2.wav"
		"wave"		"barney/ba_pain3.wav"
	}
}

"Barney.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"barney/ba_die1.wav"
		"wave"		"barney/ba_die2.wav"
		"wave"		"barney/ba_die3.wav"
	}
}

"Barney.Close"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_TALKING"
	"rndwave"
	{
		"wave"		"barney/ba_close.wav"
	}
}

"BigMomma.AttackMiss"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"zombie/claw_miss1.wav"
		"wave"		"zombie/claw_miss2.wav"
	}
}

"BigMomma.AttackHit"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"zombie/claw_strike1.wav"
		"wave"		"zombie/claw_strike2.wav"
		"wave"		"zombie/claw_strike3.wav"
	}
}

"BigMomma.Attack"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"gonarch/gon_attack1.wav"
		"wave"		"gonarch/gon_attack2.wav"
		"wave"		"gonarch/gon_attack3.wav"
	}
}

"BigMomma.Die"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90db"
	"rndwave"
	{
		"wave"		"gonarch/gon_die1.wav"
	}
}

"BigMomma.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90db"
	"rndwave"
	{
		"wave"		"gonarch/gon_pain2.wav"
		"wave"		"gonarch/gon_pain4.wav"
		"wave"		"gonarch/gon_pain5.wav"
	}
}

"BigMomma.Alert"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"gonarch/gon_alert1.wav"
		"wave"		"gonarch/gon_alert2.wav"
		"wave"		"gonarch/gon_alert3.wav"
	}
}

"BigMomma.Birth"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"gonarch/gon_birth1.wav"
		"wave"		"gonarch/gon_birth2.wav"
		"wave"		"gonarch/gon_birth3.wav"
	}
}

"BigMomma.LayHeadcrab"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"gonarch/gon_birth1.wav"
		"wave"		"gonarch/gon_birth2.wav"
		"wave"		"gonarch/gon_birth3.wav"
	}
}

"BigMomma.Sack"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"gonarch/gon_sack1.wav"
		"wave"		"gonarch/gon_sack2.wav"
		"wave"		"gonarch/gon_sack3.wav"
	}
}


"BigMomma.LaunchMortar"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"95,105"

	"rndwave"
	{
		"wave"		"gonarch/gon_sack1.wav"
		"wave"		"gonarch/gon_sack2.wav"
		"wave"		"gonarch/gon_sack3.wav"
	}
}


"BigMomma.FootstepLeft"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"gonarch/gon_step1.wav"
		"wave"		"gonarch/gon_step2.wav"
		"wave"		"gonarch/gon_step3.wav"
	}
}

"BigMomma.FootstepRight"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"gonarch/gon_step1.wav"
		"wave"		"gonarch/gon_step2.wav"
		"wave"		"gonarch/gon_step3.wav"
	}
}

"BigMomma.ChildDie"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"gonarch/gon_childdie1.wav"
		"wave"		"gonarch/gon_childdie2.wav"
		"wave"		"gonarch/gon_childdie3.wav"
	}
}

"Controller.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"controller/con_pain1.wav"
		"wave"		"controller/con_pain2.wav"
		"wave"		"controller/con_pain3.wav"
	}
}

"Controller.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"controller/con_alert1.wav"
		"wave"		"controller/con_alert2.wav"
		"wave"		"controller/con_alert3.wav"
	}
}

"Controller.Idle"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"controller/con_idle1.wav"
		"wave"		"controller/con_idle2.wav"
		"wave"		"controller/con_idle3.wav"
		"wave"		"controller/con_idle4.wav"
		"wave"		"controller/con_idle5.wav"
	}
}


"Controller.Attack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"controller/con_attack1.wav"
		"wave"		"controller/con_attack2.wav"
		"wave"		"controller/con_attack3.wav"
	}
}

"Controller.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"controller/con_die1.wav"
		"wave"		"controller/con_die2.wav"
	}
}

"Controller.ElectroSound"
{
	"wave"		"weapons/electro4.wav"
}

"Garg.Stomp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_105dB" // GMOD: Changed from SNDLVL_GUNFIRE
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"weapons/mine_charge.wav"
	}
}

"Garg.AttackHit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"50,65"
	"rndwave"
	{
		"wave"		"zombie/claw_strike1.wav"
		"wave"		"zombie/claw_strike2.wav"
		"wave"		"zombie/claw_strike3.wav"
	}
}

"Garg.AttackMiss"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"50,65"
	"rndwave"
	{
		"wave"		"zombie/claw_miss1.wav"
		"wave"		"zombie/claw_miss2.wav"
	}
}

"Garg.Footstep"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"		"garg/gar_step1.wav"
		"wave"		"garg/gar_step2.wav"
	}
}

"Garg.Breath"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"		"garg/gar_breathe1.wav"
		"wave"		"garg/gar_breathe2.wav"
		"wave"		"garg/gar_breathe3.wav"
	}
}


"Garg.Attack"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"garg/gar_attack1.wav"
		"wave"		"garg/gar_attack2.wav"
		"wave"		"garg/gar_attack3.wav"
	}
}

"Garg.BeamAttackOff"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"wave"		"garg/gar_flameoff1.wav"
}

"Garg.BeamAttackOn"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"wave"		"garg/gar_flameon1.wav"
}

"Garg.BeamAttackRun"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"wave"		"garg/gar_flamerun1.wav"
}

"Garg.StompSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"		"garg/gar_stomp1.wav"
	}
}

"Garg.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"garg/gar_pain1.wav"
		"wave"		"garg/gar_pain2.wav"
		"wave"		"garg/gar_pain3.wav"
	}
}

"HAssassin.Shot"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.6,0.8"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"weapons/pl_gun1.wav"
		"wave"		"weapons/pl_gun2.wav"

	}
}

"HAssassin.Beamsound"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.2"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"wave"		"debris/beamstart1.wav"
}

"HAssassin.Footstep"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.5"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/pl_step1.wav"
		"wave"		"player/pl_step2.wav"
		"wave"		"player/pl_step3.wav"
		"wave"		"player/pl_step4.wav"
	}
}

"Headcrab.Bite"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"headcrab/hc_headbite.wav"
	}
}

"Headcrab.Attack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"headcrab/hc_attack1.wav"
		"wave"		"headcrab/hc_attack2.wav"
		"wave"		"headcrab/hc_attack3.wav"
	}
}

"Headcrab.Idle"
{
    "channel"   "CHAN_VOICE"
    "volume"    "VOL_NORM"
    "soundlevel"    "SNDLVL_80db"
    "pitch"     "PITCH_NORM"
    "rndwave"
    {
        "wave"      "headcrab/hc_idle1.wav"
        "wave"      "headcrab/hc_idle2.wav"
        "wave"      "headcrab/hc_idle3.wav"
        "wave"      "headcrab/hc_idle4.wav"
        "wave"      "headcrab/hc_idle5.wav"
    }
}

"Headcrab.Die"
{
    "channel"   "CHAN_VOICE"
    "volume"    "VOL_NORM"
    "soundlevel"    "SNDLVL_80db"
    "pitch"     "PITCH_NORM"
    "rndwave"
    {
        "wave"      "headcrab/hc_die1.wav"
        "wave"      "headcrab/hc_die2.wav"
    }
}

"Headcrab.Alert"
{
    "channel"   "CHAN_VOICE"
    "volume"    "VOL_NORM"
    "soundlevel"    "SNDLVL_80db"
    "pitch"     "PITCH_NORM"
    //"rndwave"
    //{
        "wave"      "headcrab/hc_alert1.wav"
    //  "wave"      "headcrab/hc_alert2.wav"
    //}
}

"Headcrab.Pain"
{
    "channel"   "CHAN_VOICE"
    "volume"    "VOL_NORM"
    "soundlevel"    "SNDLVL_80db"
    "pitch"     "PITCH_NORM"
    "rndwave"
    {
        "wave"      "headcrab/hc_pain1.wav"
        "wave"      "headcrab/hc_pain2.wav"
        "wave"      "headcrab/hc_pain3.wav"
    }
}

"HGrunt.Reload"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"hgrunt/gr_reload1.wav"
	}
}

"HGrunt.GrenadeLaunch"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"weapons/glauncher.wav"
	}
}

"HGrunt.9MM"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"hgrunt/gr_mgun1.wav"
		"wave"		"hgrunt/gr_mgun2.wav"
	}
}

"HGrunt.Shotgun"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"weapons/sbarrel1.wav"
	}
}

"HGrunt.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"hgrunt/gr_pain1.wav"
		"wave"		"hgrunt/gr_pain2.wav"
		"wave"		"hgrunt/gr_pain3.wav"
		"wave"		"hgrunt/gr_pain4.wav"
		"wave"		"hgrunt/gr_pain5.wav"

	}
}

"HGrunt.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"hgrunt/gr_die1.wav"
		"wave"		"hgrunt/gr_die2.wav"
		"wave"		"hgrunt/gr_die3.wav"

	}
}

"Hornet.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"hornet/ag_hornethit1.wav"
		"wave"		"hornet/ag_hornethit2.wav"
		"wave"		"hornet/ag_hornethit3.wav"

	}
}

"Hornet.Buzz"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"hornet/ag_buzz1.wav"
		"wave"		"hornet/ag_buzz2.wav"
		"wave"		"hornet/ag_buzz3.wav"

	}
}

"HoundEye.Idle"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_idle1.wav"
		"wave"		"houndeye/he_idle2.wav"
		"wave"		"houndeye/he_idle3.wav"

	}
}

"HoundEye.Hunt"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_hunt1.wav"
		"wave"		"houndeye/he_hunt2.wav"
		"wave"		"houndeye/he_hunt3.wav"

	}
}


"HoundEye.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_alert1.wav"
		"wave"		"houndeye/he_alert2.wav"
		"wave"		"houndeye/he_alert3.wav"

	}
}

"HoundEye.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_die1.wav"
		"wave"		"houndeye/he_die2.wav"
		"wave"		"houndeye/he_die3.wav"

	}
}

"HoundEye.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_pain3.wav"
		"wave"		"houndeye/he_pain4.wav"
		"wave"		"houndeye/he_pain5.wav"

	}
}

"HoundEye.Anger1"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_pain3.wav"
	}
}

"HoundEye.Anger2"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_pain1.wav"

	}
}

"HoundEye.Sonic"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_blast1.wav"
		"wave"		"houndeye/he_blast2.wav"
		"wave"		"houndeye/he_blast3.wav"

	}
}

"HoundEye.Warn"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_attack1.wav"
		"wave"		"houndeye/he_attack3.wav"

	}
}

"Ichthyosaur.Bite"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"ichy/ichy_bite1.wav"
		"wave"		"ichy/ichy_bite2.wav"

	}
}

"Ichthyosaur.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"ichy/ichy_alert1.wav"
		"wave"		"ichy/ichy_alert2.wav"
		"wave"		"ichy/ichy_alert3.wav"
	}
}

"Ichthyosaur.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"ichy/ichy_pain1.wav"
		"wave"		"ichy/ichy_pain2.wav"
		"wave"		"ichy/ichy_pain3.wav"
		"wave"		"ichy/ichy_pain5.wav"
	}
}

"Ichthyosaur.Idle"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"ichy/ichy_idle1.wav"
		"wave"		"ichy/ichy_idle2.wav"
		"wave"		"ichy/ichy_idle3.wav"
		"wave"		"ichy/ichy_idle4.wav"
	}
}

"Ichthyosaur.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"ichy/ichy_die1.wav"
		"wave"		"ichy/ichy_die2.wav"
		"wave"		"ichy/ichy_die3.wav"
		"wave"		"ichy/ichy_die4.wav"
	}
}

"Ichthyosaur.Attack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"ichy/ichy_attack1.wav"
		"wave"		"ichy/ichy_attack2.wav"
	}
}

"Leech.Attack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"leech/leech_bite1.wav"
		"wave"		"leech/leech_bite2.wav"
		"wave"		"leech/leech_bite3.wav"
	}
}

"Leech.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"leech/leech_alert1.wav"
		"wave"		"leech/leech_alert2.wav"
	}
}

"Nihilanth.PainLaugh"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"X/x_laugh1.wav"
		"wave"		"X/x_laugh2.wav"
	}
}

"Nihilanth.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"X/x_pain1.wav"
		"wave"		"X/x_pain2.wav"
	}
}

"Nihilanth.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"X/x_die1.wav"
	}
}

"Nihilanth.FriendBeam"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_110db"
	"pitch"		"PITCH_NORM"
	"wave"		"debris/beamstart7.wav"
}

"Nihilanth.Attack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"X/x_attack1.wav"
		"wave"		"X/x_attack2.wav"
		"wave"		"X/x_attack3.wav"
	}
}

"Nihilanth.BallAttack"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"X/x_ballattack1.wav"
	}
}

"Nihilanth.Recharge"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"X/x_recharge1.wav"
		"wave"		"X/x_recharge2.wav"
		"wave"		"X/x_recharge3.wav"
	}
}

"NihilanthHVR.Zap"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_110db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"debris/zap4.wav"
	}
}

"NihilanthHVR.TeleAttack"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"x/x_teleattack1.wav"
	}
}


"Scientist.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"scientist/sci_pain1.wav"
		"wave"		"scientist/sci_pain2.wav"
		"wave"		"scientist/sci_pain3.wav"
		"wave"		"scientist/sci_pain4.wav"
		"wave"		"scientist/sci_pain5.wav"
	}
}

"Snark.Die"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"squeek/sqk_blast1.wav"
	}
}

"Snark.Gibbed"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.75"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"200"
	"rndwave"
	{
		"wave"		"common/bodysplat.wav"
	}
}

"Snark.Squeak"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"100,63"
	"rndwave"
	{
		"wave"		"squeek/sqk_die1.wav"
	}
}

"Snark.Deploy"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"squeek/sqk_deploy1.wav"
	}
}

"Snark.Bounce"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"squeek/sqk_hunt1.wav"
		"wave"		"squeek/sqk_hunt2.wav"
		"wave"		"squeek/sqk_hunt3.wav"
	}
}


"Tentacle.Flies"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.5"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"ambience/flies.wav"
	}
}

"Tentacle.Squirm"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_90db"
	"rndwave"
	{
		"wave"		"ambience/squirm2.wav"
	}
}


"Tentacle.Sing"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_90db"
	"rndwave"
	{
		"wave"		"tentacle/te_sing1.wav"
		"wave"		"tentacle/te_sing2.wav"
	}
}

"Tentacle.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_90db"
	"rndwave"
	{
		"wave"		"tentacle/te_alert1.wav"
		"wave"		"tentacle/te_alert2.wav"
	}
}


"Tentacle.HitSilo"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.5,0.7"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"tentacle/te_strike1.wav"
		"wave"		"tentacle/te_strike2.wav"
	}
}

"Tentacle.HitDirt"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.4,0.5"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"player/pl_dirt1.wav"
		"wave"		"player/pl_dirt2.wav"
		"wave"		"player/pl_dirt3.wav"
		"wave"		"player/pl_dirt4.wav"
	}
}

"Tentacle.HitWater"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.4,0.5"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"player/pl_slosh1.wav"
		"wave"		"player/pl_slosh2.wav"
		"wave"		"player/pl_slosh3.wav"
		"wave"		"player/pl_slosh4.wav"
	}
}

"Tentacle.Roar"
{
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_90db"
	"rndwave"
	{
		"wave"		"tentacle/te_roar1.wav"
		"wave"		"tentacle/te_roar2.wav"
	}
}

"Tentacle.Search"
{
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_90db"
	"rndwave"
	{
		"wave"		"tentacle/te_search1.wav"
		"wave"		"tentacle/te_search2.wav"
	}
}

"Tentacle.Swing"
{
	"volume"	"0.88"
	"soundlevel"	"SNDLVL_110db"
	"rndwave"
	{
		"wave"		"tentacle/te_move1.wav"
		"wave"		"tentacle/te_move2.wav"
	}
}

"Tentacle.Death"
{
	"volume"	"0.98"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"rndwave"
	{
		"wave"		"tentacle/te_death2.wav"
	}
}

"Turret.Alert"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.65"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"turret/tu_alert.wav"
	}
}

"Turret.Die"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.65"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"turret/tu_die.wav"
		"wave"		"turret/tu_die2.wav"
		"wave"		"turret/tu_die3.wav"
	}
}

"Turret.Spinup"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.65"
	"soundlevel"	"SNDLVL_80db"
	"wave"		"turret/tu_active2.wav"
}

"Turret.Deploy"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.65"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"turret/tu_deploy.wav"
	}
}

"Turret.Undeploy"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.65"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"120"
	"rndwave"
	{
		"wave"		"turret/tu_deploy.wav"
	}
}

"Turret.Ping"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.9"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"turret/tu_ping.wav"
	}
}


"Turret.Shoot"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"rndwave"
	{
		"wave"		"turret/tu_fire1.wav"
	}
}

"Turret.SpinUpCall"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.6"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"turret/tu_spinup.wav"
	}
}

"Turret.SpinDownCall"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.6"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"		"turret/tu_spindown.wav"
	}
}


"HL1Sentry.Shoot"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.9"
	"soundlevel"	"SNDLVL_140db"
	"rndwave"
	{
		"wave"		"weapons/hks1.wav"
		"wave"		"weapons/hks2.wav"
		"wave"		"weapons/hks3.wav"
	}
}


"HL1Sentry.Die"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.65"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"turret/tu_die.wav"
		"wave"		"turret/tu_die2.wav"
		"wave"		"turret/tu_die3.wav"
	}
}

"Vortigaunt.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"aslave/slv_pain1.wav"
		"wave"		"aslave/slv_pain2.wav"
	}
}

"Vortigaunt.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_90db"
	"rndwave"
	{
		"wave"		"aslave/slv_die1.wav"
		"wave"		"aslave/slv_die2.wav"
	}
}

"Vortigaunt.AttackHit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"zombie/claw_strike1.wav"
		"wave"		"zombie/claw_strike2.wav"
		"wave"		"zombie/claw_strike3.wav"
	}
}

"Vortigaunt.AttackMiss"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"rndwave"
	{
		"wave"		"zombie/claw_miss1.wav"
		"wave"		"zombie/claw_miss2.wav"
	}
}

"Vortigaunt.ZapPowerup"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"debris/zap4.wav"
	}
}

"Vortigaunt.ZapShoot"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"130,160"
	"rndwave"
	{
		"wave"		"hassault/hw_shoot1.wav"
	}
}


"HL1Zombie.AttackHit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"zombie/claw_strike1.wav"
		"wave"		"zombie/claw_strike2.wav"
		"wave"		"zombie/claw_strike3.wav"
	}
}

"HL1Zombie.AttackMiss"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"zombie/claw_miss1.wav"
		"wave"		"zombie/claw_miss2.wav"
	}
}

"HL1Zombie.Attack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"zombie/zo_attack1.wav"
		"wave"		"zombie/zo_attack2.wav"
	}
}

"HL1Zombie.Idle"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"		"zombie/zo_idle1.wav"
		"wave"		"zombie/zo_idle2.wav"
		"wave"		"zombie/zo_idle3.wav"
		"wave"		"zombie/zo_idle4.wav"
	}
}

"HL1Zombie.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"95,104"
	"rndwave"
	{
		"wave"		"zombie/zo_alert10.wav"
		"wave"		"zombie/zo_alert20.wav"
		"wave"		"zombie/zo_alert30.wav"
	}
}

"HL1Zombie.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"95,104"
	"rndwave"
	{
		"wave"		"zombie/zo_pain1.wav"
		"wave"		"zombie/zo_pain2.wav"
	}
}


"metal_barrel.impact"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"items/null.wav"
	}
}

"metal_barrel.scrape"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"items/null.wav"
	}
}

"Player.DrownContinue"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"      "player/pl_swim1.wav"
        	"wave"      "player/pl_swim2.wav"
        	"wave"      "player/pl_swim3.wav"
        	"wave"      "player/pl_swim4.wav"
	}
}

"Player.FlashlightOn"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"items/flashlight1.wav"
	}
}

"Player.FlashlightOff"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"items/flashlight1.wav"
	}
}

"Player.UseDeny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/wpn_denyselect.wav"
}

"WpnSnark.PrimaryAttack"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"105"
	"rndwave"
	{
		"wave"		"squeek/sqk_hunt2.wav"
		"wave"		"squeek/sqk_hunt3.wav"
	}
}


"WpnSnark.Deploy"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"squeek/sqk_hunt2.wav"
		"wave"		"squeek/sqk_hunt3.wav"
	}
}

"Barnacle.Bite"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"barnacle/bcl_bite3.wav"
	}
}


"Barnacle.Chew"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"barnacle/bcl_chew1.wav"
		"wave"		"barnacle/bcl_chew2.wav"
		"wave"		"barnacle/bcl_chew3.wav"
	}
}

"Barnacle.Alert"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"barnacle/bcl_alert2.wav"
	}
}

"Barnacle.Die"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"barnacle/bcl_die1.wav"
		"wave"		"barnacle/bcl_die3.wav"
	}
}

"Roach.Walk"
{
	"channel"	"CHAN_BODY"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"80,119"
	"rndwave"
	{
		"wave"		"roach/rch_walk.wav"
	}
}

"Roach.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"80,119"
	"rndwave"
	{
		"wave"		"roach/rch_die.wav"
	}
}

"Roach.Smash"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"80,119"
	"rndwave"
	{
		"wave"		"roach/rch_smash.wav"
	}
}

"Rot.ZapMachine"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"ambience/zapmachine.wav"

}



"Plat.Train1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/train1.wav"
	}
}

"Plat.Train2"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/train2.wav"
	}
}

"Plat.TrainUse1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/train_use1.wav"
	}
}

"Plat.TTrain1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/ttrain1.wav"
	}
}

"Plat.TTrain2"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/ttrain2.wav"
	}
}

"Plat.TTrain3"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/ttrain3.wav"
	}
}

"Plat.TTrain4"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/ttrain4.wav"
	}
}

"Plat.TTrain5"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/ttrain5.wav"
	}
}

"Plat.TTrain6"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/ttrain6.wav"
	}
}

"Plat.TTrain7"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/ttrain7.wav"
	}
}


"Plat.TTrainBrake1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/ttrain_brake1.wav"
	}
}


"Plat.TTrainStart1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/ttrain_start1.wav"
	}
}


"Plat.BigElev1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/bigmove1.wav"
	}
}

"Plat.BigElev2"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/bigmove2.wav"
	}
}

"Plat.TechElev1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/elevmove1.wav"
	}
}

"Plat.TechElev2"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/elevmove2.wav"
	}
}

"Plat.TechElev3"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/elevmove1.wav"
	}
}

"Plat.FreightElev1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/freightmove1.wav"
	}
}

"Plat.FreightElev2"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/freightmove2.wav"
	}
}

"Plat.HeavyElev"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/heavymove1.wav"
	}
}

"Plat.RackElev"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/rackmove1.wav"
	}
}

"Plat.RailElev"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/railmove1.wav"
	}
}

"Plat.SqueakElev"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/squeekmove1.wav"
	}
}

"Plat.OddElev1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/talkmove1.wav"
	}
}

"Plat.OddElev2"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/talkmove2.wav"
	}
}

"Plat.DefaultMoving"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"common/null.wav"
	}
}

"Plat.DefaultArrive"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"common/null.wav"
	}
}


"Plat.BigElevStop1"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/bigstop1.wav"
	}
}

"Plat.BigElevStop2"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/bigstop2.wav"
	}
}

"Plat.FreightElevStop"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/freightstop1.wav"
	}
}

"Plat.HeavyElevStop"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/heavystop2.wav"
	}
}

"Plat.RackStop"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/rackstop1.wav"
	}
}

"Plat.RailStop"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/railstop1.wav"
	}
}

"Plat.SqueakStop"
{
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"		"plats/squeekstop1.wav"
	}
}

"Plat.QuickStop"
{
	"rndwave"
	{
		"wave"		"plats/talkstop1.wav"
	}
}

"BaseCombatWeapon.WeaponDrop"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.8"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	  "95,110"
	"rndwave"
	{
		"wave"	"physics/metal/weapon_impact_hard1.wav"
		"wave"	"physics/metal/weapon_impact_hard2.wav"
		"wave"	"physics/metal/weapon_impact_hard3.wav"
	}
}

"BaseCombatWeapon.WeaponMaterialize"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"150"

	"wave"	"items/suitchargeok1.wav"
}

"Player.FallDamage"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"player/pl_fallpain3.wav"
	}
}

"Player.Swim"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"player/pl_wade1.wav"
		"wave"		"player/pl_wade2.wav"
		"wave"		"player/pl_wade3.wav"
		"wave"		"player/pl_wade4.wav"
	}
}

"Player.PickupWeapon"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammo_pickup.wav"
}

"Player.DenyWeaponSelection"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_denyselect.wav"
}

"Player.WeaponSelected"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_select.wav"
}

"Player.WeaponSelectionMoveSlot"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_moveselect.wav"
}

"Player.WeaponSelectionOpen"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_hudon.wav"
}

"Player.WeaponSelectionClose"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_hudoff.wav"
}

"SprayCan.Paint"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/sprayer.wav"
}

"Weapon_Physgun.On"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_on.wav"
}

"Weapon_Physgun.Off"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_off.wav"
}

"Weapon_Physgun.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.42"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"		"weapons/flaregun/impact.wav"
}


"Weapon_Physgun.LockedOn"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"90"

	"wave"		"weapons/physgun_loop1.wav"
}

"Weapon_Physgun.Scanning"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_loop2.wav"
}

"Weapon_Physgun.LightObject"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_loop3.wav"
}

"Weapon_Physgun.HeavyObject"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/physgun_loop4.wav"
}

"General.BurningFlesh"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "npc/headcrab/headcrab_burning_loop2.wav" 
}

"General.BurningObject"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "ambient/fire/fire_small_loop2.wav" 
}

"General.StopBurning"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "common/null.wav" 
}


"Splash.SplashSound"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"90, 100"

	"rndwave"
	{
		"wave"	"ambient/water/water_spray1.wav"
		"wave"	"ambient/water/water_spray2.wav"
		"wave"	"ambient/water/water_spray3.wav"
	}
}

"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
		
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR07.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"

		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}



"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.5, 0.6"
	"soundlevel"  "SNDLVL_80dB"
	"pitch"	"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric2.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric5.wav"
	}
}

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/explode3.wav"
			"wave"	"^weapons/explode4.wav"
			"wave"	"^weapons/explode5.wav"
	}

}

"Geiger.BeepLow"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"player/geiger1.wav"
		"wave"	"player/geiger2.wav"
	}
}

"Geiger.BeepHigh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"player/geiger2.wav"
		"wave"	"player/geiger3.wav"
	}
}


"AI_BaseNPC.SwishSound"
{
	"channel"	"CHAN_BODY"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"npc/zombie/claw_miss2.wav"
}

"AI_BaseNPC.BodyDrop_Heavy"
{
	"channel"	"CHAN_BODY"
	"volume"	"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"	"90"

	"rndwave"
	{
		"wave"	"physics/flesh/flesh_impact_hard1.wav"
		"wave"	"physics/flesh/flesh_impact_hard2.wav"
		"wave"	"physics/flesh/flesh_impact_hard3.wav"
		"wave"	"physics/flesh/flesh_impact_hard4.wav"
		"wave"	"physics/flesh/flesh_impact_hard5.wav"
		"wave"	"physics/flesh/flesh_impact_hard6.wav"
	}
}

"AI_BaseNPC.BodyDrop_Light"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"105"

	"rndwave"
	{
		"wave"	"physics/flesh/flesh_impact_hard1.wav"
		"wave"	"physics/flesh/flesh_impact_hard2.wav"
		"wave"	"physics/flesh/flesh_impact_hard3.wav"
		"wave"	"physics/flesh/flesh_impact_hard4.wav"
		"wave"	"physics/flesh/flesh_impact_hard5.wav"
		"wave"	"physics/flesh/flesh_impact_hard6.wav"
	}
}

"AI_BaseNPC.SentenceStop"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_60dB"

	"wave"	"common/null.wav"
}

"BaseCombatCharacter.CorpseGib"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_squishy_impact_hard2.wav"
	}
}

"BaseCombatCharacter.StopWeaponSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseCombatCharacter.AmmoPickup"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammo_pickup.wav"
}

"BaseGrenade.Explode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
		"wave"	"weapons/debris3.wav"
	}
}

"Player.FallGib"
{
	"channel"	"CHAN_ITEM"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"physics/flesh/flesh_break1.wav"
	}
}


"Player.Death"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/pl_pain5.wav"
		"wave"	"player/pl_pain6.wav"
		"wave"	"player/pl_pain7.wav"
	}
}

"Player.PlasmaDamage"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/general/flesh_burn.wav"
}

"Player.SonicDamage"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/general/sonic_damage.wav"
}

"Player.DrownStart"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"

	"wave"	"player/pl_wade1.wav"
}

"Player.Wade"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.2"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/footsteps/wade1.wav"
		"wave"	"player/footsteps/wade2.wav"
		"wave"	"player/footsteps/wade3.wav"
		"wave"	"player/footsteps/wade4.wav"
	}
}

"Player.AmbientUnderWater"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.3"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"ambient/water/underwater.wav"
}

"Player.UseTrain"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.3"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"plats/train_use1.wav"
}

"DoorSound.Null"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	"common/null.wav" 
}

"DoorSound.DefaultMove"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/default_move.wav" 
}

"DoorSound.DefaultArrive"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"common/null.wav" 
}

"DoorSound.DefaultLocked"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/default_locked.wav" 
}

"DoorSound.DoorMove1"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doormove1.wav" 
}

"DoorSound.DoorMove2"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doormove2.wav" 
}

"DoorSound.DoorMove3"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doormove3.wav" 
}

"DoorSound.DoorMove4"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doormove4.wav" 
}

"DoorSound.DoorMove5"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doormove5.wav" 
}

"DoorSound.DoorMove6"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doormove6.wav" 
}

"DoorSound.DoorMove7"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doormove7.wav" 
}

"DoorSound.DoorStop1"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doorstop1.wav" 
}

"DoorSound.DoorStop2"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doorstop2.wav" 
}

"DoorSound.DoorStop3"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doorstop3.wav" 
}

"DoorSound.DoorStop4"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doorstop4.wav" 
}

"DoorSound.DoorStop5"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doorstop5.wav" 
}

"DoorSound.DoorStop6"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doorstop6.wav" 
}

"DoorSound.DoorStop7"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doorstop7.wav" 
}

"DoorSound.DoorStop8"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/doorstop8.wav" 
}

"RotDoorSound.DefaultMove"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/default_move.wav" 
}

"RotDoorSound.DefaultArrive"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"common/null.wav" 
}

"RotDoorSound.DefaultLocked"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/default_locked.wav" 
}

"Buttons.snd0"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"common/null.wav"

}

"Buttons.snd1"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button1.wav"
}

"Buttons.snd2"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button2.wav"
}

"Buttons.snd3"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button3.wav"
}

"Buttons.snd4"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button4.wav"
}

"Buttons.snd5"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button5.wav"
}

"Buttons.snd6"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button6.wav"
}

"Buttons.snd7"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button7.wav"
}

"Buttons.snd8"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button8.wav"
}

"Buttons.snd9"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button9.wav"
}

"Buttons.snd10"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button10.wav"
}

"Buttons.snd11"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button11.wav"
}

"Buttons.snd12"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"doors/latchlocked2.wav"
}

"Buttons.snd13"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"doors/latchunlocked1.wav"
}

"Buttons.snd14"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/lightswitch2.wav"
}

"Buttons.snd15"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button15.wav"
}

"Buttons.snd16"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button16.wav"
}

"Buttons.snd17"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button17.wav"
}

"Buttons.snd18"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button18.wav"
}

"Buttons.snd19"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button19.wav"
}

"Buttons.snd20"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button20.wav"
}

"Buttons.LatchLocked1"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/latchlocked1.wav"
}


"Buttons.LatchUnlocked1"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/latchunlocked1.wav"
}


// ******************************************************
// Levers

"Buttons.snd21"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever1.wav"

}

"Buttons.snd22"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever2.wav"

}

"Buttons.snd23"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever3.wav"

}

"Buttons.snd24"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever4.wav"

}

"Buttons.snd25"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever5.wav"

}

"Buttons.snd26"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/Lever6.wav"
}

"Buttons.snd27"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/Lever7.wav"
}

"Buttons.snd28"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/Lever8.wav"
}


// ******************************************************
// New buttons

"Buttons.snd31"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button21.wav"
}

"Buttons.snd32"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button22.wav"
}

"Buttons.snd33"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button23.wav"
}

"Buttons.snd34"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button24.wav"
}

"Buttons.snd35"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button12.wav"
}

"Buttons.snd36"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button13.wav"
}

"Buttons.snd37"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button14.wav"
}


// ************************************************
// Combine Buttons

"Buttons.snd40"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button_locked.wav"
}

"Buttons.snd41"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button1.wav"
}

"Buttons.snd42"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button2.wav"
}
"Buttons.snd43"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button3.wav"
}

"Buttons.snd44"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button4.wav"
}
"Buttons.snd45"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button5.wav"
}
"Buttons.snd46"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button6.wav"
}

"Buttons.snd47"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button7.wav"
}


"DoSpark"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.1,0.5"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"ambient/energy/spark1.wav"
		"wave"	"ambient/energy/spark2.wav"
		"wave"	"ambient/energy/spark3.wav"
		"wave"	"ambient/energy/spark4.wav"
	}
}


"Ambience.Drips"
{
	"volume"		"0.3"
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"ambience/drips.wav"
}


"Ambience.WaterFall1"
{
	"volume"		"0.6"
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"ambience/waterfall1.wav"

}

"Ambience.ParticleSuck1"
{
	"soundlevel"  "SNDLVL_100dB"
	"wave"		"ambience/particle_suck1.wav"
}

"Ambience.ParticleSuck2"
{
	"soundlevel"  "SNDLVL_100dB"
	"wave"		"ambience/particle_suck2.wav"

}


"Ambience.AlienMindDrill"
{
	"volume"		"0.8"
	"soundlevel"  "SNDLVL_90dB"
	"wave"		"ambience/alien_minddrill.wav"

}

"Ambience.Siren"
{
	"soundlevel"  "SNDLVL_85dB"
	"wave"		"ambience/siren.wav"

}

"Ambience.BigWarning"
{
	"soundlevel"  "SNDLVL_85dB"
	"wave"		"ambience/bigwarning.wav"

}

"Ambience.Wind1"
{
	"volume"		"0.8"
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"ambience/wind1.wav"

}

"Ambience.DeadSignal2"
{
	"volume"		"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"		"ambience/deadsignal2.wav"

}


"Ambience.CompuTalk2"
{
	"volume"		"0.75"
	"soundlevel"  "SNDLVL_75dB"
	"wave"		"ambience/computalk2.wav"

}


"Ambience.PulseMachine"
{
	"volume"		"0.8"
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"ambience/pulsemachine.wav"

}



"Ambience.Breather"
{
	"volume"		"0.8"
	"soundlevel"  "SNDLVL_75dB"
	"wave"		"ambience/breather.wav"
}


"Ambience.DroneMachine1"
{
	"volume"		"0.8"
	"soundlevel"  "SNDLVL_75dB"

	"wave"		"ambience/dronemachine1.wav"
}


"Ambience.Techamb1"
{
	"volume"		"0.7"
	"soundlevel"  "SNDLVL_75dB"
		"wave"		"ambience/techamb1.wav"
}


"Ambience.Techamb2"
{
	"volume"		"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"		"ambience/techamb2.wav"
}


"Ambience.MechWhine"
{
	"volume"		"0.8"
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"ambience/mechwhine.wav"
}


"Ambience.Industrial1"
{
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"ambience/industrial1.wav"

}


"Ambience.RocketGroan1"
{
	"soundlevel"  "SNDLVL_90dB"
	"wave"		"ambience/rocket_groan1.wav"

}

"Ambience.RocketGroan2"
{
	"soundlevel"  "SNDLVL_90dB"
	"wave"		"ambience/rocket_groan2.wav"

}
"Ambience.RocketSteam1"
{
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"ambience/rocket_steam1.wav"

}

"Ambience.RocketFlame1"
{
	"soundlevel"  "SNDLVL_110dB"
	"wave"		"ambience/rocketflame1.wav"

}

"Ambience.LabDrone1"
{
	"volume"		"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"		"ambience/labdrone1.wav"

}


"Ambience.LabDrone2"
{
	"volume"		"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"		"ambience/labdrone2.wav"

}


"Ambience.SteamBurst1"
{
	"volume"		"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"		"ambience/steamburst1.wav"

}



"Debris.BeamStart1"
{
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"debris/beamstart1.wav"
}

"Debris.BeamStart2"
{
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"debris/beamstart2.wav"

}

"Debris.BeamStart3"
{
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"debris/beamstart3.wav"

}

"Debris.BeamStart4"
{
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"debris/beamstart4.wav"

}

"Debris.BeamStart5"
{
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"debris/beamstart5.wav"

}

"Debris.BeamStart6"
{
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"debris/beamstart6.wav"

}

"Debris.BeamStart7"
{
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"debris/beamstart7.wav"

}

"Debris.BeamStart15"
{
	"soundlevel"  "SNDLVL_80dB"
	"wave"		"debris/beamstart15.wav"

}



"Scientist.Scream01"
{
	"soundlevel"  "SNDLVL_90dB"
	"wave"		"scientist/scream01.wav"

}


"Scientist.Scream02"
{
	"soundlevel"  "SNDLVL_90dB"
	"wave"		"scientist/scream02.wav"

}


"Scientist.Scream10"
{
	"soundlevel"  "SNDLVL_90dB"
	"wave"		"scientist/scream10.wav"

}


"Scientist.Scream25"
{
	"soundlevel"  "SNDLVL_90dB"
	"wave"		"scientist/scream25.wav"
}