## 0.1.0

- Initial release. Implements the physics simulation contract from
  `package:scene` against box3d: rigid bodies, colliders (sphere, box,
  capsule, cylinder, convex hull, triangle mesh, height field, compound),
  fixed/spherical/revolute/prismatic joints, scene queries, and
  contact/trigger events. The generic 6-DOF joint, character controller,
  and explicit mass override are not yet wired up.
