extends Label


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	if !is_instance_valid($"../ScrollContainer/historyRows/intro_text"):
		self.queue_free()
	else:
		pass
	
