msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-05-24 18:50+0200\n"
"PO-Revision-Date: 2024-09-07 18:39+0000\n"
"Last-Translator: HunterNN <stephan.kessler@outlook.com>\n"
"Language-Team: English <http://weblate.jaumesingla.es/projects/"
"codename-recon/game-client/en/>\n"
"Language: en\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.5.5\n"

msgid "MOVE"
msgstr "Move"

msgid "ATTACK"
msgstr "Attack"

msgid "ENTER"
msgstr "Enter"

msgid "DEPLOY"
msgstr "Deploy"

msgid "JOIN"
msgstr "Join"

msgid "SUPPLY"
msgstr "Supply"

msgid "CAPTURE"
msgstr "Capture"

msgid "NEXT_ROUND"
msgstr "Next Round"

msgid "MENU"
msgstr "Menu"

msgid "SETTINGS"
msgstr "Settings"

msgid "EXIT_TO_MENU"
msgstr "Exit to Menu"

msgid "CONTINUE"
msgstr "Continue"

msgid "BACK"
msgstr "Back"

msgid "PLAYER"
msgstr "Player"

msgid "WON"
msgstr "Won"

msgid "PLAYER 1 WINS"
msgstr "Player 1 wins"

msgid "MAIN_MENU"
msgstr "Main"

msgid "SINGLEPLAYER"
msgstr "Singleplayer"

msgid "MULTIPLAYER"
msgstr "Multiplayer"

msgid "MAP_EDITOR"
msgstr "Map Editor"

msgid "CREDITS"
msgstr "Credits"

msgid "EXIT"
msgstr "Exit"

msgid "SINGLEPLAYER_MENU"
msgstr "Singleplayer"

msgid "TUTORIAL"
msgstr "Tutorial"

msgid "CAMPAIGN"
msgstr "Campaign"

msgid "VS_AI"
msgstr "VS AI"

msgid "MULTIPLAYER_MENU"
msgstr "Multiplayer"

msgid "HOT_SEAT"
msgstr "Hot Seat"

msgid "LOBBY"
msgstr "Lobby"

msgid "RANKED"
msgstr "Ranked"

msgid "REFRESH"
msgstr "Refresh"

msgid "HOST"
msgstr "Host"

msgid "USERNAME"
msgstr "Username"

msgid "LOBBY_MENU"
msgstr "Lobby"

msgid "START"
msgstr "Start"

msgid "SETTING_MENU"
msgstr "Settings"

msgid "BUG_REPORT"
msgstr "Report a bug"

msgid "DISCUSSIONS"
msgstr "Discussions"

msgid "SEA"
msgstr "Sea"

msgid "MESSAGE_TITLE_LOBBY_CONNECTION_PROBLEM"
msgstr "Connection Problem"

msgid "MESSAGE_TEXT_LOBBY_CONNECTION_PROBLEM"
msgstr "Cannot connect to the lobby server."

msgid "DEBUG_ACCOUNT"
msgstr "Debug Account"

msgid "MP_JOIN"
msgstr "Join"

msgid "MP_KICK"
msgstr "Kick"

msgid "MESSAGE_TITLE_MAP_EDITOR_SAVE_NO_NAME"
msgstr "Missing Map Name"

msgid "MESSAGE_TEXT_MAP_EDITOR_SAVE_NO_NAME"
msgstr "Please provide a map name."

msgid "NEUTRAL"
msgstr "Neutral"

msgid "MAP_SETTINGS"
msgstr "Map Settings"

msgid "NAME"
msgstr "Name"

msgid "AUTHOR"
msgstr "Author"

msgid "PLAYER_SETTINGS"
msgstr "Player Settings"

msgid "PLAYERS"
msgstr "Players"

msgid "MONEY"
msgstr "Money"

msgid "TERRAIN_SETTINGS"
msgstr "Terrain Settings"

msgid "SELECTED"
msgstr "Selected"

msgid "OWNER"
msgstr "Owner"

msgid "UNIT_SETTINGS"
msgstr "Unit Settings"

msgid "HEALTH"
msgstr "Health"

msgid "FUEL"
msgstr "Fuel"

msgid "AMMO"
msgstr "Ammo"

msgid "RESIZE"
msgstr "Resize"

msgid "SAVE"
msgstr "Save"

msgid "LOAD"
msgstr "Load"

msgid "RESIZE_MAP_TITLE"
msgstr "Resize map"

msgid "HORIZONTAL"
msgstr "Horizontal"

msgid "VERTICAL"
msgstr "Vertical"

msgid "ACCEPT"
msgstr "Accept"

msgid "CANCEL"
msgstr "Cancel"

msgid "OPEN_MAP_TITLE"
msgstr "Open a map file"

msgid "OPEN"
msgstr "Open"

msgid "*.glm"
msgstr ""

msgid "MAP_SELECTION"
msgstr "Map Selection"

msgid "SELECT_MAP_NAME"
msgstr "Map Name"

msgid "SELECT"
msgstr "Select"

msgid "ANNOUNCEMENT_PLAYER_TURN"
msgstr "Player {player_name} turn"

msgid "AUDIO"
msgstr "Audio"

msgid "MUSIC"
msgstr "Music"

msgid "SOUND"
msgstr "Sound"

msgid "CLOSE"
msgstr "Close"

msgid "BUY"
msgstr "Buy"

msgid "ANTI_AIR"
msgstr "Anti-Air"

msgid "ANTI_AIR_DESCRIPTION"
msgstr ""
"Anti-Airs are strong at fighting Air units, but are also strong at combating "
"foot soldiers and light vehicles."

msgid "APC"
msgstr "APC"

msgid "APC_DESCRIPTION"
msgstr ""
"Defenseless on their own, Armored Personnel Carriers (APCs) instead support "
"an army by transporting Foot Soldiers and refilling Fuel and Ammo stocks of "
"adjacent units."

msgid "ARTILLERY"
msgstr "Artillery"

msgid "ARTILLERY_DESCRIPTION"
msgstr ""
"Artillery are low-cost indirect vehicles. They serve as the primary "
"defensive unit projecting power across front-lines."

msgid "B-COPTER"
msgstr "Battle Copter"

msgid "B-COPTER_DESCRIPTION"
msgstr ""
"Battle Copters are versatile Air Units capable of engaging a diverse range "
"of targets."

msgid "BATTLESHIP"
msgstr "Battleship"

msgid "BATTLESHIP_DESCRIPTION"
msgstr ""
"Battleships stand as the most potent indirect unit in the game, "
"distinguished by their ability to engage targets from a distance, a rarity "
"among naval units."

msgid "BOMBER"
msgstr "Bomber"

msgid "BOMBER_DESCRIPTION"
msgstr ""
"Bombers are formidable Air Units known for their immense power, capable of "
"dealing substantial damage to both Land and Naval Units. However, they lack "
"the ability to engage other Air Units."

msgid "CARRIER"
msgstr "Carrier"

msgid "CARRIER_DESCRIPTION"
msgstr ""
"The Carrier is a unique Naval Unit capable of accommodating two air units, "
"distinguishing it from cruisers. Unlike cruisers, Aircraft Carriers have the "
"versatility to carry both helicopters and planes."

msgid "CRUISER"
msgstr "Cruiser"

msgid "CRUISER_DESCRIPTION"
msgstr ""
"Cruisers are a type of Naval Unit with the capacity to transport up to two "
"helicopter units, such as Battle Copters and Transport Copters. "
"Additionally, they serve as effective anti-air and anti-submarine units, "
"safeguarding Battleships and Landers from their primary threats while "
"providing supplementary firepower when required."

msgid "FIGHTER"
msgstr "Fighter"

msgid "FIGHTER_DESCRIPTION"
msgstr ""
"A squadron of Fighters dominates the skies, dealing significant damage to "
"other air units. While they boast high mobility and defense among all units, "
"they are susceptible to anti-aircraft units, including other fighters."

msgid "INFANTRY"
msgstr "Infantry"

msgid "INFANTRY_DESCRIPTION"
msgstr ""
"The cheapest unit available in Gridlock, Infantry are nonetheless an "
"incredibly important unit and should not be overlooked."

msgid "LANDER"
msgstr "Lander"

msgid "LANDER_DESCRIPTION"
msgstr ""
"Landers are unarmed units without offensive capabilities. Nevertheless, they "
"are one of the select units capable of transporting other units, ferrying up "
"to two land units of any type across the sea, with the ability to load and "
"unload them at shoals and ports."

msgid "MEDIUM_TANK"
msgstr "Medium Tank"

msgid "MEDIUM_TANK_DESCRIPTION"
msgstr ""
"Larger, slower, and considerably more powerful than Tanks, Medium Tanks "
"(Often abbreviated Md. Tank) are forces to be reckoned with."

msgid "MECH"
msgstr "Mechanized infantry"

msgid "MECH_DESCRIPTION"
msgstr ""
"Mechanized infantries come armed with a Bazooka reserved for engaging land "
"vehicles. In all other encounters, they rely on their secondary weapon, the "
"machine gun. Typically, in combat scenarios, Mechanized infantry prove "
"highly effective against vehicular units, both offensively and defensively, "
"often dealing significant damage."

msgid "MEGA_TANK"
msgstr "Mega Tank"

msgid "MEGA_TANK_DESCRIPTION"
msgstr ""
"With formidable weaponry and robust armor, these mobile fortresses pose a "
"formidable threat."

msgid "MISSILE"
msgstr "Anti-Air Missile Launcher"

msgid "MISSILE_DESCRIPTION"
msgstr ""
"Anti-Air Missile Launchers, often referred to simply as Missiles, are potent "
"indirect combat units specializing in attacking air units from a distance, "
"capable of causing significant havoc among them."

msgid "RECON"
msgstr "Recon"

msgid "RECON_DESCRIPTION"
msgstr ""
"Light, fast, and inexpensive, Recons make excellent scouting and harassment "
"units."

msgid "ROCKET"
msgstr "Rocket Launcher"

msgid "ROCKET_DESCRIPTION"
msgstr ""
"The more advanced version of Artillery, Rocket Launchers trade higher damage "
"and a much larger range for lighter armor and a more restrictive movement "
"type."

msgid "SUB"
msgstr "Submarine"

msgid "SUPPLY_SHIP"
msgstr "Supply Ship"

msgid "SUPPLY_SHIP_DESCRIPTION"
msgstr ""
"Supply Ships serve as Naval Units designed for troop transport, as well as "
"for supplying and repairing other units."

msgid "T-COPTER"
msgstr "Transport Copter"

msgid "T-COPTER_DESCRIPTION"
msgstr ""
"Transport Copters serve as non-combatant units, devoid of offensive "
"capabilities. Primarily employed for transportation purposes, T-Copters can "
"ferry one Infantry or Mechanized infantry unit at a time."

msgid "TANK"
msgstr "Light Tank"

msgid "TANK_DESCRIPTION"
msgstr ""
"Inexpensive, fast, and able to hold its own against most other land units, "
"Tanks are a cornerstone unit in any army."

msgid "WALLRUNNER"
msgstr "Wall Runner"

msgid "WALLRUNNER_DESCRIPTION"
msgstr ""
"Wall Runners are a type of Land Unit with indirect combat capabilities, "
"restricted to movement along walls and bases."

msgid "WAR_TANK"
msgstr "War Tank"

msgid "WAR_TANK_DESCRIPTION"
msgstr ""
"War Tanks boast superior power compared to Medium Tanks. Armed with a "
"formidable main cannon, they can engage both land and naval units, as well "
"as target infantry, battle helicopters, and transport helicopters with their "
"machine gun."

msgid "AIRPORT"
msgstr "Airport"

msgid "AIRPORT_DESCRIPTION"
msgstr ""
"Airports are an important hub for all air units, being the only tile that is "
"able to deploy, repair and resupply them, while also providing funds. "
"Freshly built units may not take actions on the same turn they are deployed."

msgid "BASE"
msgstr "Base"

msgid "BASE_DESCRIPTION"
msgstr ""
"Bases providing income, repairs and supplies to land units. Crucially, they "
"are also are where all land units are deployed from, at the cost of funds. "
"Units are considered 'waited' and cannot take actions on the same turn they "
"are deployed."

msgid "BEACH"
msgstr "Beach"

msgid "BEACH_DESCRIPTION"
msgstr ""
"Beaches provide an area for Landers to load and drop off units to battle."

msgid "BRIDGE"
msgstr "Bridge"

msgid "BRIDGE_DESCRIPTION"
msgstr "Bridges allow ground units to cross rivers and seas unhindered."

msgid "CITY"
msgstr "City"

msgid "CITY_DESCRIPTION"
msgstr ""
"Cities are the most basic property and the most common one seen. They "
"provide income every turn and can be used to repair and resupply land units "
"that stand on them at the start of each turn."

msgid "COM_TOWER"
msgstr "Communication Tower"

msgid "COM_TOWER_DESCRIPTION"
msgstr ""
"A Communication Tower is a property for enhancing the skills of allied "
"units. Each captured tower increases its allied units' attack strength by "
"10%."

msgid "HQ"
msgstr "Headquarters"

msgid "HQ_DESCRIPTION"
msgstr "The most important property on the map"

msgid "LAB"
msgstr "Laboratory"

msgid "LAB_DESCRIPTION"
msgstr "Laboratories act as research centers and can unlock restricted units."

msgid "MOUNTAIN"
msgstr "Mountains"

msgid "MOUNTAIN_DESCRIPTION"
msgstr ""
"Mountains provide a large amount of defence, but can only be traversed by "
"infantry and air units. They also increase the vision range of any soldier "
"unit on them by 3."

msgid "PLAIN"
msgstr "Plains"

msgid "PLAIN_DESCRIPTION"
msgstr "Plains give a small amount of terrain cover and are easily traversed."

msgid "PORT"
msgstr "Port"

msgid "PORT_DESCRIPTION"
msgstr "Ports are a property for building and maintaining sea units."

msgid "REEF"
msgstr "Reef"

msgid "REEF_DESCRIPTION"
msgstr ""
"Reefs give some defense to sea units and also make excellent hiding places."

msgid "RIVER"
msgstr "River"

msgid "RIVER_DESCRIPTION"
msgstr ""
"Rivers restrict the movement of ground units and can only be traversed by "
"Infantry, Mechanized infantry and air units."

msgid "ROAD"
msgstr "Road"

msgid "ROAD_DESCRIPTION"
msgstr ""
"Roads provide no defensive cover, but allow unimpeded movement for all "
"ground units."

msgid "SEA_DESCRIPTION"
msgstr "Seas make up the majority of the terrain that navies battle on."

msgid "SILO"
msgstr "Silo"

msgid "SILO_DESCRIPTION"
msgstr ""
"Missile silos are activated by an Infantry or Mech unit. The missile they "
"fire has a 5x5 square diamond shape and does 3HP of damage to any unit "
"caught in the blast and doesn't distinguish between ally or enemy. Each silo "
"can only be used once."

msgid "WALL"
msgstr "Wall"

msgid "WALL_DESCRIPTION"
msgstr "Walls are nigh-impassable terrain."

msgid "WALL_BROKEN"
msgstr "Broken Wall"

msgid "WALL_BROKEN_DESCRIPTION"
msgstr "A broken weak spot of the wall system."

msgid "WALL_WEAK"
msgstr "Weak Wall Spot"

msgid "WALL_WEAK_DESCRIPTION"
msgstr "A weak spot, which can be damaged."

msgid "WOOD"
msgstr "Wood"

msgid "WOOD_DESCRIPTION"
msgstr ""
"Woods are more difficult to traverse than plains, but offer better terrain "
"cover and serve as a hiding spot in Fog of War."

msgid "FOOT"
msgstr "Foot"

msgid "FOOT_DESCRIPTION"
msgstr "Movement property of units on foot."

msgid "BAZOOKA"
msgstr "Mechanized infantry"

msgid "BAZOOKA_DESCRIPTION"
msgstr ""
"Stronger, slower, and more expensive than Infantry, Mechanized Infantry "
"(more commonly referred to as Mechs) trade versatility for much greater cost-"
"efficiency against a variety of targets."

msgid "TREADS"
msgstr "Treads"

msgid "TREADS_DESCRIPTION"
msgstr "Movement property of tanks."

msgid "WHEELS"
msgstr "Wheels"

msgid "WHEELS_DESCRIPTION"
msgstr "Movement property of wheeled units."

msgid "AIR"
msgstr "Air"

msgid "AIR_DESCRIPTION"
msgstr "Movement property of air units."

msgid "REFILLED"
msgstr "Refilled"

msgid "DEPLOYED"
msgstr "Deployed"

msgid "ENTERED"
msgstr "Entered"

msgid "JOINED"
msgstr "Joined"

msgid "MESSAGE_TITLE_PLAYER_LEFT"
msgstr "Player left"

msgid "MESSAGE_TEXT_PLAYER_LEFT"
msgstr "Your opponent left the game. You will be brought back to the menu."

msgid "VERSION_NOTIFICATION_TITLE"
msgstr "Version {version} available!"

msgid "VERSION_NOTIFICATION_OPEN"
msgstr "Open"

msgid "VERSION_NOTIFICATION_MORE_DETAILS"
msgstr "More details"

msgid "VERSION_WINDOW_OPEN"
msgstr "Open release"

#~ msgid "PIPE"
#~ msgstr "Wall"

#~ msgid "PIPE_DESCRIPTION"
#~ msgstr "Walls are nigh-impassable terrain."

#~ msgid "PIPE_WEAK"
#~ msgstr "Weak Wall Spot"

#~ msgid "PIPE_WEAK_DESCRIPTION"
#~ msgstr "A weak spot, which can be damaged."

#~ msgid "BLACKBOAT"
#~ msgstr "Repair Boat"

#~ msgid "BLACK_BOAT_DESCRIPTION"
#~ msgstr ""
#~ "Repair Boats serve as Naval Units designed for troop transport, as well "
#~ "as for supplying and repairing other units."

#~ msgid "BLACKBOMB"
#~ msgstr "Bomb Drone"

#~ msgid "BLACK_BOMB_DESCRIPTION"
#~ msgstr ""
#~ "Bomb Drones are aerial weapons controlled remotely and constructed at an "
#~ "airport."

#~ msgid "NEO_TANK"
#~ msgstr "Special Tank"

#~ msgid "NEO_TANK_DESCRIPTION"
#~ msgstr ""
#~ "Special Tanks boast superior power compared to Medium Tanks. Armed with a "
#~ "formidable main cannon, they can engage both land and naval units, as "
#~ "well as target infantry, battle helicopters, and transport helicopters "
#~ "with their machine gun."

#~ msgid "STEALTH"
#~ msgstr "Stealth Fighter"

#~ msgid "STEALTH_DESCRIPTION"
#~ msgstr ""
#~ "Stealth Fighters, classified as Air Units, possess the capability to "
#~ "conceal themselves akin to Submarines through the activation of stealth "
#~ "mode."

#~ msgid "MAIN_MENU_TITLE"
#~ msgstr "Main Menu"

#~ msgctxt "Terrain information"
#~ msgid "SEA"
#~ msgstr "Sea"

#~ msgctxt "Movement name"
#~ msgid "SEA"
#~ msgstr "Sea"

#~ msgctxt "Movement name"
#~ msgid "LANDER"
#~ msgstr "Lander"

#~ msgctxt "Movement name"
#~ msgid "LANDER_DESCRIPTION"
#~ msgstr ""
#~ "Landers are unarmed units without offensive capabilities. Nevertheless, "
#~ "they are one of the select units capable of transporting other units, "
#~ "ferrying up to two land units of any type across the sea, with the "
#~ "ability to load and unload them at shoals and ports."

#~ msgctxt "Movement name"
#~ msgid "PIPERUNNER"
#~ msgstr "Pipe Runner"

#~ msgctxt "Movement name"
#~ msgid "PIPERUNNER_DESCRIPTION"
#~ msgstr ""
#~ "Piperunners are a type of Land Unit with indirect combat capabilities, "
#~ "restricted to movement along pipelines, pipe seams, and bases."

#~ msgctxt "Movement name"
#~ msgid "SEA_DESCRIPTION"
#~ msgstr "Seas make up the majority of the terrain that navies battle on."

#~ msgid "TURN"
#~ msgstr "Turn"

#, fuzzy
#~ msgid "<VERSION>"
#~ msgstr "Version"

#~ msgid "VS_PLAYER"
#~ msgstr "VS Player"

#~ msgid "GRAPHICS"
#~ msgstr "Graphics"

#~ msgid "ANTI_ALIASING"
#~ msgstr "AntiAliasing"

#~ msgid "SHADOWS"
#~ msgstr "Shadows"

#~ msgid "TERRAIN"
#~ msgstr "Terrain"

#~ msgid "UNIT"
#~ msgstr "Unit"

#~ msgid "TERRAINS"
#~ msgstr "Terrains"

#~ msgid "UNITS"
#~ msgstr "Units"

#~ msgid "TILES"
#~ msgstr "Tiles"

#~ msgid "LOW"
#~ msgstr "Low"

#~ msgid "MEDIUM"
#~ msgstr "Medium"

#~ msgid "HIGH"
#~ msgstr "High"

#~ msgid "ULTRA"
#~ msgstr "Ultra"

#~ msgid "LOGIN_MENU"
#~ msgstr "Login"

#~ msgid "SUB_DESCRIPTION"
#~ msgstr ""
#~ "Submarines pose a threat to Battleships and Landers, yet they are swiftly "
#~ "countered by Cruisers. They possess the capability to submerge, "
#~ "concealing themselves from the enemy's sight, and can only be detected if "
#~ "a unit is positioned adjacent to them."
