<!-- This file is generated by scripts/process-messages/index.js. Do not edit! -->

### async_derived_orphan

```
Cannot create a `$derived(...)` with an `await` expression outside of an effect tree
```

In Svelte there are two types of reaction — [`$derived`](/docs/svelte/$derived) and [`$effect`](/docs/svelte/$effect). Deriveds can be created anywhere, because they run _lazily_ and can be [garbage collected](https://developer.mozilla.org/en-US/docs/Glossary/Garbage_collection) if nothing references them. Effects, by contrast, keep running eagerly whenever their dependencies change, until they are destroyed.

Because of this, effects can only be created inside other effects (or [effect roots](/docs/svelte/$effect#$effect.root), such as the one that is created when you first mount a component) so that Svelte knows when to destroy them.

Some sleight of hand occurs when a derived contains an `await` expression: Since waiting until we read `{await getPromise()}` to call `getPromise` would be too late, we use an effect to instead call it proactively, notifying Svelte when the value is available. But since we're using an effect, we can only create asynchronous deriveds inside another effect.

### bind_invalid_checkbox_value

```
Using `bind:value` together with a checkbox input is not allowed. Use `bind:checked` instead
```

### bind_invalid_export

```
Component %component% has an export named `%key%` that a consumer component is trying to access using `bind:%key%`, which is disallowed. Instead, use `bind:this` (e.g. `<%name% bind:this={component} />`) and then access the property on the bound component instance (e.g. `component.%key%`)
```

### bind_not_bindable

```
A component is attempting to bind to a non-bindable property `%key%` belonging to %component% (i.e. `<%name% bind:%key%={...}>`). To mark a property as bindable: `let { %key% = $bindable() } = $props()`
```

### component_api_changed

```
Calling `%method%` on a component instance (of %component%) is no longer valid in Svelte 5
```

See the [migration guide](/docs/svelte/v5-migration-guide#Components-are-no-longer-classes) for more information.

### component_api_invalid_new

```
Attempted to instantiate %component% with `new %name%`, which is no longer valid in Svelte 5. If this component is not under your control, set the `compatibility.componentApi` compiler option to `4` to keep it working.
```

See the [migration guide](/docs/svelte/v5-migration-guide#Components-are-no-longer-classes) for more information.

### derived_references_self

```
A derived value cannot reference itself recursively
```

### each_key_duplicate

```
Keyed each block has duplicate key at indexes %a% and %b%
```

```
Keyed each block has duplicate key `%value%` at indexes %a% and %b%
```

### each_key_volatile

```
Keyed each block has key that is not idempotent — the key for item at index %index% was `%a%` but is now `%b%`. Keys must be the same each time for a given item
```

The key expression in a keyed each block must return the same value when called multiple times for the same item. Using expressions like `[item.a, item.b]` creates a new array each time, which will never be equal to itself. Instead, use a primitive value or create a stable key like `item.a + '-' + item.b`.

### effect_in_teardown

```
`%rune%` cannot be used inside an effect cleanup function
```

### effect_in_unowned_derived

```
Effect cannot be created inside a `$derived` value that was not itself created inside an effect
```

### effect_orphan

```
`%rune%` can only be used inside an effect (e.g. during component initialisation)
```

Effects can only be created while a parent effect is running. This means that they cannot, for example, be created inside an event handler or after an `await` expression (unless the `await` occurs directly inside a component's `<script>` tag, and not inside an async function).

In very rare cases, it is appropriate to use [`$effect.root`]($effect#$effect.root) so that you can create effects outside the normal component lifecycle.

### effect_pending_outside_reaction

```
`$effect.pending()` can only be called inside an effect or derived
```

### effect_update_depth_exceeded

```
Maximum update depth exceeded. This typically indicates that an effect reads and writes the same piece of state
```

If an effect updates some state that it also depends on, it will re-run, potentially in a loop:

```js
let count = $state(0);

$effect(() => {
	// this both reads and writes `count`,
	// so will run in an infinite loop
	count += 1;
});
```

(Svelte intervenes before this can crash your browser tab.)

The same applies to array mutations, since these both read and write to the array:

```js
let array = $state(['hello']);

$effect(() => {
	array.push('goodbye');
});
```

Note that it's fine for an effect to re-run itself as long as it 'settles':

```js
let array = ['a', 'b', 'c'];
// ---cut---
$effect(() => {
	// this is okay, because sorting an already-sorted array
	// won't result in a mutation
	array.sort();
});
```

Often when encountering this issue, the value in question shouldn't be state (for example, if you are pushing to a `logs` array in an effect, make `logs` a normal array rather than `$state([])`). In the rare cases where you really _do_ need to write to state in an effect — [which you should avoid]($effect#When-not-to-use-$effect) — you can read the state with [untrack](svelte#untrack) to avoid adding it as a dependency.

### flush_sync_in_effect

```
Cannot use `flushSync` inside an effect
```

The `flushSync()` function can be used to flush any pending effects synchronously. It cannot be used if effects are currently being flushed — in other words, you can call it after a state change but _not_ inside an effect.

This restriction only applies when using the `experimental.async` option, which will be active by default in Svelte 6.

### fork_discarded

```
Cannot commit a fork that was already discarded
```

### fork_timing

```
Cannot create a fork inside an effect or when state changes are pending
```

### get_abort_signal_outside_reaction

```
`getAbortSignal()` can only be called inside an effect or derived
```

### hydratable_missing_but_required

```
Expected to find a hydratable with key `%key%` during hydration, but did not.
```

This can happen if you render a hydratable on the client that was not rendered on the server, and means that it was forced to fall back to running its function blockingly during hydration. This is bad for performance, as it blocks hydration until the asynchronous work completes.

```svelte
<script>
  import { hydratable } from 'svelte';

	if (BROWSER) {
		// bad! nothing can become interactive until this asynchronous work is done
		await hydratable('foo', get_slow_random_number);
	}
</script>
```

### hydration_failed

```
Failed to hydrate the application
```

### invalid_snippet

```
Could not `{@render}` snippet due to the expression being `null` or `undefined`. Consider using optional chaining `{@render snippet?.()}`
```

### lifecycle_legacy_only

```
`%name%(...)` cannot be used in runes mode
```

### props_invalid_value

```
Cannot do `bind:%key%={undefined}` when `%key%` has a fallback value
```

### props_rest_readonly

```
Rest element properties of `$props()` such as `%property%` are readonly
```

### rune_outside_svelte

```
The `%rune%` rune is only available inside `.svelte` and `.svelte.js/ts` files
```

### set_context_after_init

```
`setContext` must be called when a component first initializes, not in a subsequent effect or after an `await` expression
```

This restriction only applies when using the `experimental.async` option, which will be active by default in Svelte 6.

### state_descriptors_fixed

```
Property descriptors defined on `$state` objects must contain `value` and always be `enumerable`, `configurable` and `writable`.
```

### state_prototype_fixed

```
Cannot set prototype of `$state` object
```

### state_unsafe_mutation

```
Updating state inside `$derived(...)`, `$inspect(...)` or a template expression is forbidden. If the value should not be reactive, declare it without `$state`
```

This error occurs when state is updated while evaluating a `$derived`. You might encounter it while trying to 'derive' two pieces of state in one go:

```svelte
<script>
	let count = $state(0);

	let even = $state(true);

	let odd = $derived.by(() => {
		even = count % 2 === 0;
		return !even;
	});
</script>

<button onclick={() => count++}>{count}</button>

<p>{count} is even: {even}</p>
<p>{count} is odd: {odd}</p>
```

This is forbidden because it introduces instability: if `<p>{count} is even: {even}</p>` is updated before `odd` is recalculated, `even` will be stale. In most cases the solution is to make everything derived:

```js
let count = 0;
// ---cut---
let even = $derived(count % 2 === 0);
let odd = $derived(!even);
```

If side-effects are unavoidable, use [`$effect`]($effect) instead.

### svelte_boundary_reset_onerror

```
A `<svelte:boundary>` `reset` function cannot be called while an error is still being handled
```

If a [`<svelte:boundary>`](https://svelte.dev/docs/svelte/svelte-boundary) has an `onerror` function, it must not call the provided `reset` function synchronously since the boundary is still in a broken state. Typically, `reset()` is called later, once the error has been resolved.

If it's possible to resolve the error inside the `onerror` callback, you must at least wait for the boundary to settle before calling `reset()`, for example using [`tick`](https://svelte.dev/docs/svelte/lifecycle-hooks#tick):

```svelte
<svelte:boundary onerror={async (error, reset) => {
	fixTheError();
	+++await tick();+++
	reset();
}}>

</svelte:boundary>
```
