{
    // NOTE: bad changes to this file may result in crashes.
    // Lines starting with double slashes are comments and are ignored.

    "levels": [
        // 0. Lara's Home
        {},

        // 1. The Great Wall
        {},

        // 2. Venice
        {},

        // 3. Bartoli's Hideout
        {},

        // 4. Opera House
        {},

        // 5. Offshore Rig
        {},

        // 6. Diving Area
        {},

        // 7. 40 Fathoms
        {},

        // 8. The Wreck of Maria Doria
        {},

        // 9. Living Quarters
        {},

        // 10. The Deck
        {},

        // 11. Tibetan Foothills
        {
            "object_strings": {
                "O_TIGER": "Snow Leopard",
            },
        },

        // 12. Barkhang Monastery
        {},

        // 13. Catacombs of the Talion
        {
            "object_strings": {
                "O_TIGER": "Snow Leopard",
            },
        },

        // 14. Ice Palace
        {
            "object_strings": {
                "O_TIGER": "Snow Leopard",
            },
        },

        // 15. Temple of Xian
        {},

        // 16. Floating Islands
        {},

        // 17. The Dragon's Lair
        {},

        // 18. Home Sweet Home
        {},

        // 19. Demo 1
        {},

        // 20. Demo 2
        {},

        // 21. Demo 3
        {},
    ],

    "object_strings": {
        "O_LARA": "Lara",
        "O_LARA_PISTOLS": "Pistols Animation",
        "O_LARA_HAIR": "Braid",
        "O_LARA_SHOTGUN": "Shotgun Animation",
        "O_LARA_MAGNUMS": "Magnums Animation",
        "O_LARA_UZIS": "Uzis Animation",
        "O_LARA_M16": "M16 Animation",
        "O_LARA_GRENADE": "Grenade Launcher Animation",
        "O_LARA_HARPOON": "Harpoon Animation",
        "O_LARA_FLARE": "Flare Animation",
        "O_LARA_SKIDOO": "Snowmobile Animation",
        "O_LARA_BOAT": "Boat Animation",
        "O_LARA_EXTRA": "Lara's Extra Animation",
        "O_SKIDOO_FAST": "Red Snowmobile",
        "O_BOAT": "Boat",
        "O_DOG": "Dog",
        "O_CULT_1": "Masked Goon 1",
        "O_CULT_1A": "Masked Goon 2",
        "O_CULT_1B": "Masked Goon 3",
        "O_CULT_2": "Knife Thrower",
        "O_CULT_3": "Shotgun Goon",
        "O_MOUSE": "Rat",
        "O_DRAGON_FRONT": "Dragon Front",
        "O_DRAGON_BACK": "Dragon Back",
        "O_GONDOLA": "Gondola",
        "O_SHARK": "Shark",
        "O_EEL": "Eel",
        "O_BIG_EEL": "Big Eel",
        "O_BARRACUDA": "Barracuda",
        "O_DIVER": "Scuba Diver",
        "O_WORKER_1": "Gunman Goon 1",
        "O_WORKER_2": "Gunman Goon 2",
        "O_WORKER_3": "Stick Wielding Goon 1",
        "O_WORKER_4": "Stick Wielding Goon 2",
        "O_WORKER_5": "Flamethrower Goon",
        "O_JELLY": "Jellyfish",
        "O_SPIDER": "Spider",
        "O_BIG_SPIDER": "Giant Spider",
        "O_CROW": "Crow",
        "O_TIGER": "Tiger",
        "O_BARTOLI": "Marco Bartoli",
        "O_XIAN_SPEARMAN": "Xian Spearman",
        "O_XIAN_SPEARMAN_STATUE": "Xian Spearman Statue",
        "O_XIAN_KNIGHT": "Xian Knight",
        "O_XIAN_KNIGHT_STATUE": "Xian Knight",
        "O_YETI": "Yeti",
        "O_GIANT_YETI": "Bird Monster",
        "O_EAGLE": "Eagle",
        "O_BANDIT_1": "Mercenary 1",
        "O_BANDIT_2": "Mercenary 2",
        "O_BANDIT_2B": "Mercenary 3",
        "O_SKIDOO_ARMED": "Black Snowmobile",
        "O_SKIDMAN": "Black Snowmobile Driver",
        "O_MONK_1": "Monk 1",
        "O_MONK_2": "Monk 2",
        "O_FALLING_BLOCK_1": "Falling Block 1",
        "O_FALLING_BLOCK_2": "Falling Block 2",
        "O_FALLING_BLOCK_3": "Loose Boards",
        "O_PENDULUM_1": "Sandbag",
        "O_SPIKES": "Spikes",
        "O_ROLLING_BALL_1": "Boulder 1",
        "O_DARTS": "Disc",
        "O_DART_EMITTER": "Disc Emitter",
        "O_DRAWBRIDGE": "Drawbridge",
        "O_TEETH_TRAP": "Teeth Trap",
        "O_LIFT": "Lift",
        "O_GENERAL": "Minisub",
        "O_MOVABLE_BLOCK_1": "Push Block 1",
        "O_MOVABLE_BLOCK_2": "Push Block 2",
        "O_MOVABLE_BLOCK_3": "Push Block 3",
        "O_MOVABLE_BLOCK_4": "Push Block 4",
        "O_BIG_BOWL": "Lava Bowl",
        "O_WINDOW_1": "Breakable Window 1",
        "O_WINDOW_2": "Breakable Window 2",
        "O_WINDOW_3": "Breakable Window 3",
        "O_WINDOW_4": "Breakable Window 4",
        "O_PROPELLER_1": "Airplane Propeller",
        "O_POWER_SAW": "Power Saw",
        "O_HOOK": "Hook",
        "O_FALLING_CEILING": "Falling Ceiling",
        "O_SPINNING_BLADE": "Spinning Blade",
        "O_BLADE": "Wall-mounted Blade",
        "O_KILLER_STATUE": "Statue with Sword",
        "O_ROLLING_BALL_2": "Boulder 2",
        "O_ICICLE": "Icicles",
        "O_SPIKE_WALL": "Spike Wall",
        "O_SPRING_BOARD": "Springboard",
        "O_CEILING_SPIKES": "Spiky Ceiling",
        "O_BELL": "Bell",
        "O_WATER_SPRITE": "Boat Wake",
        "O_SNOW_SPRITE": "Snowmobile Wale",
        "O_SKIDOO_LARA": "Snowmobile Animation",
        "O_SWITCH_TYPE_1": "Switch 1",
        "O_SWITCH_TYPE_2": "Switch 2",
        "O_PROPELLER_2": "Underwater Propeller",
        "O_PROPELLER_3": "Air Fan",
        "O_PENDULUM_2": "Swinging Box",
        "O_MESH_SWAP_1": "Mesh Swap 1",
        "O_MESH_SWAP_2": "Mesh Swap 2",
        "O_LARA_SWAP": "Lara Mesh Swap",
        "O_TEXT_BOX": "UI Frame",
        "O_ROLLING_BALL_3": "Boulder 3",
        "O_DEATH_SLIDE": "Zipline Handle",
        "O_SWITCH_TYPE_3": "Switch 3",
        "O_SWITCH_TYPE_4": "Switch 4",
        "O_SWITCH_TYPE_5": "Switch 5",
        "O_DOOR_TYPE_1": "Door 1",
        "O_DOOR_TYPE_2": "Door 2",
        "O_DOOR_TYPE_3": "Door 3",
        "O_DOOR_TYPE_4": "Door 4",
        "O_DOOR_TYPE_5": "Door 5",
        "O_DOOR_TYPE_6": "Door 6",
        "O_DOOR_TYPE_7": "Door 7",
        "O_DOOR_TYPE_8": "Door 8",
        "O_TRAPDOOR_TYPE_1": "Trapdoor 1",
        "O_TRAPDOOR_TYPE_2": "Trapdoor 2",
        "O_TRAPDOOR_TYPE_3": "Trapdoor 3",
        "O_BRIDGE_FLAT": "Bridge Flat",
        "O_BRIDGE_TILT_1": "Bridge Tilt 1",
        "O_BRIDGE_TILT_2": "Bridge Tilt 2",
        "O_PASSPORT_OPTION": "Passport Option",
        "O_COMPASS_OPTION": "Compass Option",
        "O_PHOTO_OPTION": "Photo Option",
        "O_PLAYER_1": "Cutscene Actor 1",
        "O_PLAYER_2": "Cutscene Actor 2",
        "O_PLAYER_3": "Cutscene Actor 3",
        "O_PLAYER_4": "Cutscene Actor 4",
        "O_PLAYER_5": "Cutscene Actor 5",
        "O_PLAYER_6": "Cutscene Actor 6",
        "O_PLAYER_7": "Cutscene Actor 7",
        "O_PLAYER_8": "Cutscene Actor 8",
        "O_PLAYER_9": "Cutscene Actor 9",
        "O_PLAYER_10": "Cutscene Actor 10",
        "O_PASSPORT_CLOSED": "Passport Closed",
        "O_COMPASS_ITEM": "Compass",
        "O_PISTOL_ITEM": "Pistols",
        "O_SHOTGUN_ITEM": "Shotgun",
        "O_MAGNUM_ITEM": "Automatic Pistols",
        "O_UZI_ITEM": "Uzis",
        "O_HARPOON_ITEM": "Harpoon",
        "O_M16_ITEM": "M16",
        "O_GRENADE_ITEM": "Grenade Launcher",
        "O_PISTOL_AMMO_ITEM": "Pistol Ammo",
        "O_SHOTGUN_AMMO_ITEM": "Shotgun Ammo",
        "O_MAGNUM_AMMO_ITEM": "Magnum Ammo",
        "O_UZI_AMMO_ITEM": "Uzi Ammo",
        "O_HARPOON_AMMO_ITEM": "Harpoon Ammo",
        "O_M16_AMMO_ITEM": "M16 Ammo",
        "O_GRENADE_AMMO_ITEM": "Grenade Launcher Ammo",
        "O_SMALL_MEDIPACK_ITEM": "Small Medipack",
        "O_LARGE_MEDIPACK_ITEM": "Large Medipack",
        "O_FLARES_ITEM": "Flares Box",
        "O_FLARE_ITEM": "Flare",
        "O_DETAIL_OPTION": "Detail Option",
        "O_SOUND_OPTION": "Sound Option",
        "O_CONTROL_OPTION": "Controls Option",
        "O_GAMMA_OPTION": "Gamma Option",
        "O_PISTOL_OPTION": "Pistol Option",
        "O_SHOTGUN_OPTION": "Shotgun Option",
        "O_MAGNUM_OPTION": "Magnums Option",
        "O_UZI_OPTION": "Uzis Option",
        "O_HARPOON_OPTION": "Harpoon Option",
        "O_M16_OPTION": "M16 Option",
        "O_GRENADE_OPTION": "Grenade Launcher Option",
        "O_PISTOL_AMMO_OPTION": "Pistol Ammo Option",
        "O_SHOTGUN_AMMO_OPTION": "Shotgun Ammo Option",
        "O_MAGNUM_AMMO_OPTION": "Magnum Ammo Option",
        "O_UZI_AMMO_OPTION": "Uzi Ammo Option",
        "O_HARPOON_AMMO_OPTION": "Harpoon Ammo Option",
        "O_M16_AMMO_OPTION": "M16 Ammo Option",
        "O_GRENADE_AMMO_OPTION": "Grenade Launcher Ammo Option",
        "O_SMALL_MEDIPACK_OPTION": "Small Medipack Option",
        "O_LARGE_MEDIPACK_OPTION": "Large Medipack Option",
        "O_FLARES_OPTION": "Flare Option",
        "O_PUZZLE_ITEM_1": "Puzzle Item 1",
        "O_PUZZLE_ITEM_2": "Puzzle Item 2",
        "O_PUZZLE_ITEM_3": "Puzzle Item 3",
        "O_PUZZLE_ITEM_4": "Puzzle Item 4",
        "O_PUZZLE_OPTION_1": "Puzzle Option 1",
        "O_PUZZLE_OPTION_2": "Puzzle Option 2",
        "O_PUZZLE_OPTION_3": "Puzzle Option 3",
        "O_PUZZLE_OPTION_4": "Puzzle Option 4",
        "O_PUZZLE_HOLE_1": "Puzzle Hole 1 (Empty)",
        "O_PUZZLE_HOLE_2": "Puzzle Hole 2 (Empty)",
        "O_PUZZLE_HOLE_3": "Puzzle Hole 3 (Empty)",
        "O_PUZZLE_HOLE_4": "Puzzle Hole 4 (Empty)",
        "O_PUZZLE_DONE_1": "Puzzle Hole 1 (Done)",
        "O_PUZZLE_DONE_2": "Puzzle Hole 2 (Done)",
        "O_PUZZLE_DONE_3": "Puzzle Hole 3 (Done)",
        "O_PUZZLE_DONE_4": "Puzzle Hole 4 (Done)",
        "O_SECRET_1": "Secret 1",
        "O_SECRET_2": "Secret 2",
        "O_SECRET_3": "Secret 3",
        "O_KEY_ITEM_1": "Key 1",
        "O_KEY_ITEM_2": "Key 2",
        "O_KEY_ITEM_3": "Key 3",
        "O_KEY_ITEM_4": "Key 4",
        "O_KEY_OPTION_1": "Key Option 1",
        "O_KEY_OPTION_2": "Key Option 2",
        "O_KEY_OPTION_3": "Key Option 3",
        "O_KEY_OPTION_4": "Key Option 4",
        "O_KEY_HOLE_1": "Key Hole 1",
        "O_KEY_HOLE_2": "Key Hole 2",
        "O_KEY_HOLE_3": "Key Hole 3",
        "O_KEY_HOLE_4": "Key Hole 4",
        "O_PICKUP_ITEM_1": "Pickup Item 1",
        "O_PICKUP_ITEM_2": "Pickup Item 2",
        "O_PICKUP_OPTION_1": "Pickup Option 1",
        "O_PICKUP_OPTION_2": "Pickup Option 2",
        "O_SPHERE_OF_DOOM_1": "Dragon Explosion 1",
        "O_SPHERE_OF_DOOM_2": "Dragon Explosion 2",
        "O_SPHERE_OF_DOOM_3": "Dragon Explosion 3",
        "O_ALARM_SOUND": "Alarm",
        "O_BIRD_TWEETER_1": "Dripping Water",
        "O_DINO": "T-Rex",
        "O_BIRD_TWEETER_2": "Singing Birds",
        "O_CLOCK_CHIMES": "Bartoli Hideout clock",
        "O_DRAGON_BONES_1": "Placeholder",
        "O_DRAGON_BONES_2": "Dragon Bones Front",
        "O_DRAGON_BONES_3": "Dragon Bones Back",
        "O_HOT_LIQUID": "Extra Fire",
        "O_BOAT_BITS": "Boat Bits",
        "O_MINE": "Aquatic Mine",
        "O_INV_BACKGROUND": "Menu Background",
        "O_FX_RESERVED": "Gray disk",
        "O_GONG_BONGER": "Gong Stick",
        "O_DETONATOR_1": "Gong",
        "O_DETONATOR_2": "Detonator Box",
        "O_COPTER": "Helicopter",
        "O_EXPLOSION": "Explosion",
        "O_SPLASH": "Water Ripples",
        "O_BUBBLES": "Bubbles",
        "O_BUBBLE_EMITTER": "Bubbles Emitter",
        "O_BLOOD": "Blood",
        "O_DART_EFFECT": "Dart Effect",
        "O_FLARE_FIRE": "Flare sparks",
        "O_GLOW": "Glow",
        "O_GLOW_RESERVED": "Map Glow",
        "O_RICOCHET": "Ricochet",
        "O_TWINKLE": "Sparkles",
        "O_GUN_FLASH": "Gun Flash",
        "O_M16_FLASH": "M16 Flash",
        "O_BODY_PART": "Body Part",
        "O_CAMERA_TARGET": "Camera Target",
        "O_WATERFALL": "Waterfall Mist",
        "O_MISSILE_HARPOON": "Missile Harpoon",
        "O_MISSILE_FLAME": "Missile Flame",
        "O_MISSILE_KNIFE": "Missile Knife",
        "O_GRENADE": "Grenade",
        "O_HARPOON_BOLT": "Harpoon Bolt",
        "O_EMBER": "Ember",
        "O_EMBER_EMITTER": "Ember Emitter",
        "O_FLAME": "Flame",
        "O_FLAME_EMITTER": "Flame Emitter",
        "O_SKYBOX": "Skybox",
        "O_ALPHABET": "Alphabet",
        "O_DYING_MONK": "Dying monk",
        "O_DING_DONG": "Doorbell",
        "O_LARA_ALARM": "Alarm Bell",
        "O_MINI_COPTER": "Helicopter 2",
        "O_WINSTON": "Winston",
        "O_ASSAULT_DIGITS": "Assault Digits",
        "O_FINAL_LEVEL_COUNTER": "Final Level Counter",
        "O_CUT_SHOTGUN": "Shotgun Shower Animation",
        "O_EARTHQUAKE": "Earthquake",
    },

    "game_strings": {
        "MISC_OFF": "Off",
        "MISC_ON": "On",
        "OSD_AMBIGUOUS_INPUT_2": "Ambiguous input: %s and %s",
        "OSD_AMBIGUOUS_INPUT_3": "Ambiguous input: %s, %s, ...",
        "OSD_COMMAND_BAD_INVOCATION": "Invalid invocation: %s",
        "OSD_COMMAND_UNAVAILABLE": "This command is not currently available",
        "OSD_COMPLETE_LEVEL": "Level complete!",
        "OSD_CONFIG_OPTION_GET": "%s is currently set to %s",
        "OSD_CONFIG_OPTION_SET": "%s changed to %s",
        "OSD_CONFIG_OPTION_UNKNOWN_OPTION": "Unknown option: %s",
        "OSD_CURRENT_HEALTH_GET": "Current Lara's health: %d",
        "OSD_CURRENT_HEALTH_SET": "Lara's health set to %d",
        "OSD_DOOR_CLOSE": "Close Sesame!",
        "OSD_DOOR_OPEN": "Open Sesame!",
        "OSD_DOOR_OPEN_FAIL": "No doors in Lara's proximity",
        "OSD_FLIPMAP_FAIL_ALREADY_OFF": "Flipmap is already OFF",
        "OSD_FLIPMAP_FAIL_ALREADY_ON": "Flipmap is already ON",
        "OSD_FLIPMAP_OFF": "Flipmap set to OFF",
        "OSD_FLIPMAP_ON": "Flipmap set to ON",
        "OSD_FLY_MODE_OFF": "Fly mode disabled",
        "OSD_FLY_MODE_ON": "Fly mode enabled",
        "OSD_GIVE_ITEM": "Added %s to Lara's inventory",
        "OSD_GIVE_ITEM_ALL_GUNS": "Lock'n'load - Lara's armed to the teeth!",
        "OSD_GIVE_ITEM_ALL_KEYS": "Surprise! Every key item Lara needs is now in her backpack.",
        "OSD_GIVE_ITEM_CHEAT": "Lara's backpack just got way heavier!",
        "OSD_HEAL_ALREADY_FULL_HP": "Lara's already at full health",
        "OSD_HEAL_SUCCESS": "Healed Lara back to full health",
        "OSD_INVALID_ITEM": "Unknown item: %s",
        "OSD_INVALID_LEVEL": "Invalid level",
        "OSD_INVALID_OBJECT": "Invalid object",
        "OSD_INVALID_ROOM": "Invalid room: %d. Valid rooms are 0-%d",
        "OSD_INVALID_SAMPLE": "Invalid sound: %d",
        "OSD_INVALID_SAVE_SLOT": "Invalid save slot %d",
        "OSD_KILL": "Bye-bye!",
        "OSD_KILL_ALL": "Poof! %d enemies gone!",
        "OSD_KILL_ALL_FAIL": "Uh-oh, there are no enemies left to kill...",
        "OSD_KILL_FAIL": "No enemy nearby...",
        "OSD_LOAD_GAME": "Loaded game from save slot %d",
        "OSD_LOAD_GAME_FAIL_INVALID_SLOT": "Invalid save slot %d",
        "OSD_LOAD_GAME_FAIL_UNAVAILABLE_SLOT": "Save slot %d is not available",
        "OSD_OBJECT_NOT_FOUND": "Object not found",
        "OSD_PLAY_LEVEL": "Loading %s",
        "OSD_POS_GET": "Room: %d\nPosition: %.3f, %.3f, %.3f\nRotation: %.3f,%.3f,%.3f",
        "OSD_POS_SET_ITEM": "Teleported to object: %s",
        "OSD_POS_SET_ITEM_FAIL": "Failed to teleport to object: %s",
        "OSD_POS_SET_POS": "Teleported to position: %.3f %.3f %.3f",
        "OSD_POS_SET_POS_FAIL": "Failed to teleport to position: %.3f %.3f %.3f",
        "OSD_POS_SET_ROOM": "Teleported to room: %d",
        "OSD_POS_SET_ROOM_FAIL": "Failed to teleport to room: %d",
        "OSD_SAVE_GAME": "Saved game to save slot %d",
        "OSD_SAVE_GAME_FAIL": "Cannot save the game in the current state",
        "OSD_SAVE_GAME_FAIL_INVALID_SLOT": "Invalid save slot %d",
        "OSD_SOUND_AVAILABLE_SAMPLES": "Available sounds: %s",
        "OSD_SOUND_PLAYING_SAMPLE": "Playing sound %d",
        "OSD_UNKNOWN_COMMAND": "Unknown command: %s",
    },
}
