using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Kotor.NET.Formats.BinarySSF;

public static class SSFBinarySoundIndex
{
    public const int Battlecry1     = 0;
    public const int Battlecry2     = 1;
    public const int Battlecry3     = 2;
    public const int Battlecry4     = 3;
    public const int Battlecry5     = 4;
    public const int Select1        = 5;
    public const int Select2        = 6;
    public const int Select3        = 7;
    public const int AttackGrunt1   = 8;
    public const int AttackGrunt2   = 9;
    public const int AttackGrunt3   = 10;
    public const int PainGrunt1     = 11;
    public const int PainGrunt2     = 12;
    public const int LowHealth      = 13;
    public const int Dead           = 14;
    public const int CriticalHit    = 15;
    public const int TargetImmune   = 16;
    public const int LayMine        = 17;
    public const int DisarmMine     = 18;
    public const int BeginStealth   = 19;
    public const int BeginSearch    = 20;
    public const int BeginUnlock    = 21;
    public const int UnlockFailed   = 22;
    public const int UnlockSuccess  = 23;
    public const int PartySeparated = 24;
    public const int PartyRejoined  = 25;
    public const int Poisoned       = 26;
}
