# Multiple levels from multiple blend files example/demo

This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend]
It using triggers to transition to another level.
It currently has NO state persistence between levels.
You can press "D" to toggle the physics debug view.


## Running this example

```
cargo run --features bevy/dynamic_linking
```
