UNION_CONTROLNET_TYPES = {
    "openpose": 0,
    "depth": 1,
    "hed/pidi/scribble/ted": 2,
    "canny/lineart/anime_lineart/mlsd": 3,
    "normal": 4,
    "segment": 5,
    "tile": 6,
    "repaint": 7,
    "canny (InstantX)": 0,
    "tile (InstantX)": 1,
    "depth (InstantX)": 2,
    "blur (InstantX)": 3,
    "pose (InstantX)": 4,
    "gray (InstantX)": 5,
    "lq (InstantX)": 6
}
