// ========================================================================== //
// Copyright (c) 2022 - 2026 NVIDIA Corporation & Affiliates.                 //
// All rights reserved.                                                       //
//                                                                            //
// This source code and the accompanying materials are made available under   //
// the terms of the Apache License 2.0 which accompanies this distribution.   //
// ========================================================================== //

cc.arg_subst[0] {
  %0 = cc.address_of @cstr.48692C2074686572652100 : !cc.ptr<!llvm.array<11 x i8>>
  %1 = cc.cast %0 : (!cc.ptr<!llvm.array<11 x i8>>) -> !cc.ptr<i8>
  %c10_i64 = arith.constant 10 : i64
  %2 = cc.stdvec_init %1, %c10_i64 : (!cc.ptr<i8>, i64) -> !cc.charspan
}

llvm.mlir.global private constant @cstr.48692C2074686572652100("Hi, there!\00") {addr_space = 0 : i32}
